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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

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    sega saturnemulator
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    • BuZzB
      BuZz administrators @barbudreadmon
      last edited by BuZz

      @barbudreadmon I think you've made your feelings clear enough now. Please can we drop this. This thread is beginning to feel like it's a personal attack. Certainly it's not going to help the cause.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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      • M
        myzar
        last edited by myzar

        I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

        G quicksilverQ 2 Replies Last reply Reply Quote 2
        • G
          grant2258 Banned @myzar
          last edited by

          @myzar said in Is Yabasanshiro emulator coming on retropie?:

          I've compiled the standalone 3.1.2 qt , this is the bin https://mega.nz/file/2gl0WajR#C0t6AsqNvCuNDMXq6-UlMC5F5NbDVyLrP9mhm87gChY it's faster than the retroarch core but i see the same corruption in radiant silver gun intro and i'm running OpenGL ES 3.1 Mesa 20.2.0-devel , so if it's mesa the problem it's still broken in dev

          what region is this for the one your testing so i can test it on x64

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          • quicksilverQ
            quicksilver @myzar
            last edited by

            @myzar can you post the build instructions you used?

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            • pjftP
              pjft
              last edited by pjft

              @myzar and if you have it, the runcommand config?

              EDIT: I see there are a few dependencies here on the QT libraries. Maybe you'd want to share the build script/steps then indeed?

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              • G
                grant2258 Banned
                last edited by

                its basically

                cd /yabause/yabause
                mkdir build
                cd build
                cmake ../src
                

                and any other options you might want you'll need to install dependencies and git clone the firebase-cpp-sdk into src/qt depending where you are when you execute it ie if you where in the first yabause directory you woud do a git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk

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                • pjftP
                  pjft
                  last edited by

                  @myzar Well, after installing libqt5opengl5, libqt5multimedia5 and xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro on the folder where I have the binary you shared, but that's as far as it goes for now. I'll look more into it tomorrow.

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @pjft
                    last edited by

                    @pjft said in Is Yabasanshiro emulator coming on retropie?:

                    xinitI can get something on my screen after exiting ES and running xinit ./yabasanshiro

                    Hopefully can be run without an x server 😬

                    pjftP 1 Reply Last reply Reply Quote 0
                    • pjftP
                      pjft @quicksilver
                      last edited by

                      @quicksilver Fingers crossed, I'm just making things up as I go :)

                      So, I got it to boot Die Hard Arcade. Key things:

                      • Don't enable FPS, it'll crash. Likely OpenGL related.
                      • Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
                      • The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
                      • The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.

                      So that's where I leave it for today.

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                      • M
                        myzar @pjft
                        last edited by

                        @pjft said in Is Yabasanshiro emulator coming on retropie?:

                        @quicksilver Fingers crossed, I'm just making things up as I go :)

                        So, I got it to boot Die Hard Arcade. Key things:

                        • Don't enable FPS, it'll crash. Likely OpenGL related.
                        • Tweak the video options as applicable to get something presentable for you. Right now it shows only at a quarter of the screen. Change resolution to "original" and then window size and whatnot to something that works for you to try to get it to show where you want it.
                        • The colors work fine, actually. I'm not sure if you applied the color-fixing patch @myzar ?
                        • The performance wasn't... great, at least for me. Likely because of xinit. It felt slightly slower than the current lr-core performance.

                        So that's where I leave it for today.

                        I did apply the color fix and it needs xinit starting xorg and all qt5 deps , it's an x app , but atleast in daytona and virtuaracing is faster for me, did you enable autoframeskip and switch to dynarec sh ?

                        pjftP 1 Reply Last reply Reply Quote 1
                        • pjftP
                          pjft @myzar
                          last edited by

                          @myzar I didn't touch those options but will try them out tomorrow, thanks!

                          What's your runcommand like?

                          Also, I struggled to map the sdl joystick inputs, but it might have been my mistake.

                          Thanks for putting this together!

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                          • B
                            barbudreadmon @BuZz
                            last edited by barbudreadmon

                            @BuZz said in Is Yabasanshiro emulator coming on retropie?:

                            Please can we drop this. This thread is beginning to feel like it's a personal attack

                            The post above mine made it looked like "libretro" (me) was pilfering upstream code while not contributing, while tbh i would just be glad if i could delete any trace of that core because it's just a thorn in my side, so i think clearing up any kind of misunderstanding was important. For the past year i've even been recommending people to use the standalone version instead of the libretro core.

                            Anyway, the original assumption that 3.2 would solve something with pi4 is wrong, 3.2 is about dma timings, and judging by the number of reports of regression on yabasanshiro's discord/github, things aren't looking too good even with latest binary (3.2.3), and available sources are even more behind (3.2.1)

                            FBNeo developer - github - forum

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                            • M
                              myzar @pjft
                              last edited by

                              @pjft said in Is Yabasanshiro emulator coming on retropie?:

                              @myzar I didn't touch those options but will try them out tomorrow, thanks!

                              What's your runcommand like?

                              Also, I struggled to map the sdl joystick inputs, but it might have been my mistake.

                              Thanks for putting this together!

                              this is my command line

                              yabasanshiro = "sudo xinit /opt/retropie/emulators/yabasanshiro/yabasanshiro --autoframeskip=1 --bios=/home/pi/RetroPie/BIOS/saturn_bios.bin -a -f -i %ROM%"

                              and this is my ini

                              https://pastebin.com/vwQ9ndc9

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                              • G
                                grant2258 Banned
                                last edited by

                                the only other thing I can offer up is i seen some warning relating to gcc on the pi. The android build is using gcc5

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                                • pjftP
                                  pjft
                                  last edited by

                                  Thanks @myzar . Based on this, I got a few more details that might help others.

                                  For anyone trying this on regular RetroPie:

                                  • First, plug in a mouse in order to set up your controls in the menu. If the top menu doesn't work, remove the -fflag from the previous runcommand suggestion.
                                  • You'll need to set a proper resolution and window height for your screen. In my case - 1080p - what worked best was 832x624 as window and screen resolution in the settings. It still crops a bit of te screen, but form all the ones I tried it's the one that shows as close to full screen and showing most of the screen as well in it. And then "Fit to Window" and "Start in Fullscreen".
                                  • The config file is in /root/.config/yabause/qt/yabause.ini.
                                  • In my specific case, using the Saturn BIOS and Dynarec crashed the game I tested. I ended up ticking the "Emulate Saturn BIOS" or something and it works well.
                                  • Set resolution/rendering mode to "Original", so it doesn't render the game in a higher resolution than it should (performance reasons).
                                  • If you want to be able to exit the emulator via your controller, the best I could do was to set up xboxdrv, map one of the buttons (home) to a key (Escape, for instance) and then in the emulator menu, go to Shortcuts and set that button/key as the shortcut to Quit. This part was not very fun because of my lack of experience with xboxdrv. Not looking forward to repeating this.

                                  Here's my config file - you'll need to adjust the controls for you:

                                  https://pastebin.com/1AMymGXB

                                  I'll test this more in the coming days, but so far so good and it is a good improvement over the libretro core - even if just for the auto-frameskip working better. Thank you all who helped get this to this stage!

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                                  • M
                                    mechafatnick
                                    last edited by

                                    Stupid question, but where did you install the libqt5 files from? For me the standalone will neither run nor compile - and when i try to compile an inability to find the qt5webenginewidgets/qt5OpenGL seems to be the cause.

                                    pjftP 1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned
                                      last edited by

                                      sudo apt-get install libqt5opengl5-dev if compiling else libqt5opengl5

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                                      • pjftP
                                        pjft @mechafatnick
                                        last edited by

                                        @mechafatnick libqt5multimedia5 is also needed at runtime at least.

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                                        • M
                                          mechafatnick
                                          last edited by

                                          Thanks folks!

                                          It's weird - I've definitely got the latest version of libqt5opengl5-dev, but its still saying it cant find 'a package configuration file provided by
                                          "Qt5WebEngineWidgets"'

                                          (I gather building the qt5webengine from scratch is a bit of a ball ache)

                                          G roslofR 2 Replies Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned @mechafatnick
                                            last edited by

                                            @mechafatnick said in Is Yabasanshiro emulator coming on retropie?:

                                            Qt5WebEngineWidgets

                                            sudo apt install git cmake qtbase5-dev qtmultimedia5-dev libqt5opengl5-dev libopenal-dev libsdl2-dev

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