MAME roms not all working
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@PetroRie typically, each version of mame contains a few more games, MAYBE a few updated roms. if you're using a current mame romset you will almost definitely be able to use it in the next version without any real issue, unless you want to play one of those new games.
I was just wondering, how do they create those new romsets? Do they recompile everything or do they just use clrmamepro to update them to the newest romset?
mame itself generates the dat files. clrmamepro is nothing to do with mamedev.
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@PetroRie said in MAME roms not all working:
I never understood this, why do you need to "update" them to the newer set? Why couldn't they just update the emulator only and support the older versions?
This page is worth a read, especially the 'history of roms' section
http://docs.mamedev.org/usingmame/aboutromsets.htmlThe short answer is that over time, they discovered new information about these old systems and in order to preserve them properly, they need to adjust the roms themselves.
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@PetroRie said in MAME roms not all working:
I was just wondering, how do they create those new romsets? Do they recompile everything or do they just use clrmamepro to update them to the newest romset?
I'm not quite sure how to explain it. Under that link Synack provided there's a section "Troubleshooting your ROM sets and the history of ROMs" gives several reasons why the individual ROM files in each game archive set change from version to version. Yes I believe they accommodate the new changes (replace bad file dumps with good file dumps, name changes, etc.) in the source and compile. Once compiled you may generate a DAT from the command line.
"mame -listinfo > mame036b.dat"
MAME I believe is more about preservation and accuracy so it's constantly changing as they discover new things about arcade machines or new methods to accurately extract information from the PCB chips, maybe emulation accuracy or different ways to organize and name the ROM files.
I never understood this, why do you need to "update" them to the newer set? Why couldn't they just update the emulator only and support the older versions?
As an example maybe they couldn't extract and decrypt the information from a certain PCB chip 10 years ago, maybe a clean dump wasn't available at the time, maybe they wanted to rename the entire chipset of files from the PCB for accuracy reasons. As new information and techniques become available they incorporate it into MAME. They add new games and update old ones with more accuracy but they don't keep all prior versions in the code so they can run.
I think the spin is they are more focused on preservation and the fact we can actually play games with the correct PCB chip dumps is a "by-product".
I remember when CHD's were going through a lot of structural changes. It was kind of painful running chdman all the time to convert the CHD's before joining a torrent at the highest possible percentage as some are ratio sites.
Wouldn't that just make more sense? And if you update them what does clrmamepro do to the rom? Does it patch the files?
That's why when mame4all-pi needs a 0.36 ROM set it's very exact in the files it contains and needs to run games. If a file is missing, changed or incorrectly named when MAME is launched for a specific game it will crash.
Every version of MAME calls for very specific files down to the byte and they need to be named exact in the correct zip file (depending on set type). The files/games may or may not change between versions hence some games still work after a new version release.
In essence in each new version they are upgrading to newer, better or more accurate files basically. The source of all files/games we play are from PCB chips, cassette tapes, hard disks, floppy disks, etc. Basically all the different media types that were used in arcade machines through the years. I would say they are more replaced by newer/different versions as they become available to the MAME team rather than patched.
If you like a certain version or you find a version that runs all the games you would like to play stick with it. You can create DAT files all the way back to version 0.1 (some do require you're running a 32-bit OS) which will be 20 years old next month I believe. I jumped on the band wagon as soon as Donkey Kong was supported some time in the late 90's.
The project was started by a programmer named Nicola Salmoria. Over the past two decades it has had several project leads. A name that pops into mind is Aaron Giles who ran as the lead for years. Not quite sure who's leading it now. I suppose the project takes different turns with different leads as I have no idea how the internal structure works and who is calling the shots but really it's supported by thousands of developers and contributors world wide.
ClrMamePro does basically 4 things it will add, remove, rename or move a file and that's pretty much it's core. It's a ROM/file management utility that is completely developed and separate from the MAME team. It does get a bit more complicated with different set types but it basically organizes and groups the individual files into zip files to be used with MAME.
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@PetroRie said in MAME roms not all working:
I never understood this, why do you need to "update" them to the newer set? Why couldn't they just update the emulator only and support the older versions?
When a game can't be dumped properly, they add hacks to mame/fba to be able to play the rom anyway (or at least they try when they can). When they dump the game properly, they remove the hacks. If they kept 20 years of hack inside the game driver, things would probably get messy and slower.
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@BuZz Yea I know a lot of forums hate necroposting but I disagree so I will do it anyway. It is illogical to have bits of data on the same topic spread across multiple threads when it could all be put into one location. Anti-necroposters should reevaluate their life. I didn't actually ask a question, I was just discussing.. sometimes putting thoughts down to read later helps you to realize the issue, and perhaps others as well.
In conclusion to my issue, it is still unclear why outrun is not working when I rebuild the 0.161 version to 0.78. But most other games are working fine. I was able to run a 0.102 version of the outrun rom successfully (which includes the missing outruna files). But I was not aware of this "Rollback" option so that may be the key. Or as others have said just download a 0.78 romset (Assuming they did it right).
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@dsstrainer said in MAME roms not all working:
@BuZz Yea I know a lot of forums hate necroposting but I disagree so I will do it anyway
Then don't expect any help.
There are many reasons why certain issues happen (eg an emulator not working and returning to ES). It makes no sense to have then bundled in the same thread. Also, it's hard to debug multiple issues from multiple people with different configurations in one thread.
You can't reliably rebuild a 0.78 set from a 0.161 set. Lots of things will be broken / missing.
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@dsstrainer said in MAME roms not all working:
In conclusion to my issue, it is still unclear why outrun is not working when I rebuild the 0.161 version to 0.78.
Have you recently done anything to anger God or a God-like deity?
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@dsstrainer said in MAME roms not all working:
@BuZz Yea I know a lot of forums hate necroposting but I disagree so I will do it anyway
Shoot @dsstrainer blatantly telling the Administrator of the project that you're disregarding the forum rules and doing what you want because you don't like those rules probably isn't the best way to go about getting help.
The only ones that work are the ones like Punisher which always work
True. Some ROM changes/updates don't happen for years across several versions.
but even simple games like puckman and outrun (from 1985) won't load at all with mame2003.
True again, if your starting set was 0.161 it will not work.
Oddly I can run those converted games in mame2010 and even fba next sometimes, just not 2003.
True again, it might work if your starting set was 0.161 as no changes have occurred since 0.139 (mame2010).
Running a clrmamepro scan of the 0.161 doesn't flag anything because the dat file doesn't reference outruna so there is no mismatch.
Yes, that is correct. It doesn't exist in that version.
Perhaps because it is a merged file and it loses track of its references.
No, the latest version works fine.
But I would think that during the initial merge from the split 0.161 set, clrmamepro should have flagged something that when it reads outruna in the 0.78 dat file,
Yes, check the logs.
but the outruna file doesn't exist, it shouldn't try to merge outrun and outrunb and pass it off as a finished file.
Yes, again check the logs. I think you're still not understanding how ClrMamePro works. If it finds a matching CRC (searches all archives source path(s)) it will rename it and add it to all sets of a given type (split, merge or non-merged) when rebuilding in target. Check your settings. If a certain ROM file belongs to 20 different master/clone sets it will start a new zip and add that single file to every zip that needs it. Each successive scan of a new source that locates new files will add them to the appropriate zip until it's complete. So yeah you'll probably end up with several hundred partial game archives using older/newer sets.
If you have any complete set newer than the target version with a rollback set you're set to rollback to any version. Rollback sets are cumulative by nature as all prior ROMs are needed to rollback to any given version.
It might have an issue here... perhaps with the conversion from split to merged and missing an intermediate clone, which might be a very small subset of roms which could be why it has gone unnoticed
There's no issue in the current build. Check your backup folder. ClrMamePro backups all changes. Check your logs.
In conclusion to my issue, it is still unclear why outrun is not working when I rebuild the 0.161 version to 0.78.
Here's a list of files needed for the Outrun master and it's clones. Either a newer/older set, regardless of set version, has it or it don't when rebuilding. It's that simple. It will add all the found files to the appropriate zip archives depending on your settings. The common files are used in the master when doing split sets, etc.
- MASTER GAME = outrun , Out Run (set 1), Added 36b2
CLONED GAME = outruna , Out Run (set 2), Added 36b2
CLONED GAME = outrunb , Out Run (set 3), Added 36b2
+---------------+----------+----------+-----------+-----------+-----------+
| ROM NAME | SIZE | CRC | outrun | outruna | outrunb |
+---------------+----------+----------+-----------+-----------+-----------+
| 10185 | 32768 | 22794426 | ADD 36b2 | ADD 36b2 | |
| 10187 | 32768 | a10abaa9 | ADD 36b2 | ADD 36b2 | |
| 10188 | 32768 | bad30ad9 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10189 | 32768 | 01366b54 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10190 | 32768 | 7cab70e2 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10191 | 32768 | 20a284ab | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10192 | 32768 | 770f1270 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10193 | 32768 | bcd10dde | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10230 | 32768 | 686f5e50 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10231 | 32768 | 8908bcbf | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10232 | 32768 | 776ba1eb | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10266 | 32768 | 9f6f1a74 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10267 | 32768 | a85bb823 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10268 | 32768 | 95344b04 | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10327a | 65536 | e28a5baf | ADD 36b2 | ADD 36b2 | |
| 10328a | 65536 | d5ec5e5d | ADD 36b2 | ADD 36b2 | ADD 36b2 |
| 10329a | 65536 | da131c81 | ADD 36b2 | ADD 36b2 | |
| 10330a | 65536 | ba9ec82a | ADD 36b2 | ADD 36b2 | |
| 10371 | 131072 | 0a1c98de | ADD 36b2 | ADD 36b2 | |
| 10372 | 131072 | 1640ad1f | ADD 36b2 | ADD 36b2 | |
| 10373 | 131072 | 339f8e64 | ADD 36b2 | ADD 36b2 | |
| 10374 | 131072 | 22744340 | ADD 36b2 | ADD 36b2 | |
| 10375 | 131072 | 62a472bd | ADD 36b2 | ADD 36b2 | |
| 10376 | 131072 | 8337ace7 | ADD 36b2 | ADD 36b2 | |
| 10377 | 131072 | c86daecb | ADD 36b2 | ADD 36b2 | |
| 10378 | 131072 | 544068fd | ADD 36b2 | ADD 36b2 | |
| 10380a | 65536 | 434fadbc | ADD 36b2 | | |
| 10380b | 65536 | 1f6cadad | | ADD 36b2 | |
| 10381a | 65536 | be8c412b | ADD 36b2 | ADD 36b2 | |
| 10382a | 65536 | 1ddcc04e | ADD 36b2 | | |
| 10382b | 65536 | c4c3fa1a | | ADD 36b2 | |
| 10383a | 65536 | dcc586e7 | ADD 36b2 | | |
| 10383b | 65536 | 10a2014a | | ADD 36b2 | |
| orun_1.rom | 65536 | 77377e00 | | | ADD 36b2 |
| orun_17.rom | 65536 | 4f784236 | | | ADD 36b2 |
| orun_18.rom | 65536 | 8d459356 | | | ADD 36b2 |
| orun_19.rom | 65536 | ee4f7154 | | | ADD 36b2 |
| orun_2.rom | 65536 | 2c0e7277 | | | ADD 36b2 |
| orun_20.rom | 65536 | c2825654 | | | ADD 36b2 |
| orun_21.rom | 65536 | e9880aa3 | | | ADD 36b2 |
| orun_22.rom | 65536 | ef7d06fe | | | ADD 36b2 |
| orun_23.rom | 65536 | dc286dc2 | | | ADD 36b2 |
| orun_24.rom | 65536 | 1222af9f | | | ADD 36b2 |
| orun_3.rom | 65536 | 69ecc975 | | | ADD 36b2 |
| orun_4.rom | 65536 | 54761e57 | | | ADD 36b2 |
| orun_5.rom | 65536 | b6a8d0e2 | | | ADD 36b2 |
| orun_6.rom | 65536 | a00d0676 | | | ADD 36b2 |
| orun_7.rom | 65536 | d632d8a2 | | | ADD 36b2 |
| orun_8.rom | 65536 | da398368 | | | ADD 36b2 |
| orun_ma.rom | 32768 | a3ff797a | | | ADD 36b2 |
| orun_me.rom | 32768 | 666fe754 | | | ADD 36b2 |
| orun_mg.rom | 65536 | 74c5fbec | | | ADD 36b2 |
| orun_mh.rom | 65536 | 88c2e78f | | | ADD 36b2 |
| orun_mj.rom | 65536 | d7f5aae0 | | | ADD 36b2 |
| orun_mk.rom | 65536 | 30a1c496 | | | ADD 36b2 |
| orun_ml.rom | 65536 | 9cfc07d5 | | | ADD 36b2 |
| orun_mm.rom | 65536 | 3092d857 | | | ADD 36b2 |
| orun_mn.rom | 65536 | cddceea2 | | | ADD 36b2 |
+---------------+----------+----------+-----------+-----------+-----------+
@mediamogul - Love that sense of humor! :)
- MASTER GAME = outrun , Out Run (set 1), Added 36b2
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@Riverstorm said in MAME roms not all working:
@mediamogul - Love that sense of humor! :)
Hey, I wasn't joking. I wouldn't rule out curses and invocations either. Once you have the whammy put on you, you're screwed. Next thing you know, you're mixing blood into a strawberry pie just to pass your misfortune onto some other poor sap. It's sad, really.
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Yea it seems that was the missing bit of knowledge (from the wiki too) was the fact that you need rom rollback versions. Now that I have those, outrun is working fine. See, successful necropost. Dss 1, Admin 0 :)
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@dsstrainer Make sense, with a romset + its rollback romset, you can rebuild any older romset. Not sure rollback romsets are easy to find though.
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@dankcushions said in MAME roms not all working:
@dsstrainer my advice is forget clrmamepro and just get the 0.78 set. there's almost certainly a way to get clrmamepro to do what you want it to do, but it's not always obvious, and we can't really support you in it beyond what's already written in the guide.
i personally think the clrmamepro stuff should be probably less prominent in the wiki, or in a separate section. full romsets are so widespread.
I gave up on it and found Romcenter to be better management software. at the end of the day though, it's pretty much best to just have a full romset rather then trying to get all the needed dependencies and/or rebuild customer sets. It takes me a lot less time to scroll through the big list then to try and figure our any rom management software.
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@dsstrainer said in MAME roms not all working:
Yea it seems that was the missing bit of knowledge (from the wiki too) was the fact that you need rom rollback versions. Now that I have those, outrun is working fine. See, successful necropost. Dss 1, Admin 0 :)
The Wiki says which emulator needs which MAME romsets, its up to you how to get the romsets, e.g. from a full romset from that version, rebuilding from other versions, using a rollback set etc.. Your question was really more "How do I obtain a particular version of a given romset". Quite often those are best asked on MAME based forums, although a basic guide is provided in the Wiki using clrmamepro.
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@mrbwa1 said in MAME roms not all working:
I gave up on it and found Romcenter to be better management software.
Yeah I would use whatever ROM management software you're comfortable with but knowing how to use at least one is fairly helpful. The Wiki already provides the correct DAT's to funnel the ROM's through.
I remember the days of digging for sets but never knowing if they were complete or working as you really have no way of knowing. Except running the game and if it failed you had to go digging again.
The other thing I prefer is building a non-merged set as most are distributed split. That way you can cut out some of the virtual game sprawl. :)
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@Riverstorm One of these days I will go back throug and build out a rom set with only the roms I need (even if there are multiple copies of parent files in some roms), but first I have to play through and see what I want!
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@mrbwa1 said in MAME roms not all working:
One of these days I will go back throug and build out a rom set with only the roms I need
That's what makes a non-merged sets so nice. It's one game per zip archive with nothing extra added. I built a non-merge set for every set related to RetroPie MAME and keep it so I can quickly reference any particular game. Waste of space but oh so convenient.
but first I have to play through and see what I want!
I feel for you here! It's a rough evening playing through to sort games. ;)
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