Sega model 3 #segamodel3
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Ive just tried scud racer and thanks to your great help i could run the game. I mean it's slow like daytona.... Every 0.100 second is taking a real second. Haha
Ive still not tried other games.
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@phialek said in Sega model 3 #segamodel3:
Thank you so much
If i get this supermodel running i would like fullscreen but without streching, so i guess -fullscreen would be enough, right?
Nope, -fullscreen only let that a window of 496 by 384 goes to windowless (i hope you can understand me 😋 ) . The game see like a giant portrait with a big and wide framework around.
Like this:
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In raspi-config you can set the gpu memory ?
What is that setting ?
Mine uses 64GB -
@4retropietft said in Sega model 3 #segamodel3:
@folly yes, but my compilation only works in Retropie compiled inside pi os.
When i flash retropie in a pendrive , found problems! Then today i found this post and your script plus adding a folder "supermodel" to art. , and stretch the image without sacrifice performance, all can do the same with -res=x,y but if someone have a 1080p or 4k tv, they will shout that the emulator doesnt work, when actually works really fine. But respecting the mechafatnick stock resolution. I made 20 videos gameplay with software recording. And the games run better than those records 😋.Thanks for sharing !
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Have to go now.
We have a look again tomorrow. -
I have set it to 64gb as well
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@folly said in Sega model 3 #segamodel3:
Well, @4RetroPieTFT does not touch the resolutions and still runs games ok (well the ok-ish games).
What is your experience with the other games he mentioned ?
Do the also run slow ?I try all and fix someone and re update fixed to archive org. Emergency Call Ambulance (Menu works smooth but when came the game go so sloooooowly) Harley Davidson the same problem. Starwars cant play, dont know which test mode menu have to deactivate for start the game 😋, scud race works 1 ok the other laggy, for jump the net error just enter test mode with 6, navigate to game assigments with 6 and change id link from master to single, exit. Enjoy, maybe now i set keys for save and load can jump that 🤔😋. Virtua fighter are playable, l.a machines need to configure mouse to turn around, in your supermodel.ini the mouse dont fire, in the version compiled in pi os yes(but not move) , skichimp works good, magical too, jurasic park perfect and work the mouse 🤷♂️, battle of the edge punch and kick fine , lemans 24 very cool, fighting vipers ok, dirt devils too after fix it, get bass i cant fishing nothing but works, spikeout 1 work the other laggy a lot, ocean hunter kill sharks fine, virtual on have problem graphic but when came start works great, v fighter and v striker totally playable.
You rocks guys, hope soon, retropie let introduce the emulator 🙏🙏🙏 -
@4retropietft said in Sega model 3 #segamodel3:
@phialek said in Sega model 3 #segamodel3:
Thank you
Ive tried every resolution there now. its slow like before. 800x600, 720x480, 640x480
They don't make a difference. It didn't speed up at all.
For supermodel in Pi 4 2gb, i dont touch that option still, some games run fast like lemans, sega rally 2, daytona, and some games like harley davidson are not playable yet. For stretch thd image you can add -fullscreen -wide-screen -wide-bg before %ROM% in emulators.cfg, you can edit. Just press Start, Quit, Quit emulationstation, the write with a keyboard:
sudo nano /opt/retropie/configs/supermodel/emulators.cfg
Changes one or the 3 options from this:
Supermodel-mechafatnick-496x384 = "XINIT:pushd /opt/retropie/emulators/supermodel-mechafatnick;./supermodel -res=496,384 %ROM%"
To this:
Supermodel-mechafatnick-496x384 = "XINIT:pushd /opt/retropie/emulators/supermodel-mechafatnick;./supermodel -res=496,384 -fullscreen -wide-screen -wide-bg %ROM%"
I just put one like example, you can see the other in the tutorial i comment a few comments above.
Save the file with Ctrl+o (vowel o) then Enter and finally Ctrl+x to exit from nano editor.
Then type reboot for reload with the new changes, or just type emulationstation for start the interface.
Sorry for my English.In the Folly compilation that works! You cant add -fullscreen -wide-screen -wide-bg options, dont know why 🤷♂️ in retropie inside pi os yes!!! With the same compilation 🤷♂️
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@4RetroPieTFT Excellent! I'm glad you're getting use out of it. It might be worth trying a different version of S Wars because i just remember going straight into the game. Maybe one that needs an nvram @Folly! Sorry - I play my light gun games with an analogue stick so i didn't even think of the mouse controls :)
@phialek is your Pi4 stock overclocked? (mine is lightly OC'ed) It sounds to me like maybe Supermodel is rendering in a higher resolution than it should. 496 x 384 was the Model 3's native res, so if you're RENDERING in 800 x 600 rather than just stretching to fill the space I'd expect you to see the level of slow down it sounds like you're experiencing.
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Perhaps we have to make fresh thread.
So we we have control over the first post with :- an install tutorial
- a summarize of discoveries
- a game compatibility list (so we can work on improving games one by one)
etc
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@folly Yes we talked about that didn't we? This is a good plan
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Ok lets do that.
I am going to think about this idea for a while.
When I am ready I will inform you.Btw.
I restored the old lines in the latest version for compatibility.
I left the auto resolution part in as a TEST line for later testing.
https://github.com/FollyMaddy/RetroPie-Share/commit/180e3e3a80090bf11eb3da6c54a562962d75d2ed -
My pi is overclocked but i have tried it without the overclock as well. It was even slower.
800x600 was just a test out of desperation. At 384 with the lowest resolution of 480p with and without overclock its running at less than 20% speed.
By the way i have never streched the picture. So I'm looking at a tiny window which runs slow :) 😃
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@mechafatnick thanks i will search in data sites for the correct rom. I share a gameplay in a group and one without see it or read the title, just say "is not supported in raspberry pi" 🤦♂️🤣🤣🤣 . So today, i discovered that i have a PC with the form of a pi 4b and with the exact form and size, peripherals 🤣🤣🤣🤦♂️ . Thanks again for your work.
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@phialek This is quite a conundrum! The only other thing I can think of is the 3d engine. The emulator needs to have the legacy 3d engine switched on - the pi doesn't have enough grunt to run the current one.
Can you paste up the contents of your supermodel.ini file?
@4RetroPieTFT ahh yes, I love those groups and their experts 😂
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i hope this will help to get it running, here is the content:
;;
;; Supermodel Configuration File
;; Default settings for Version 0.3a.
;;;
; Quick Overview
; --------------
;
; All settings are case sensitive. Numbers must be integers. Check your
; spelling carefully because invalid settings are silently ignored. To verify
; that your settings are being parsed correctly, check the contents of
; error.log.
;
; Global options apply to all games. To create configuration profiles for
; individual games, place settings under sections with the same name as the
; corresponding MAME ROM set, like so:
;
; ; Scud Race
; [ scud ]
;
; SoundVolume = 50
; MusicVolume = 200
; ; ... etc. ...
;
; Input mappings are an exceptional case: they are only allowed in the global
; section. Per-game input mappings are not supported.
;
; For a list of all valid settings, please consult README.txt. Only default
; inputs are assigned here.
;[ Global ] ; Input settings can only be read from the global section!
; Network board
Network = 0
SimulateNet = 1
PortIn = 1970
PortOut = 1971
AddressOut = "127.0.0.1"; Common
InputStart1 = "KEY_1,JOY1_BUTTON9"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "KEY_3,JOY1_BUTTON10"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "KEY_5"
InputServiceB = "KEY_7"
InputTestA = "KEY_6"
InputTestB = "KEY_8"
InputUIExit = "KEY_ESCAPE,JOY1_BUTTON10+JOY1_BUTTON9"
InputUIPause = "JOY1_BUTTON9+JOY1_BUTTON1"
InputUIScreenShot = "JOY1_BUTTON9+JOY1_BUTTON5"
InputUISaveState = "JOY1_BUTTON9+JOY1_BUTTON7"
InputUILoadState = "JOY1_BUTTON9+JOY1_BUTTON8"; 4-way digital joysticks
InputJoyUp = "KEY_UP,JOY1_UP"
InputJoyDown = "KEY_DOWN,JOY1_DOWN"
InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
InputJoyUp2 = "JOY2_UP"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight2 = "JOY2_RIGHT"; Fighting game buttons
InputPunch = "KEY_A,JOY1_BUTTON1"
InputKick = "KEY_S,JOY1_BUTTON2"
InputGuard = "KEY_D,JOY1_BUTTON3"
InputEscape = "KEY_F,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"; Spikeout buttons
InputShift = "KEY_A,JOY1_BUTTON1"
InputBeat = "KEY_S,JOY1_BUTTON2"
InputCharge = "KEY_D,JOY1_BUTTON3"
InputJump = "KEY_F,JOY1_BUTTON4"; Virtua Striker buttons
InputShortPass = "KEY_A,JOY1_BUTTON1"
InputLongPass = "KEY_S,JOY1_BUTTON2"
InputShoot = "KEY_D,JOY1_BUTTON3"
InputShortPass2 = "JOY2_BUTTON1"
InputLongPass2 = "JOY2_BUTTON2"
InputShoot2 = "JOY2_BUTTON3"; Steering wheel
InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
InputSteering = "JOY1_XAXIS" ; analog, full steering range; Pedals
InputAccelerator = "KEY_UP,JOY1_UP"
InputBrake = "KEY_DOWN,JOY1_DOWN"; Up/down shifter manual transmission (all racers)
InputGearShiftUp = "KEY_Y" ; sequential shift up
InputGearShiftDown = "KEY_H" ; sequential shift down; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
InputGearShift2 = "KEY_W,JOY1_BUTTON6"
InputGearShift3 = "KEY_E,JOY1_BUTTON7"
InputGearShift4 = "KEY_R,JOY1_BUTTON8"
InputGearShiftN = "KEY_T"; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
InputVR1 = "KEY_A,JOY1_BUTTON1"
InputVR2 = "KEY_S,JOY1_BUTTON2"
InputVR3 = "KEY_D,JOY1_BUTTON3"
InputVR4 = "KEY_F,JOY1_BUTTON4"; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
InputViewChange = "KEY_A,JOY1_BUTTON1"; Handbrake (Dirt Devils, Sega Rally 2)
InputHandBrake = "KEY_S,JOY1_BUTTON2"; Harley-Davidson controls
InputRearBrake = "KEY_S,JOY1_BUTTON2"
InputMusicSelect = "KEY_D,JOY1_BUTTON3"; Virtual On macros
InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"; Virtual On individual joystick mapping
InputTwinJoyLeft1 = "NONE"
InputTwinJoyLeft2 = "NONE"
InputTwinJoyRight1 = "NONE"
InputTwinJoyRight2 = "NONE"
InputTwinJoyUp1 = "NONE"
InputTwinJoyUp2 = "NONE"
InputTwinJoyDown1 = "NONE"
InputTwinJoyDown2 = "NONE"; Virtual On buttons
InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"; Analog joystick (Star Wars Trilogy)
InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
InputAnalogJoyUp = "KEY_UP" ; digital, move up
InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
InputAnalogJoyEvent2 = "NONE"; Light guns (Lost World)
InputGunLeft = "KEY_LEFT" ; digital, move gun left
InputGunRight = "KEY_RIGHT" ; digital, move gun right
InputGunUp = "KEY_UP" ; digital, move gun up
InputGunDown = "KEY_DOWN" ; digital, move gun down
InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 0 ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON1"
InputOffscreen2 = "JOY2_BUTTON2"
InputAutoTrigger2 = 0; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
InputAnalogGunUp = "KEY_UP" ; digital, move gun up
InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "NONE"
InputAnalogGunY2 = "NONE"
InputAnalogTriggerLeft2 = "NONE"
InputAnalogTriggerRight2 = "NONE"; Ski Champ controls
InputSkiLeft = "KEY_LEFT"
InputSkiRight = "KEY_RIGHT"
InputSkiUp = "KEY_UP"
InputSkiDown = "KEY_DOWN"
InputSkiX = "JOY1_XAXIS"
InputSkiY = "JOY1_YAXIS"
InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"; Magical Truck Adventure controls
InputMagicalLeverUp1 = "KEY_UP"
InputMagicalLeverDown1 = "KEY_DOWN"
InputMagicalLeverUp2 = "NONE"
InputMagicalLeverDown2 = "NONE"
InputMagicalLever1 = "JOY1_YAXIS"
InputMagicalLever2 = "JOY2_YAXIS"
InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"; Sega Bass Fishing / Get Bass controls
InputFishingRodLeft = "KEY_LEFT"
InputFishingRodRight = "KEY_RIGHT"
InputFishingRodUp = "KEY_UP"
InputFishingRodDown = "KEY_DOWN"
InputFishingStickLeft = "KEY_A"
InputFishingStickRight = "KEY_D"
InputFishingStickUp = "KEY_W"
InputFishingStickDown = "KEY_S"
InputFishingRodX = "JOY1_XAXIS"
InputFishingRodY = "JOY1_YAXIS"
InputFishingStickX = "JOY1_RXAXIS"
InputFishingStickY = "JOY1_RYAXIS"
InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
InputFishingCast = "KEY_Z,JOY1_BUTTON1"
InputFishingSelect = "KEY_X,JOY1_BUTTON2"
InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
;Our pi-specific non input settings...
EmulateDSB = 0
MusicVolume = 60
SoundVolume = 60
Stretch=1
VSync=0
Throttle=0
;GameXMLFile= Config/Games.xml
New3DEngine=0
;daytona 2 power edition
[ dayto2pe ]
PowerPCFrequency = 90
EmulateDSB = 1
;daytona 2: battle to the edge
[ daytona2 ]
PowerPCFrequency = 90
EmulateDSB = 1
;Dirt Devils (Export, Revision A)
[ dirtdvls ]
PowerPCFrequency = 60
;Dirt Devils (Australia, Revision A)
[ dirtdvlsa ]
PowerPCFrequency = 60
;Dirt Devils (German)
[ dirtdvlsg ]
PowerPCFrequency = 60
;Dirt Devils (Japan, Revision A)
[ dirtdvlsj ]
PowerPCFrequency = 60
;Emergency Call Ambulance (Export) - NOT WORKING PI
[ eca ]
;Emergency Call Ambulance (Japan) - NOIT WORKING PI
[ ecaj ]
;Emergency Call Ambulance (US location test?) - NOT WORKING PI
[ ecap ]
;Emergency Call Ambulance (USA) - NOT WORKING PI
[ ecau ]
;Fighting Vipers 2 (Japan, Revision A)
[ fvipers2 ]PowerPCFrequency = 55
;Fighting Vipers 2 (?)
[ fvipers2o ]
PowerPCFrequency = 48
;Get Bass (?)
[ getbass ]
PowerPCFrequency = 30
;Harley-Davidson and L.A. Riders (Revision B) - pi too slow
[ harley ]
PowerPCFrequency = 166
;Harley-Davidson and L.A. Riders (Revision A) - pi too slow
[ harleya ]
PowerPCFrequency = 166
;L.A. Machineguns: Rage of the Machines (Japan)
[ lamachin ]
PowerPCFrequency = 40
EmulateDSB = 1
;Le Mans 24 (Revision B)
[ lemans24 ]
;The Lost World (Japan, Revision A)
[ lostwsga ];The Lost World (Original Revision)
PowerPCFrequency = 30
[ lostwsgo ]
PowerPCFrequency = 30
;Magical Truck Adventure (Japan)
[ magtruck ]
;The Ocean Hunter - Default works fine on pi
[ oceanhun ]
;Scud Race (Australia, Twin)
[ scud ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 10
;Scud Race (Export, Twin)
[ scuda ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race (Japan, Deluxe)
[ scudj ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race Plus (Revision A)
[ scudplus ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race Plus (?)
[ scudplusa ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Ski Champ (Japan)
[ skichamp ]
;PowerPCFrequency = 43
PowerPCFrequency = 60
InitStateFile = Saves/skichamp.st;Spikeout Final Edition (?) - too slow on pi
[ spikeofe ]
PowerPCFrequency = 100
EmulateDSB = 1
;Spikeout (Revision C)
[ spikeout ]
;PowerPCFrequency = 35
PowerPCFrequency = 55
EmulateDSB = 1
;Sega Rally 2 (?)
[ srally2 ]
EmulateDSB = 1
PowerPCFrequency = 60
InitStateFile = Saves/srally2.st
;Sega Rally 2 (Prototype)
[ srally2p ]
PowerPCFrequency = 48
EmulateDSB = 1
;Sega Rally 2 (Prototype Version A)
[ srally2pa ]
PowerPCFrequency = 48
EmulateDSB = 1
;Sega Rally 2 (Deluxe)
[ srally2x ] ; Playable on pi but more slower down than srally2
EmulateDSB = 1
;Star Wars Trilogy Arcade (Revision A) - not working pi
[ swtrilgy ]
PowerPCFrequency = 110
EmulateDSB = 1
;Star Wars Trilogy Arcade (?)
[ swtrilgya ]
PowerPCFrequency = 110
EmulateDSB = 1
;Star Wars Trilogy Arcade (?)
[ swtrilgyp ]
PowerPCFrequency = 110
EmulateDSB = 1
;Virtua Fighter 3 (Revision D)
[ vf3 ]
PowerPCFrequency = 40
;Virtua Fighter 3 (Revision A)
[ vf3a ]
PowerPCFrequency = 40
;Virtua Fighter 3 (Revision C)
[ vf3c ]
PowerPCFrequency = 40
;Virtua Fighter 3 Team Battle (?)
[ vf3tb ]
PowerPCFrequency = 40
;Virtual On 2: Oratorio Tangram (Revision B)
[ von2 ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (Ver 5.4g)
[ von254g ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (Revision A)
[ von2a ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (?)
[ von2o ]
PowerPCFrequency = 35
;Virtua Striker 2 (Step 2.0) - no special settings
[ vs2 ]
;Virtua Striker 2 (Step 1.5) - no special settings
[ vs215 ]
;Virtua Striker 2 (Step 1.5, older) - no special settings
[ vs215o ]
;Virtua Striker 2 '98 (Step 2.0) - no special settings
[ vs298 ]
;Virtua Striker 2 '98 (Step 1.5) - no special settings
[ vs29815 ]
;Virtua Striker 2 '99 (?)
[ vs299 ]
;Virtua Striker 2 '99 (Step 1.5)
[ vs29915 ]
;Virtua Striker 2 '99 (Revision A)
[ vs299a ]
;Virtua Striker 2 '99 (Revision B)
[ vs299b ]
;Virtua Striker 2 '99.1 (Revision B)
[ vs2v991 ] -
@phialek Hmm that's all as it should be:
New3DEngine=0I don't suppose you remember installing anything that would intefere with the standard X Server?
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I don't know what a standard x server is. :))
modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
xrandr: Failed to get size of gamma for output default
xrandr: cannot find mode 800x600I really think the problem is in those lines
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Can you do commands in the terminal ?
Can you post the output of "xrandr" ?
Perhaps there is a lead, in there.
Just type "xrandr" like this :pi@raspberrypi:~ $ xrandr Screen 0: minimum 320 x 200, current 1600 x 900, maximum 7680 x 7680 HDMI-1 connected primary 1600x900+0+0 (normal left inverted right x axis y axis) 440mm x 250mm 1600x900 60.00*+ 1920x1080 60.00 59.94 1440x900 59.90 1280x800 59.91 1152x864 75.00 1280x720 60.00 59.94 1024x768 75.03 60.00 832x624 74.55 800x600 75.00 60.32 56.25 720x480 60.00 59.94 640x480 75.00 60.00 59.94 720x400 70.08
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The outcome is quite funny:
Can't open display
That's all what the terminal is giving me back.
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