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    M.A.M.E. 0.61 SDL [DEV] - Beta3.3

    Scheduled Pinned Locked Moved Ideas and Development
    developmentmame
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    • Z
      zerojay @FranceMSR
      last edited by

      @FranceMSR said in M.A.M.E. 0.61 SDL [DEV] - Beta3.3:

      @zerojay said in M.A.M.E. 0.61 SDL [DEV] - Beta3.0:

      I'll likely try to make a scriptmodule for building this soon.

      I modified the M.A.M.E. code in order to use high definition artwork. My format is .lyt and basically you have to insert artwork image with .png format in artwork folder with the same name of the romset (i.e. for Final Fight "ffight.png") and a text file with the same name and .lyt extension with a simple code like this inside:

      Width="4000" Height="3743"
      HoleWidth="2920" HoleHeight="2190"
      HoleX="540" HoleY="822"
      

      From a packaging/scriptmodule perspective, this doesn't change anything for me, but that's really cool.

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      • F
        FranceMSR @zerojay
        last edited by

        @zerojay said in M.A.M.E. 0.61 SDL [DEV] - Beta3.3:

        From a packaging/scriptmodule perspective, this doesn't change anything for me, but that's really cool.

        The current SDL Image library available on Raspbian is an old version that use an old libpng version with a bug. In order to use HD artwork you need to compile libpng and SDL Image from source and in sequence.

        So, download these archives, libpng-libpng16.zip and SDL2_image-2.0.5.zip, and copy them in

        /home/pi
        

        then run these commands from terminal:

        LIBPNG

        unzip libpng-libpng16.zip
        cd libpng-libpng16/
        ./configure
        make
        sudo make install
        sudo ldconfig
        

        SDL IMAGE

        unzip SDL2_image-2.0.5.zip
        cd SDL2_image-2.0.5/
        mkdir build
        cd build
        ../configure
        make -j3
        sudo make install
        sudo ldconfig
        
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