FBNeo high score saving trouble
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@sirhenrythe5th Want to test, but can't get a high enough score... :D
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@WeirdH i had two tries this evening and no highscore as well :D
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@barbudreadmon said in FBNeo high score saving trouble:
@sirhenrythe5th said in FBNeo high score saving trouble:
"Space Invaders ´95" (TAITO) got retro-achievements yesterday.
Taito F3 driver should be ok now
Hi barbudreadmon,
i played that game again yesterday and recognized something odd.
The highscore is saved indeed.
But it is only shown during gameplay/demomode between 1P & 2P-Scores.
In the Highscorelist the highscores stay on default :O -
@sirhenrythe5th Hiscores are properly hooked in that driver so it might be normal ? Is it different in MAME ?
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@barbudreadmon i did not test it with MAME, i will do this as soon as i am on my pi again ;)
If it is meant this way it would be useless to enter any initials for the highscores.
The shown highscore during gameplay/demomode shows the naked score only, not the initials :/ -
@sirhenrythe5th fwiw, i see a few taito f3 games having notes like this in
hiscore.dat
:;** you must wait until the hiscore table has displayed in attract mode before ** ;** starting a game, for the save to work **
There is no note for space invaders 95 specifically, but maybe it was simply overlooked. That kind of behavior where hiscore table needs to be displayed once is actually quite common.
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@barbudreadmon One more:
karatblz
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@WeirdH added
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another one got retroachievements-support recently and does not save scores: "turtship" / Turtle Ship by PHILKO ;)
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@sirhenrythe5th said in FBNeo high score saving trouble:
another one got retroachievements-support recently and does not save scores: "turtship" / Turtle Ship by PHILKO ;)
Hiscores are properly hooked for this one, maybe its
hiscore.dat
entry is wrong ? Does it save hiscores in (current) MAME ? -
@barbudreadmon thanks for having a look barbudreadmon!
I will have another look at this game later, maybe i have overseen the entrys. -
@barbudreadmon Found another one:
tubep
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Me too: Shanghai 3 (sunsoft).
Got to the 4th level last evening and after a restart the highscores were gone.
(I feel it....will be the same as with my 1st place in DoDonPachi III. I will never get this score again :D) -
added !
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Btw, i'll also mention this here, it is now possible to use hiscore with runahead in FBNeo, however it requires an up-to-date version of retroarch.
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@barbudreadmon Two more:
ryujin
andexplbrkr
EDIT: and
pirates
as well. -
@WeirdH said in FBNeo high score saving trouble:
ryujin
Support was already implemented for this one, but this entry in
hiscore.dat
is wrong and only meant for the originalryujin
romset which becameryujina
when a more recent version of the pcb was discovered.It's trying to locate hiscores in the 68k cpu ram at
0x100000-0x103fff
but the newer pcb has that ram at0x400000-0x403fff
, the originalryujin
(nowryujina
clone) indeed used0x100000-0x103fff
.If you feel like testing, assuming the hiscores are stored at the same offset of the same ram,
ryujin
hiscores might work if you replacedryujin: ryujina: @:maincpu,program,103e3c,63,54,01 @:maincpu,program,103f20,4,00,00
by
ryujin: @:maincpu,program,403e3c,63,54,01 @:maincpu,program,403f20,4,00,00 ryujina: @:maincpu,program,103e3c,63,54,01 @:maincpu,program,103f20,4,00,00
in hiscore.dat
I added support for the 2 other games
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I was playing The King of Dragons (
kod
) recently and noticed the hiscore is not saved.
The game has ahiscore.dat
entry and I - briefly - checked the driver and it looks to have hiscore enabled, but there's no.hi
file created. I checked with Mame (245) and it seems to behave similarly - no hiscores file is created. -
@mitu the entry in
hiscore.dat
is probably wrong, imhokod
is mistakenly grouped withkodr1
while it should be grouped withkodj
. It's probably the same situation thanryujin
, where originalkod
becamekodr1
at some point. -
@barbudreadmon said in FBNeo high score saving trouble:
It's probably the same situation than ryujin, where original kod became kodr1 at some point.
OK, I'll give it a shot with the
kodj
hiscore values.EDIT: yes, you were right, moving the
kod:
entry next tokodj:
saves the hiscore on exit.
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