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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is Yabasanshiro emulator coming on retropie?

    Scheduled Pinned Locked Moved Help and Support
    sega saturnemulator
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    • M
      myzar @pjft
      last edited by

      @pjft i've recompiled it fixing the osd crash , now we can use the osd to see the fps if we want

      https://mega.nz/file/ahcHVa5S#z0uEpLSW6atCXPbkzXE4dFXulM6xMzYMCellZw1Ji5A

      pjftP A 2 Replies Last reply Reply Quote 2
      • pjftP
        pjft @myzar
        last edited by

        @myzar I actually thought it was related to the OSD plugin that was selected - I changed it back to OpenGL or something, though I admit I didn't test it out. Thanks!

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        • A
          ash0904 @myzar
          last edited by

          @myzar so how would i setup the standalone version of yabasanshiro?

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          • roslofR
            roslof @mechafatnick
            last edited by

            @mechafatnick any luck? I'm having the same issue, even after following @grant2258 's recommendations to the letter.

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            • G
              grant2258 Banned @roslof
              last edited by

              @roslof you having problems compiling or using the binary?

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @grant2258
                last edited by roslof

                @grant2258 having trouble compiling, even after installing the libraries you listed above. Getting:

                CMake Error at src/qt/CMakeLists.txt:27 (find_package):
                  By not providing "FindQt5WebEngineWidgets.cmake" in CMAKE_MODULE_PATH this
                  project has asked CMake to find a package configuration file provided by
                  "Qt5WebEngineWidgets", but CMake did not find one.
                
                  Could not find a package configuration file provided by
                  "Qt5WebEngineWidgets" with any of the following names:
                
                    Qt5WebEngineWidgetsConfig.cmake
                    qt5webenginewidgets-config.cmake
                
                  Add the installation prefix of "Qt5WebEngineWidgets" to CMAKE_PREFIX_PATH
                  or set "Qt5WebEngineWidgets_DIR" to a directory containing one of the above
                  files.  If "Qt5WebEngineWidgets" provides a separate development package or
                  SDK, be sure it has been installed.
                

                I'm only a little smarter than stupid, so was planning to try running the executable posted by myzar a bit later, along w/his sample config.

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                • G
                  grant2258 Banned @roslof
                  last edited by grant2258

                  @roslof i assume youve done all this

                  sudo apt install git cmake qtbase5-dev qtmultimedia5-dev libqt5opengl5-dev libopenal-dev libsdl2-dev
                  git clone https://github.com/devmiyax/yabause.git
                  cd yabause
                  git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk
                  mkdir build
                  cd build
                  cmake -DYAB_PORTS=qt ../yabause
                  

                  what i need you to do is goto cd yabuse where ever you cloned it

                  rm  .gitignore
                  git clean -Xfd
                  git clone https://github.com/firebase/firebase-cpp-sdk.git -b v6.11.0 yabause/src/qt/firebase-cpp-sdk
                  mkdir build
                  cd build
                  cmake -DYAB_PORTS=qt ../yabause
                  

                  edit changed this up a little due to the git ignore so all build directories clear as well

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                  • M
                    myzar @roslof
                    last edited by

                    @roslof said in Is Yabasanshiro emulator coming on retropie?:

                    @grant2258 having trouble compiling, even after installing the libraries you listed above. Getting:

                    CMake Error at src/qt/CMakeLists.txt:27 (find_package):
                      By not providing "FindQt5WebEngineWidgets.cmake" in CMAKE_MODULE_PATH this
                      project has asked CMake to find a package configuration file provided by
                      "Qt5WebEngineWidgets", but CMake did not find one.
                    
                      Could not find a package configuration file provided by
                      "Qt5WebEngineWidgets" with any of the following names:
                    
                        Qt5WebEngineWidgetsConfig.cmake
                        qt5webenginewidgets-config.cmake
                    
                      Add the installation prefix of "Qt5WebEngineWidgets" to CMAKE_PREFIX_PATH
                      or set "Qt5WebEngineWidgets_DIR" to a directory containing one of the above
                      files.  If "Qt5WebEngineWidgets" provides a separate development package or
                      SDK, be sure it has been installed.
                    

                    I'm only a little smarter than stupid, so was planning to try running the executable posted by myzar a bit later, along w/his sample config.

                    I had to switch to the standard buster repo to install that dep i cursed it alot

                    G M 2 Replies Last reply Reply Quote 0
                    • G
                      grant2258 Banned @myzar
                      last edited by grant2258

                      @myzar is it not on the repo ? I need to grab a pi4 at some point.

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                      • M
                        mechafatnick @myzar
                        last edited by

                        @myzar I'm glad it wasn't me! Thought I was Going mad :D

                        I couldn't get it to compile (probably because I needed to change repo!) but I managed to get the binary up and running. Thanks guys!

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @mechafatnick
                          last edited by

                          @mechafatnick would you mind sharing the steps to setup run the binary?

                          M 1 Reply Last reply Reply Quote 0
                          • M
                            mechafatnick @roslof
                            last edited by

                            @roslof I downloaded the binary Myzar kindly compiled: https://retropie.org.uk/forum/post/223836

                            Then added his run command to the saturn emulators.cfg:

                            https://retropie.org.uk/forum/post/223663

                            1 Reply Last reply Reply Quote 1
                            • B
                              barbudreadmon
                              last edited by

                              @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                              FBNeo developer - github - forum

                              pjftP M 2 Replies Last reply Reply Quote 0
                              • pjftP
                                pjft @barbudreadmon
                                last edited by

                                @barbudreadmon That should indeed work but, alas, from a few (incompetent) tries on my end and a few others we always hit an "unable to create EGL surface" message on launch. Fairly sure it's a compiler flag thing, but alas never managed to move past that.

                                Folks using xinit: you may want to create a file in /usr/share/X11/xorg.conf.d/named, for instance, 10-monitors.conf(or add to it) the following:

                                Section "Monitor"
                                    Identifier "Monitor0"
                                    Option "DPMS" "false"
                                EndSection
                                
                                Section  "ServerFlags"
                                    Option "BlankTime"  "0"
                                    Option "StandbyTime" "0"
                                    Option "SuspendTime" "0"
                                    Option "OffTime" "0"
                                EndSection
                                
                                Section "ServerLayout"
                                    Identifier "ServerLayout0"
                                    Option "StandbyTime" "0"
                                    Option "SuspendTime" "0"
                                    Option "OffTime"     "0"
                                    Option "BlankTime"   "0"
                                EndSection
                                

                                At least on my end the screen would always turn off after 10 mins, when the X power saving features hit. This should disable them - and there are probably unnecessary flags there as well.

                                1 Reply Last reply Reply Quote 0
                                • M
                                  myzar @barbudreadmon
                                  last edited by

                                  @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                                  @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                                  I've tried but it doesn't start i get

                                  Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                                  maybe because it's for xu4 not sure i'm not skilled enough :(

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                                  • M
                                    myzar
                                    last edited by myzar

                                    anyone can figure out how to hack the source to quit with a button rather than with a key ? I looked in the source but i can't find where is comparing with the keyevent , qt is also alien for me, i did that for the sega model 3 emu but i'm bashing my head without luck with yaba

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                                    • G
                                      grant2258 Banned @myzar
                                      last edited by grant2258

                                      @myzar said in Is Yabasanshiro emulator coming on retropie?:

                                      @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                                      @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                                      I've tried but it doesn't start i get

                                      Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                                      maybe because it's for xu4 not sure i'm not skilled enough :(

                                      if your using the pc.cmake comment out set (USE_EGL True) or unset it from your command line. I had to update nanovg as well

                                      M 1 Reply Last reply Reply Quote 0
                                      • R
                                        robertybob @steeeb
                                        last edited by

                                        @steeeb said in Is Yabasanshiro emulator coming on retropie?:

                                        Also, Retro Arena paid devmiyax to port it to the XU4

                                        Surely we could pool enough money to pay him too? Indigogo or something? Seems reasonable that he would want to be paid for his time.

                                        1 Reply Last reply Reply Quote 0
                                        • M
                                          myzar @grant2258
                                          last edited by

                                          @grant2258 said in Is Yabasanshiro emulator coming on retropie?:

                                          @myzar said in Is Yabasanshiro emulator coming on retropie?:

                                          @barbudreadmon said in Is Yabasanshiro emulator coming on retropie?:

                                          @myzar There is also the build option based on https://github.com/devmiyax/yabause/tree/master/yabause/src/retro_arena with minimalistic ui (no qt required).

                                          I've tried but it doesn't start i get

                                          Fail to SDL_GL_CreateContext Bye! (Could not create EGL context (call to eglCreateContext failed, reporting an error of EGL_BAD_MATCH))

                                          maybe because it's for xu4 not sure i'm not skilled enough :(

                                          if your using the pc.cmake comment out set (USE_EGL True) or unset it from your command line. I had to update nanovg as well

                                          I've tried without and i get a gl error GlxBadFBConfig , but this still uses xorg just not qt , so i don't think it's worth to waste more time with it

                                          G 1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned @myzar
                                            last edited by grant2258

                                            @myzar would need a pi4 to test stuff to be honest not sure how all the gl is setup pi4 end will look at it if i ever get one!

                                            fwiw this is what the default behavior is set too
                                            option(YAB_FORCE_GLES20 "force to use OpenGLES 2.0" ON)
                                            if (YAB_FORCE_GLES20)
                                            set(GLSystem "OpenGL ES 2.0")
                                            else(YAB_FORCE_GLES20)
                                            set(GLSystem "Desktop OpenGL")
                                            endif(YAB_FORCE_GLES20)

                                            1 Reply Last reply Reply Quote 1
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