My Realistic Arcade Overlays for Retroarch Collection
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Here I reworked my original Street Fighter II Arcade bezel to work with HyperspaceMadness's reflection shaders.
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Here I reworked my original BurgerTime Arcade bezel to work with HyperspaceMadness's reflection shaders.
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Here is a Pac-Man 40th Anniversary Bezel coupled with HyperspaceMadness's reflection shader.
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Here are my Sega Blast City Candy Cab bezels with HyperspaceMadness's reflection shaders.
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Here is my Popeye arcade bezel using HyperspaceMadness's reflection shader.
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Amazing work!! I can't set the aspect ratio on my retropie. Any help setting up?
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@kocinsky Please open a separate topic for that.
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Here's my realistic Arcade bezel for Donkey Kong using HyperspaceMadness's reflection shaders.
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Here's my realistic Arcade bezel for Moon Patrol using HyperspaceMadness's reflection shaders.
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Here are my realistic Arcade bezels for Jungle King and Jungle Hunt using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Blue Print using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Quartet 2 using HyperspaceMadness's reflection shaders. The artwork bezel for Quartet 2 was recreated by Raspbear.
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Here is my realistic Arcade bezels for Ghouls 'n Ghosts using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Prehistoric Isle in 1930 using HyperspaceMadness's reflection shaders. Thanks to ArsInvictus for allowing me to use his restored bezel.
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Here is my realistic Arcade bezels for Galaxian using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Snapjack using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Golden Axe using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Street Fighter Alpha 3 using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezels for Street Fighter 3 using HyperspaceMadness's reflection shaders.
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Here is my realistic Arcade bezel for Varth: Operation Thunderstorm using HyperspaceMadness's reflection shaders.
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