FBA can't move up,down,left,right
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@megatron99 said in FBA can't move up,down,left,right:
cant get MvsC to work on Ir-fba but I'll try
Indeed. You're right. I'm getting this problem too! I use pifba for Marvel vs Capcom...
Can you paste your
/opt/retropie/emulators/pifba/fba2x.cfg
here? -
[Joystick] get codes from "jsterst /dev/input/js0 from packaget "joystick" Defaults to XBOX 360 controller A_1=4 B_1=5 X_1=7 Y_1=9 L_1=8 R_1=6 Start_1=12 select_1=10 Joystick axis JA_LR=1 JA_UD=0 player 2 button configuration
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this is the area I changed. All my punch and kick buttons work but I can't go forward or back and up or down. Not sure what to do with JA_LR=1 and JA_UD=0. This game has been a real challenge to get working. I have a rom for the psx but I'm having troubles getting it to run. I even put a bio folder. It runs but not correctly.
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@megatron99
Use markdown to format your posts - see http://commonmark.org/help/ -
put three backquotes before the fba2x.cfg content and other three backquotes after. The content you put here seems to have some missing characters and lines...
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Let me paste my own fba2x.cfg for capcom games (keep in mind that I'm using a PlayStation-like USB controller).
My Joystick Axis configs is different from yours (
JA_LR=0
andJA_UD=1
).### meleu: PiFBA for CAPCOM games ### ##################################### [Keyboard] # Get codes from /usr/include/SDL/SDL_keysym.h A_1=306 B_1=32 X_1=308 Y_1=304 L_1=122 R_1=120 START_1=13 SELECT_1=9 LEFT_1=276 RIGHT_1=275 UP_1=273 DOWN_1=274 QUIT=27 #player 2 keyboard controls, disabled by default A_2=999 B_2=999 X_2=999 Y_2=999 L_2=999 R_2=999 START_2=999 SELECT_2=999 LEFT_2=999 RIGHT_2=999 UP_2=999 DOWN_2=999 [Joystick] # Get codes from "jstest /dev/input/js0" # from package "joystick" ### meleu: I'm used to use a PlayStation-like control # A = weak punch = square A_1=3 # B = strong punch = triangle B_1=0 # X = medium punch = R1 X_1=7 # Y = weak kick = cross Y_1=2 # L = medium kick = R2 L_1=5 # R = strong kick = circle R_1=1 START_1=9 SELECT_1=8 #Joystick axis JA_LR=0 JA_UD=1 #player 2 button configuration A_2=3 B_2=0 X_2=7 Y_2=2 L_2=5 R_2=1 START_2=9 SELECT_2=8 #Joystick axis JA_LR_2=0 JA_UD_2=1 [Graphics] DisplaySmoothStretch=1 # Display Effect: 0 none, 1 scanlines DisplayEffect=0 DisplayBorder=0 MaintainAspectRatio=1 [Sound] ### End of File ###
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I play marvel vs capcom on lr-fba or lr-fba-next. Im not sure which one im using. I will let you know which one when i get home. I have every single capcom game on lr-fba or lr-fba-next that it supports and i tested all of them. Had to download some new ones to replace ones that didnt work on it. I will let you know which one in about an hour. I also have my capcom games split into two rom folders. All 6 button games except street fighter 1 in one and all the rest in another. The reason why is the six button games have a different controller config then all the rest of them.
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I'm confused on the joystick axis. JA LR=0
I think that is where my problem is. -
Means joystick axis for left and right is -/+ 0. If your joystick buttons are numbers or hats you need to change it from axis to a button
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@edmaul69 ok I'll try that. I'm going to replace #joystick axis to #joystick button
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@megatron99 said in FBA can't move up,down,left,right:
@edmaul69 ok I'll try that. I'm going to replace #joystick axis to #joystick button
So for compatibility i use lr-fba-next for all 6 button games and everything else uses lr-fba. I just tested and marvel vs capcom (euro 980123) works on lr-fba-next
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@megatron99 said in FBA can't move up,down,left,right:
@edmaul69 ok I'll try that. I'm going to replace #joystick axis to #joystick button
It seems that you aren't familiar with the "linux way of life"... :-) The
#
character means that everything after it is a comment. It's only usefull for humans, the PiFBA ignores it.Although I believe that finding a proper ROM to make it run on lr-fba is a good solution, I would like to be able to help you to make it run on PiFBA.
Can you try to use my
fba2x.cfg
to see what happens? Maybe the buttons aren't what you want, but let's see if the directional buttons will work. -
@meleu thank you. Looks like I can't find a rom to work. I would love you hear if you have any suggestions on getting the rom to work.
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trying to get Marvel vs Capcom to work on lr-fba or lr-fba-next. Does anybody have any suggestions on how to get the rom working. Went to https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs with no luck.
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I have this problem but I'm stuck using PiFba when i want to change to lr-fba-next. The issue is when i start the game i see no menu to change the emulator I'm using.
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@Akil313 what do you see?
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@meleu it goes black, then i see a yellow bar loading up and at the top it says final brun alpha for Pi
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@Akil313 another user reported a similar problem:
https://retropie.org.uk/forum/topic/2831/runcommand-dialog-before-game-sometimes-disappearsDid you change something in runcommand options?
That one in the RetroPie menu.
Details here:
https://github.com/retropie/retropie-setup/wiki/runcommand -
@meleu I have no recollection of changing anything but its possible i might have a long while back.
EDIT
Thanks a million man i got the runcommand menu back, i switched to lr-fba-next and that solved my problem with the joysticks.
Thank you again so much lol ive been looking for hours. -
@Akil313 good to know it! :-)
Did you get the right marvel vs capcom to play in lr-fba-next?
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