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    New Arcade Build - 6 or 7 buttons? Help me decide!

    Scheduled Pinned Locked Moved General Discussion and Gaming
    arcade buttonslayout
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    • SaturnXS
      SaturnX
      last edited by SaturnX

      Hey everyone!

      I'm tackling my 1st cabinet build on a pi3+ and I'm going back/forth on the panel layout - and I know I'm definitely overthinking it. This is my first ever arcade build and first time using RetroPie - so a little bit of new territory.

      In researching my preferred panel layout, I'm debating between a 6-button or a 7-button layout. The main reason I'm contemplating the 7-button layout is for NeoGeo games, specifically to have a row of 4 buttons across the top.

      This is the layout I'm considering (minus the trackball, etc...)
      Panel Layout
      Button Descriptions

      Since this is my first build with RetroPie/Emulation Station, I wanted to know whether I would run into issues with controller configuration with this setup?

      I'd like my arcade games to use the 6-button "Street Fighter" type layout, but for NeoGeo, make use of the 4 buttons like a typical MVS panel.

      Anything I should be aware of with this layout that might cause issues down the road?

      Is it possible to configure them as such? (with 4 being duplicated?)

      1 2 3 4
      4 5 6
      

      I'll be using two of those zero-delay USB encoders ever so popular on Amazon.

      Thanks for the insight!

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      • B
        barbudreadmon @SaturnX
        last edited by

        @SaturnX said in New Arcade Build - 6 or 7 buttons? Help me decide!:

        Is it possible to configure them as such? (with 4 being duplicated?)

        It depends if you are going to use any game that uses more than 6 buttons, i would generally recommend going for 8 buttons with no duplicate, and remapping the emulators on a per-game basis as you see fit.

        FBNeo developer - github - forum

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