new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!)
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@folly
Quick question.
Can we set frameskip = auto by default in the core option file (for all systems) or It's somewhere else ? -
How can I get the 2nd controller working in lr-mess-astrocade? Games like Bally Pin require both controllers and in the MAME Menu I only see settings and re-mapping options for controller 1.
Any ideas? Thank you.
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@dteam said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly
Quick question.
Can we set frameskip = auto by default in the core option file (for all systems) or It's somewhere else ?I will have a look at that.
I think the command is mame/mess specific.
Can't find it in the normal retroarch.cfg/retroarch-core-options.cfgHere we have the commands we can use :
https://docs.mamedev.org/commandline/commandline-all.html#mame-commandline-frameskipIn this case it should be :
-autoframeskipI tested it I am confident it can be added in the script.
But I am not so sure if it will improve much by adding this.Perhaps more or something else can be added to improve stuff.
Would you like to test this manually before I change the script ?For example, I did this with a500 :
/opt/retropie/configs/a500/emulators.cfg : lr-mess-a500-flop = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/a500/retroarch.cfg a500 /home/pi/RetroPie/BIOS -numprocessors 3 -autoframeskip -flop %ROM%"
We can also do something like this, instead :
-frameskip 2I noticed that many systems require mouse to be enabled.
I would also like to enable it for all the systems.
But we have to test this too, if mouse enable-ing breaks systems.
Do you agree ?ps. I have also been experimenting with the -autoboot option and a sort of .cmd file to boot games.
https://retropie.org.uk/forum/topic/28345/old-computer-appreciation-thread/1025
What do you think of this ? -
For the mouse, I always used "enabled" and I never had issue with that. If It cause problems, It's for specific systems.
For auto Frameskip = auto. With MAME standalone, It solved a lot of sound and speed issues. I talked about that here - bullet point 12. When I used this option in the MAME menu with Lr-MESS, It not seem to work. I don't now if It's a problem with Lr-Mess or It really doesn't affect the drivers. I Think It's the first option.
If the real effect of Frameskip = auto is like with MAME standalone, It will be spectacular for some machine. Also, I don't believe setting this option to default will slow down systems.
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@dteam said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
For the mouse, I always used "enabled" and I never had issue with that. If It cause problems, It's for specific systems.
For auto Frameskip = auto. With MAME standalone, It solved a lot of sound and speed issues. I talked about that here - bullet point 12.
This is on my bucket list.
But where to find al those games......When I used this option in the MAME menu with Lr-MESS, It not seem to work. I don't now if It's a problem with Lr-Mess or It really doesn't affect the drivers. I Think It's the first option.
If the real effect of Frameskip = auto is like with MAME standalone, It will be spectacular for some machine. Also, I don't believe setting this option to default will slow down systems.
Ok, I will add mouse support and -autoframeskip to the 1.3alpha script.
Then we can see if there are any issues or improvement.For those who don't know.
If you want to test this.
Update the system(s), you use, from this 1.3alpha script !EDIT : It's added to my script now.
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@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
This is on my bucket list.
But where to find al those games......In the complete MAME romset 0.224 or later. Some games are in older version but It's unusual.
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@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Ok, I will add mouse support and -autoframeskip to the 1.3alpha script.
I've try It and It works and not works.
The option is selected by default but It not run in Lr-Mess.
I had the same issue manually. Normally, when I use It with MAME standalone (frameskip = auto) you see the the number of frames you are skipping and It's in movement like this picture .With frameskip = auto in Lr-MESS. It stayed at 0/10 and the % stay low for problematic systems tested (I tested GP32 and N64) and It's not normal.
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Ideed, I think it doesn't work correctly.
Perhaps an issue with the lr-mess part.Pehaps we have to dig a bit deeper ;-)
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@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Ideed, I think it doesn't work correctly.
Perhaps an issue with the lr-mess part.
Pehaps we have to dig a bit deeper ;-)If this problem were fixed, Lr-Mess would have better performance for many systems on Pi.
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@dteam said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
Ideed, I think it doesn't work correctly.
Perhaps an issue with the lr-mess part.
Pehaps we have to dig a bit deeper ;-)If this problem were fixed, Lr-Mess would have better performance for many systems on Pi.
Tried the source code version with amiga.
It only shows for 10 seconds after pressing scrollock, F8.
But no changes with auto also.Mmmmm....???
EDIT:
I tried kgradius in lr-mess.
I had to find out how to run in lr-mess.
I runned it with the normal installed lr-mess from /home/pi/RetroPie/roms/arcadia/kgradius.cmd .
Put the rom kgraius.zip in the BIOS directory.
Placed this text in kgradius.cmd :kgradius
When pressing F8/F9 I turned on autoframeskip. (no scrollock needed here)
Frameskipping works with this rom !I will try Amiga this way :
Found something.
Pressing F10 (edit : F11 keeps showing it) seems to activate the autoframeskipping.(numbers change now)
For Amiga it doesn't have much effect.
But can you try it with something else @DTEAM ? -
When trying the kgradius handheld I realised that many systems that have no media also work good with lr-mess.
It would be nice if I can implement this in the script, so there are also scripts generated for the <none> media systems.
I am now working on a part in the script so scripts can be generated that can run "command files" (.cmd).
I already created a lr-mess alike script to test the theory and this works.
But I want to connect the separate custom-core-configs. That can be a challange.Nice thing about the .cmd script is that it doesn't use the run_mess from valerino anymore.
Also multiple media can be booted in one time.
And maybe we can add autoboot functions also. (I think a database is required)
Drawback is that you have to make .cmd files for your games to run. (Maybe they can be generated automatically)
But perhaps you can also use an "autodetect media" function.For those handhelds this could also be a solution.
And I think it can be sorted on, for example "Game and Watch".
So the all the game and watch games come in the game and watch section.
As described in my kgradius post, standard the game file is now in the BIOS directory.
Alternatively it should be good to use the roms/system directory for this instead.I have to stucture this and come up with a good idea to implement this.
Good idea ?
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For systems from Tutorial: Handheld and Plug & Play systems with MAME It should be nice to set It with your approach. The challenge will be the games controllers mapping. With MAME standalone It's pretty easy to set up, but It should be the same if people go in the MAME / MESS setting menu with Lr-Mess.
On my side I'll try a reverse approch. I'll try to run GP32 with MAME standalone. Will see what will happens.--> no success for now
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I don't have the script ready yet but it's progressing.
I already installed the first extra generated script for gameandwatch to test some things. ( still have to do a lot with extensions and perhaps configs )
I don't know why, but I didn't even need a custom .cmd file,
I could just run the .zip from the games roms directory.Sadly I came across a problem with the artwork in combination with lr-mess.
It seems that they are in high resolution and forces lr-mess to also run in that resolution.
Then the game isn't playable anymore because it becomes really slow.
Autoskipping seems to work but doesn't have the effect needed.Do you have some expertise in how these layouts files are written ?
I would like to make a layout for just the display in low resolution format.
For example 800x600, just to test if it improves speed and also have the game in fullscreen. -
@folly
Did you run It on a Pi4 or Pi3.
Did you run It with Lr-Mess or MAME. Frameskip must be set to auto. I run It with MAME.config.txt (me, screen setup)
hdmi_group = 1
hdmi_mode = 4I,ll give you my setup for Pi3 and Pi4 later today
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@dteam said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
@folly
Did you run It on a Pi4 or Pi3.
Did you run It with Lr-Mess or MAME. Frameskip must be set to auto. I run It with MAME.config.txt (me, screen setup)
hdmi_group = 1
hdmi_mode = 4I,ll give you my setup for Pi3 and Pi4 later today
I use a PI4 and lr-mess.
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Ok
Sorry, I showed you my setup for Pi3I played Zelda (Game and Watch) and I completed It at full speed (frameskip = auto) on a Pi3 with the artworks and with MAME standalone. Maybe It's a problem with frameskip and lr-Mess.
For Pi4, I run It on a small screen (5 inch), so my setup not gonna work on a regular TV
PI4
config.txthdmi_force_hotplug=1
#OVERCLOCK
over_voltage=8
v3d_freq=850
arm_freq=2100
#--------------------------------------------------------------#dtoverlay=vc4-fkms-v3d
#overscan_scale=1
avoid_warnings=1
#---------------------------------------------------------------------
hdmi_group=2
hdmi_mode=1
hdmi_mode=87
hdmi_cvt=800 480 60 6 0 0 0
dtparam=spi=on
dtparam=i2c_arm=ondisable_audio_dither=1
For Pi3 (must be use with a 5,25 V 3 A Power Adapter) for normal TV
config.txthdmi_group=1
hdmi_mode=4#OVERCLOCK
gpu_mem=128
kernel=zImage
arm_freq=1375
core_freq=525
gpu_freq=525
over_voltage=3
force_turbo=1
sdram_freq=625
sdram_schmoo=0x02000020
over_voltage_sdram_p=4
over_voltage_sdram_i=3
over_voltage_sdram_c=3
dtparam=sd_overclock=100 -
I see you you use overclocking on both.
Thanks for sharing.
If I have the time then I think I have to try the standalone first and see what happens.Also tried kgradius with artwork on lr-mess, but crashes if artwork is added/used.
So perhaps I want too much from lr-mess. -
dudes, just wanted to say hi :)
i'm really glad my work has been so appreciated and continued by the community !really thans, i didn't expected that!!!!
v.
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@valerino said in new scriptmodules (lr-vice-xvic, gsplus, proper lr-mess integration!):
dudes, just wanted to say hi :)
i'm really glad my work has been so appreciated and continued by the community !really thans, i didn't expected that!!!!
v.
Nice thing about your approach is, that we now can play with many systems that we normally couldn't emulate.
( At least not in a libretro way )So thats a big plus !!!
The first system I used I on was the Phililps CDI.
And now many followed.Who knows where it ends.
Thank you for the start of this all ;-) -
This is a proof of concept :
Overlay for the gameandwatch/handheld in lr-mess.I discovered that if we use the mame artwork with lr-mess, these games aren't playable anymore.
Also I wanted the game on the whole screen, including a background.With vecrex (lr-vecx) many add an overlay from within Retroarch.
So I figured, I can try this also on lr-mess.The commandline produced by the script doesn't load the overlay yet.
So I made a manual one for now. (I hope I can implement this in the scripts or configs)And there you have it, the proof of concept with fullscreen, playable and also ok in different resolutions :
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