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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Emulationstation crashed and Cannot allocate memory on pi4

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    crashpi 4es crashed
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    • mituM
      mitu Global Moderator
      last edited by

      I've installed the theme yesterday, after you posted the source, and briefly tested it, but didn't get any crash so far. I've left it active, trying to see if I get a crash.
      To help debug this, you can run ES through a debugger and get a crash backtrace.

      • install gdb with sudo apt install gdb
      • exit EmulationStation and start a SSH session to your PI.
      • run from the command line (via SSH)
      gdb -q /opt/retropie/supplementary/emulationstation/emulationstation -ex run
      

      this should start ES from the debugger

      • try and reproduce the crash. When it crashes, you should get a message in the gdb session that it did so. Run from gdb prompt
      bt full
      

      then get the output and post it here.

      • press q to exit the debugger.
      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @mitu
        last edited by

        @mitu
        Here is the output:

        
        Thread 2 "emulationstatio" received signal SIGSEGV, Segmentation fault.
        [Switching to Thread 0xb4e0b160 (LWP 27358)]
        0x001b58dc in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .isra.                                                                                                                     11] [clone .part.12] ()
        (gdb) bt full
        #0  0x001b58dc in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #1  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #2  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #3  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #4  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #5  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #6  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        No symbol table info available.
        #7  0x001b58e8 in nsvg__initPaint(NSVGcachedPaint*, NSVGpaint*, float) [clone .i                                                                                                                     sra.11] [clone .part.12] ()
        --Type <RET> for more, q to quit, c to continue without paging--
        

        I didnt get the standard crash message though, so hopefully this is the same issue and not something else.

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @quicksilver
          last edited by

          @quicksilver Hm, seems we're getting somewhere, but since the output is truncated we don't see the calling site in the EmulationStation code. Do you remember what system was loaded when the crash occured ? I realized I might not have one of the systems from your install and that's why I couldn't - briefly - reproduce the crash.

          quicksilverQ 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @mitu
            last edited by quicksilver

            @mitu In this particular instance I think it was PPSSPP, though it has crashed for me on multiple different systems. And the crash isnt reliably reproduced. A crash can sometimes occur on the first game I launch or I might have several crashes in a row or I might launch many games with no crashing.

            1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator
              last edited by

              Just for comparison of systems, can your run

              find $HOME/RetroPie/roms/ -type d ! -empty -maxdepth 1 
              

              and post the output on pastebin.com ? Just want to see what's the difference from my system list.

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @mitu
                last edited by quicksilver

                @mitu https://pastebin.com/Qtub3ju5

                I also note that my gameslist view is set to video. I dont have any videos but its the only way for the marquee/wheel art to show up. Not sure if that matters but thought Id point it out.

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @quicksilver
                  last edited by

                  @quicksilver said in Emulationstation crashed and Cannot allocate memory on pi4:

                  I also note that my gameslist view is set to video.

                  I already have this setting. Thanks for the system list, I'll see if it has any impact on my installation.

                  1 Reply Last reply Reply Quote 1
                  • quicksilverQ
                    quicksilver
                    last edited by quicksilver

                    I just got it to crash on the carbon theme. I just launched and then exited a PSP game a few times to cause the crash. The only other thing I can think of that would also suddenly make my pi 3 crash as well is that I am using some specific system artwork.xml files with skyscraper. For example, for PSP I have an artwork-psp.xml which corrects the image to the correct aspect ratio for when I generate my gameslist. I have done this for several other systems as well to make the aspect ratios correct for systems that werent 4:3. Could this cause an issue?

                    <?xml version="1.0" encoding="UTF-8"?>
                    <!-- This is the default artwork.xml provided by Skyscraper. More examples can be found in '~/.skyscraper'. Be sure to check the full artwork documentation here: https://github.com/muldjord/skyscraper/blob/master/docs/ARTWORK.md -->
                    <artwork>
                      <output type="screenshot" width="320" height="180">
                          </output>
                      <output type="marquee" resource="wheel"/>
                    </artwork>
                    
                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @quicksilver
                      last edited by

                      @quicksilver said in Emulationstation crashed and Cannot allocate memory on pi4:

                      Could this cause an issue?

                      I don't think so - the end result is still a png image that EmulationStation loads, artwork.xml is just a set of design instructions for Skyscraper of how to produce that image from the cached artwork, it doesn't influence how EmulationStation loads or displays the resulting image.

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @mitu
                        last edited by

                        @mitu Yea, I didnt think it should be a problem either except that is the only other thing that I changed on my pi 3 and now its crashing as well.

                        1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator
                          last edited by

                          Still can't get a crash. Let's see how we can further progress.

                          • can you try with view mode set to 'detail' (i.e. no 'video') to see if the lack of marquees has any impact ?
                          • can you upload the gamelist.xml and the media folder (generated by Skyscraper) for your PSP system - temporarily - so I can have an identical gamelist/system for PSP ?
                          quicksilverQ 1 Reply Last reply Reply Quote 0
                          • ByteThisB
                            ByteThis
                            last edited by ByteThis

                            I had a similar problem one time a few months ago when I was editing my gamelist.xml for SNES. I was manually editing it for an image and metadata and incorrectly edited the gamelist.xml and when I tried to start any rom in SNES, ES would crash. I fixed the editing correctly and had no more crashes. Not sure if this is relevant to your situation but thought I would mention it. (As my rom would start and I would play it..then it would crash).

                            quicksilverQ 1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @mitu
                              last edited by

                              @mitu https://mega.nz/#F!kJBnBSZZ!j-L65dDeg6kYNE09Ry7tQg

                              Ill also try detail view as you suggest

                              1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @ByteThis
                                last edited by

                                @ByteThis I havent done any manual edits so I dont think its the same issue.

                                1 Reply Last reply Reply Quote 0
                                • mituM
                                  mitu Global Moderator
                                  last edited by

                                  Can you also upload the downloaded media from ~/.emulationstation/downloaded_media/psp ? I though they were in your system folder, but they're not. For some reason, trying to scrape the filenames in the gamelist only gets the info for about 1/3 of them.

                                  quicksilverQ 1 Reply Last reply Reply Quote 0
                                  • quicksilverQ
                                    quicksilver @mitu
                                    last edited by

                                    @mitu I linked that in my above post already

                                    1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator
                                      last edited by

                                      Sorry, I realized during testing that the images are present in the upload, it's just the gamelist file that references the different location. You can delete the uploaded files.

                                      Unfortunately, I still can't reproduce the crash. Obviously, my games are 'fake' files, but launching them starts PPSSPP. I tried with both themes (Carbon/Nostalgic-Neo).

                                      quicksilverQ 1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @mitu
                                        last edited by

                                        @mitu thanks for trying. This issue is really puzzling. There must be something else unique to my setup causing the issue. I think I'm going to have to re-image.

                                        1 Reply Last reply Reply Quote 0
                                        • R
                                          rejesterd
                                          last edited by rejesterd

                                          This is a memory leak related to launching PSP games from emulationstation. I can't reproduce the crash like you're seeing, but I can definitely see RSS usage increase consistently after repeatedly launch a PSP game. You can confirm this by running..

                                          while :; do ps --sort -rss -eo rss,pid,command | grep emulationstation\/emulationstation$; sleep 1; done
                                          

                                          The first column of output is the RSS usage. For me, it consistently keeps going up when I re-launch the same psp game over and over. That doesn't happen with other games (PSX, for example).

                                          Not sure why you're seeing a crash so early, but maybe your ES RSS usage is growing beyond whatever the configured limit is.

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @rejesterd
                                            last edited by

                                            @rejesterd Im guessing that is a different issue. I just had another crash, this time launching a dreamcast game. I had gameslist view set to detailed. I cant seem to nail down what is causing this issue. Can you tell me what firmware/kernel version you are on by running:

                                            uname -a
                                            
                                            1 Reply Last reply Reply Quote 0
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