Journey sound sample in mame2003-plus, solved
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@grant2258
Let's find the difference in cps1.c to our mcr2.c if the sample works there. The first difference I see is the attribute supports stereo. Final fight is using 2 channels. -
thats not a issue it support 2 mono samples for stereo if you have them both else it plays the one mono sample in both channels. Again this is part of the ost flac support update. Have you debugged it at all to see where its crashing?
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@grant2258 no, I'm at work so I can't right now. What happens though is when I go to the service menu and enter the cassette test menu. When I flip the up button to start the cassette I hear screeching. If I press down it stops. If I let it play eventually after about 30 seconds it crashes the emulator and throws me to emulationstation. So I took that sample, opened it in audacity cut it to 1:50 (originally 3:03) then exported it as .wav 16 bit pcm. I retest the above senario and the sample works just fine. So next I try the cut sample at 1:55, this time I get the screech and crash. For some reason it doesn't like the sample size over a certain size.
But then you got the sample to work through final fight, so I really don't know. It must be related to how we are initiating the sample with the mcr driver? Maybe the output is wrong, 2010mame looks like this:
static DRIVER_INIT( journey ) { mcr_init(machine, 91475, 91464, 90913); mcr_sound_init(machine, MCR_SSIO); ssio_set_custom_output(4, 0x01, journey_op4_w); }
And our 2003plus wip
static DRIVER_INIT( journey ) { MCR_CONFIGURE_SOUND(MCR_SSIO); install_port_write_handler(0, 0x00, 0x00, mcr_control_port_w); install_port_write_handler(0, 0x04, 0x04, journey_sample_select_w); mcr12_sprite_xoffs = 0; mcr12_sprite_xoffs_flip = 0; }
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to be honest i just compiled it a while back and got the same result not really looked into it much yet cold be anything need to see where its segfaulting to get a clue else your just guessing. The driver is completely different to the one we are using
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@grant2258 yeah that's the next step.
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Have you tried the sample at Twistys mame samples?
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@skj I think it's the same sample from what I can tell
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comment this for now and change it to if(1) something else must be triggering this will need to follow the code at some point this code.
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@grant2258 that's what I was looking at earlier but passed it when you said about in being flac related. Does that fix the issue with the sample loading? Can't we just raise the GAME_SAMPLE_LARGE to fit our sample it's capped at 10 mb and our sample is 15+
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I think i know what the problem is there is a flag that checks if contents is ost sample
will check it later on i would guess this is the issue with using big samples like this.
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@arcadez2003 do you have links to them samples you had to shrink sorted the problem will test the ole samples that never worked before as well. This is actually great doing it this way because it unloads the sample when it stops if its huge its so smaller systems like the mini collection can play the samples without loading em all at one time.
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@grant2258 said in Journey sound sample in mame:
@arcadez2003 do you have links to them samples you had to shrink sorted the problem will test the ole samples that never worked before as well. This is actually great doing it this way because it unloads the sample when it stops if its huge its so smaller systems like the mini collection can play the samples without loading em all at one time.
I still got the one for Teki Paki how to get it to ya though.?? im not sure if we can share samples on here.??
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think samples are ok to be honest as long as its not the full metallica collection! I could always drive round bring a thumb stick sanitize it throw it you while maintaining a two meter distance just for something to do during this lockdown is driving me nuts!. Seriously thrown me a link anywhere on github if you dont want to post a link here.
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@mahoneyt944 said in Journey sound sample in mame:
@grant2258 no, I'm at work so I can't right now. What happens though is when I go to the service menu and enter the cassette test menu. When I flip the up button to start the cassette I hear screeching. If I press down it stops. If I let it play eventually after about 30 seconds it crashes the emulator and throws me to emulationstation. So I took that sample, opened it in audacity cut it to 1:50 (originally 3:03) then exported it as .wav 16 bit pcm. I retest the above senario and the sample works just fine. So next I try the cut sample at 1:55, this time I get the screech and crash. For some reason it doesn't like the sample size over a certain size.
But then you got the sample to work through final fight, so I really don't know. It must be related to how we are initiating the sample with the mcr driver? Maybe the output is wrong, 2010mame looks like this:
static DRIVER_INIT( journey ) { mcr_init(machine, 91475, 91464, 90913); mcr_sound_init(machine, MCR_SSIO); ssio_set_custom_output(4, 0x01, journey_op4_w); }
And our 2003plus wip
static DRIVER_INIT( journey ) { MCR_CONFIGURE_SOUND(MCR_SSIO); install_port_write_handler(0, 0x00, 0x00, mcr_control_port_w); install_port_write_handler(0, 0x04, 0x04, journey_sample_select_w); mcr12_sprite_xoffs = 0; mcr12_sprite_xoffs_flip = 0; }
I think how i set it up is correct but when dealing with code written for a totally different driver and reworking it to fit our older one can always be problematic.
certainly all i know is with both my MAME72 and MAME84 xbox ports i can play the journey sample from twistys site from beginning to end with no problems.
and that's the full on sample btw i've not altered it whatsoever.Now the main problem for me at least is listening to that uncool song so many times now has got me actually singing it in the shower etc etc :)
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@grant2258 said in Journey sound sample in mame:
think samples are ok to be honest as long as its not the full metallica collection! I could always drive round bring a thumb stick sanitize it throw it you while maintaining a two meter distance just for something to do during this lockdown is driving me nuts!. Seriously thrown me a link anywhere on github if you dont want to post a link here.
Ok check the comments in my last commit to MAME2003+ in 10 mins or so
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cheers bud can post there so ill thank you now haha!
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@grant2258 said in Journey sound sample in mame:
cheers bud can post there so ill thank you now haha!
So whatya think @grant2258 the full on sample works for me with no issues on both my xbox standalone MAME ports so i assume the code i added to the driver is good
can this be another of those issues caused by stuffing standalone emulator cores into a frontend.?? or maybe platform related as obviously none of ya's are using
the xbox like i am. -
This looks like it was an issue from adding the ost load and unload support it basically loads a sample if its small enough else it just loads it when its needed and unloads it when it stops when its bigger than a certain size. I added a condition in to fix tmnt samples not playing but it broke the samples that are too big if you didnt have the ost flag set. I just fixed it another way
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@grant2258 said in Journey sound sample in mame:
This looks like it was an issue from adding the ost load and unload support it basically loads a sample if its small enough else it just loads it when its needed and unloads it when it stops when its bigger than a certain size. I added a condition in to fix tmnt samples not playing but it broke the samples that are too big if you didnt have the ost flag set. I just fixed it another way
Right then so it's not my driver code, lovely to have that cleared up so now i can move on to something else and let you guys sort this out ha ha
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Well this is nothing to do with me haha! It working spot on it too much. Just like that big sega update mate it was all good! @mahoneyt944 will be happy ill leave a link later with a fix for plus if he wants to add it there see there is a few pull request there lol.
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