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    Light Gun!!!

    Scheduled Pinned Locked Moved General Discussion and Gaming
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    • A
      a7mag3ddon
      last edited by

      Well i read somehwere that support for light guns was added to new version of mame 2003 which reignited my search to get my aimtrack going on retropie, when i got it at xmas last year i was told, NO not even supported so left it at that.

      1 Reply Last reply Reply Quote 0
      • A
        a7mag3ddon
        last edited by

        in /dev/input/

        I see mouse0 and mouse1 both dated with the time that i turned on the pi..

        going to test with keyboard unplugged now see what happens

        1 Reply Last reply Reply Quote 1
        • dankcushionsD
          dankcushions Global Moderator @mediamogul
          last edited by

          @mediamogul said in Light Gun!!!:

          @a7mag3ddon

          On the Raspberry Pi, I've only ever been able to get my Aimtrak/DolphinBar guns functional in RetroPie's UAE4ALL2 and RecalBox's ScummVM. Throughout everything I've read on the matter, a program needs to be written with specific support for input devices using absolute coordinates, like that of touch screen support. If you do manage to get it working in some way, there's going to be plenty of happy people, including myself.

          Edit: Meant to reply to a7mag3ddon

          have you tested with the latest version? if it needs trackpad support I can add that :) but I'd be interested to hear what happens at the moment.

          mediamogulM 2 Replies Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @dankcushions
            last edited by

            @dankcushions

            Sure, I'll test both devices later this evening. I can't remember if I had two mice hooked up last time, so a7mag3ddon's current test could say a lot in the mean time.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • A
              a7mag3ddon
              last edited by

              Ok, light gun works!!! if i unplug the keyboard dongle and plug back after the pi has booted.

              So question, how to get the keyboard mouse to always detect as 1 so that gun always comes in at 0 ?

              dankcushionsD 1 Reply Last reply Reply Quote 1
              • mediamogulM
                mediamogul Global Moderator @dankcushions
                last edited by

                @dankcushions , @a7mag3ddon

                Holy hannah! great work. Isn't there an order in which the USB ports are acknowledged by the system?

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • dankcushionsD
                  dankcushions Global Moderator @a7mag3ddon
                  last edited by

                  @a7mag3ddon wahoo! that's awesome :)

                  not sure how to swap what is mouse0/mouse1 - if you swap the USB sockets they are plugged into, does that sort it? that works for joysticks/pads, so hopefully!

                  1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01
                    last edited by

                    I am curious why it even matters. I have multiple mouse devices connected and the order does not matter. Is this something that applies uniquely to direct XY input devices?

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • A
                      a7mag3ddon
                      last edited by

                      It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                      for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                      mediamogulM caver01C 2 Replies Last reply Reply Quote 0
                      • mediamogulM
                        mediamogul Global Moderator @a7mag3ddon
                        last edited by

                        @a7mag3ddon said in Light Gun!!!:

                        or some reason mame 2003 only allows mouse0 to be used

                        This is what tripped me up. I've had multiple mice hooked up in the past and they've all functioned together. I didn't even consider Mame needed it's intended input to be Mouse0. I'm just glad it works at all.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                        • mediamogulM
                          mediamogul Global Moderator
                          last edited by

                          I'm probably getting ahead of myself in the excitement, but isn't there a NES core that supports mouse input in RetroArch as well? It seems like it was Nestopia, but I might be mistaken.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          1 Reply Last reply Reply Quote 0
                          • caver01C
                            caver01 @a7mag3ddon
                            last edited by

                            @a7mag3ddon said in Light Gun!!!:

                            It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                            for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                            So, this isn't actually true. I don't plug and unplug my devices. I have a trackball on one mouse interface and a pair of spinners on another. Linux detects them mouse0 and mouse1 and they both work in mame2003 simultaneously.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

                            mediamogulM dankcushionsD 2 Replies Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @caver01
                              last edited by

                              @caver01

                              Have you tried them both in conjunction with any light gun titles? I'm dying to try all this now, but am away from home.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              caver01C 1 Reply Last reply Reply Quote 0
                              • dankcushionsD
                                dankcushions Global Moderator @caver01
                                last edited by

                                @caver01 said in Light Gun!!!:

                                @a7mag3ddon said in Light Gun!!!:

                                It matters because if the keyboard is plugged in (which on my pi always is) trackpad becomes mouse0

                                for some reason mame 2003 only allows mouse0 to be used in the emulator as an input device, when i take out the keyboard, gun becomes mouse 0 and works in games. :-)

                                So, this isn't actually true. I don't plug and unplug my devices. I have a trackball on one mouse interface and a pair of spinners on another. Linux detects them mouse0 and mouse1 and they both work in mame2003 simultaneously.

                                mame2003 for sure will only read mouse0 only. retroarch only understands one mouse device. i'm not sure what could be going on.

                                caver01C 1 Reply Last reply Reply Quote 0
                                • A
                                  a7mag3ddon
                                  last edited by a7mag3ddon

                                  True or not, that logic has worked for my aimtrack and i am no linux expert by a long shot so cant explain it.
                                  Are you talking about full linux or retropie linux? or does it not matter?

                                  i tried NESTOPIA and the only options were Gamepad and Gapade + analogue

                                  the ultimarc is detected as i can scroll under device and see it.

                                  how i enable a "gun" addon to be turned on in nestopia i have no idea.

                                  mediamogulM edmaul69E 2 Replies Last reply Reply Quote 0
                                  • caver01C
                                    caver01 @mediamogul
                                    last edited by

                                    @mediamogul No, I never bothered, but I can do a test if that helps. My cab is a cocktail design so not exactly positioned right for shooters.

                                    Regardless, AdvanceMAME allows for managing just about any combination of mouse inputs. The innovation here that a light gun is actually being used to generate mouse input.

                                    My 4-player cocktail style cabinet built as a custom "roadcase"

                                    1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @a7mag3ddon
                                      last edited by mediamogul

                                      @a7mag3ddon said in Light Gun!!!:

                                      how i enable a "gun" addon to be turned on in nestopia i have no idea.

                                      It's probably just not an option. I really wasn't sure.

                                      Edit:

                                      @caver01

                                      No, I never bothered, but I can do a test if that helps.

                                      There's no need I really. I'll be playing around with this a lot this evening.

                                      Thanks for finding this @a7mag3ddon and thanks again @dankcushions for your excellent work in enabling the support to begin with.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      1 Reply Last reply Reply Quote 1
                                      • edmaul69E
                                        edmaul69 @a7mag3ddon
                                        last edited by

                                        @a7mag3ddon it is supposed to just work with the NstDatabase.xml file in the /opt/retropie/libretrocores/lr-nestopia which it is in retropie but it doesnt do anything. I have the nes shooting roms and the playchoice 10 and the vs. system ones and i cant get any of them to recognize even a mouse click let alone the movements.

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                                        • caver01C
                                          caver01 @dankcushions
                                          last edited by

                                          @dankcushions said in Light Gun!!!:

                                          mame2003 for sure will only read mouse0 only. retroarch only understands one mouse device. i'm not sure what could be going on.

                                          Hmmm. Well, I just double checked. I can do a cat /dev/input/mice and see input when I play with my spinners and when I touch the trackball. Then, I can do a cat /dev/input/mouse0 and only the spinners cause input. Then I do a cat /dev/input/mouse1 and only my trackball inputs are displaying.

                                          Then, back into ES, and I launch Blasteriods with lr-mame2003. 2-player game (XY sharing enabled) and I can move both ships, one with each spinner and with the two directions on my trackball.

                                          Trying Centipede and I can move with the trackball and with the spinners (like an etch-a-sketch).

                                          I am delighted with how it works, but I have to conclude by this that lr-mame2003 on my system is taking mouse inputs from the "mice" device and not simply mouse0.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          dankcushionsD 1 Reply Last reply Reply Quote 0
                                          • dankcushionsD
                                            dankcushions Global Moderator @caver01
                                            last edited by

                                            @caver01 that makes sense. the retroarch Linux mouse driver must just return any mouse input as coming from a single mouse device. so it's picking up mouse0 and 1 but since it presents them to the core as a single device, it can't separate them out for p1 and 2 (other than through hacks like my spinner fix).

                                            or something like that. not worth investigating IMO as retroarch needs to handle it better in any case.

                                            caver01C 1 Reply Last reply Reply Quote 0
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