USB Encoder Mapping
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Pi Model or other hardware: RasPi 4
Power Supply used: Official PSU
RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest):
USB Devices connected: USB Encoder
Emulator: All (global keys across emulators)
How to replicate the problem: Have USB encoder with buttons and attempt my assign button to "escape" keyHi, just wanted to start by saying everything is working fine for the most part, I have 3 different controllers working and mapped nicely and emulators are running flawlessly.
My issue: I like having the escape key be the global exit button but I would also like to make one of my USB encoder buttons imitate the escape key similar to how in emulation station you map a controller to the various inputs.
I went into the /opt/retropie/configs/all/retroarch.cfg file and found the line for exiting with escape and I can pull the controller info/id and input value from the emulationstation .cfg file or through jstest.
I'm not sure how/where to write "controller 1" input "x" = "escape".
One item to note is that the encoder is only being used for function keys and all other actions and emulator inputs are through various controllers so it is important that I can specify the specific controller and its input not just a general input(0) = escape in the event there's a shared input number with a different named/id controller.
Thanks in advance.
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If you enabled the hotkey for the controller/encoder, then exiting will have to be done through the
Hotkey + Start
combination, it will not work with just a single button.
Note that the input settings inretroarch.cfg
apply mainly to keyboard based controllers, if your encoder is detected as gamepad device, a controller configuration will be created in/opt/retropie/configs/all/retroarch-joypads
after you do the input config in EmulationStation. -
I only did the input config in EmulationStation to find out the input value for the encoder slot before I read about how jstest worked. I don't actually need the encoder to act as a controller.
Can a gamepad device be manually configured to act as a keyboard based controller? If that isn't possible, is there a means of editing the controller config file you mentioned to map a button to "escape" instead of input "1" for example? I only plan to have 2 buttons through the encoder, an exit emulator and a shutdown script button so I want to avoid the Hotkey + Start solution if at all possible.
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@bpm009 said in USB Encoder Mapping:
Can a gamepad device be manually configured to act as a keyboard based controller?
No.
If that isn't possible, is there a means of editing the controller config file you mentioned to map a button to "escape" instead of input "1" for example?
escape
is just the default keyboard binding for exiting the emulator in RetroArch, you need to setinput_exit_emulator
- for a keyboard - or theinput_exit_emulator_btn
- for a gamepad.I only plan to have 2 buttons through the encoder, an exit emulator and a shutdown script button so I want to avoid the Hotkey + Start solution if at all possible.
I'm not sure if that's possible - in RetroArch only P1 has access to the hotkey commands, so if you're looking for a gamepad/keyboard to work only for exiting the emulator, then I don't think this will work with just input configuration.
Someone posted something similarly yesterday - https://retropie.org.uk/forum/topic/25538/ - see if it works for you to use an external script with the
triggerhappy
service. -
escape
is just the default keyboard binding for exiting the emulator in RetroArch, you need to setinput_exit_emulator
- for a keyboard - or theinput_exit_emulator_btn
- for a gamepad.Is
input_exit_emulator_btn
inall/retroarch.cfg
part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then setinput_exit_emulator_btn = "x"
where x is that unique button value?I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?
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@bpm009 said in USB Encoder Mapping:
Is input_exit_emulator_btn in all/retroarch.cfg part of the P1 specific hotkey commands you mentioned? If I place the encoder as a permanent P4 and find a way to have the button input value be a number not used by the other controllers could I then set input_exit_emulator_btn = "x" where x is that unique button value?
I don't think so. If you've enabled the hotkey for P1, then the commands would need a hotkey to be registered.
I will take a look at that article, thanks for the reference. I see they OP used a keyboard encoder, is that important in making the setup work?
No, if you already have a script that interprets the inputs from a certain controller/gamepad/keyboard, etc., then you can skip over using the
triggerhappy
part and attach the RetroArch exit script to your script. -
I think I'm making some progress, I came across another thread using jslisten to run a script on button press. I think combining this with dedicating the "1 button controller" as P4 always I should be able to create a workaround. Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.
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@bpm009 said in USB Encoder Mapping:
Where do I find the RetroArch exit script so I can use it in my script? If this works I'll post the entire solution in one reply.
Look in the topic that I linked.
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I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?
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Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game. I did check with systemctl that the service was running on startup.
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@bpm009 said in USB Encoder Mapping:
I see that the script has to be created. In the topic they require a "Pause" command which looks to be "Pause_Toggle". What is the command for "Exit Emulator"?
The command is
QUIT
(full list of commands is here).Just as a test I also tried the setup you mentioned in the linked post and I also was unable to get P to pause the game
Does it work if you run the script manually ?
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Run the pause script manually? I know that I can return to emulation station through the terminal but can I start a game in an emulator, enter the terminal to run the script and return back to the game? If so I'm not sure on the process sorry. I'm willing to give it a shot if I can find out how.
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Ok, using SSH I ran the script and it did not send a pause command to the game running.
Just to clarify, I went into the SSH terminal to the directory and entered ./pause-ra.sh which I believe is the correct method.
I used the code you explained in the other post shown below for the pause-ra.sh script.
#!/bin/bash echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355
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@bpm009 OK, did you modify the
retroarch.cfg
file to enable network input, like explained in the post ? -
Yes, I added the following line to the end of the retroarch.cfg file.
network_cmd_enable = "true"
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@bpm009 said in USB Encoder Mapping:
#!/bin/bash
echo -n "PAUSE_TOGGLE" | nc -d -u -w1 127.0.0.1 55355Modify the script to
#!/bin/bash echo -n "PAUSE_TOGGLE" | nc -u -w1 127.0.0.1 55355
I think I added an extra parameter that doesn't do what it should.
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Still no luck when running the script directly.
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Works for me - are you sure you're running a RetroArch emulator ? What game are you starting and what emulator appears in the launch command message ?
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Not 100% sure.I am running super mario kart and the SNES9X emulator.
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