Sega model 3 #segamodel3
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Ok lets do that.
I am going to think about this idea for a while.
When I am ready I will inform you.Btw.
I restored the old lines in the latest version for compatibility.
I left the auto resolution part in as a TEST line for later testing.
https://github.com/FollyMaddy/RetroPie-Share/commit/180e3e3a80090bf11eb3da6c54a562962d75d2ed -
My pi is overclocked but i have tried it without the overclock as well. It was even slower.
800x600 was just a test out of desperation. At 384 with the lowest resolution of 480p with and without overclock its running at less than 20% speed.
By the way i have never streched the picture. So I'm looking at a tiny window which runs slow :) 😃
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@mechafatnick thanks i will search in data sites for the correct rom. I share a gameplay in a group and one without see it or read the title, just say "is not supported in raspberry pi" 🤦♂️🤣🤣🤣 . So today, i discovered that i have a PC with the form of a pi 4b and with the exact form and size, peripherals 🤣🤣🤣🤦♂️ . Thanks again for your work.
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@phialek This is quite a conundrum! The only other thing I can think of is the 3d engine. The emulator needs to have the legacy 3d engine switched on - the pi doesn't have enough grunt to run the current one.
Can you paste up the contents of your supermodel.ini file?
@4RetroPieTFT ahh yes, I love those groups and their experts 😂
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i hope this will help to get it running, here is the content:
;;
;; Supermodel Configuration File
;; Default settings for Version 0.3a.
;;;
; Quick Overview
; --------------
;
; All settings are case sensitive. Numbers must be integers. Check your
; spelling carefully because invalid settings are silently ignored. To verify
; that your settings are being parsed correctly, check the contents of
; error.log.
;
; Global options apply to all games. To create configuration profiles for
; individual games, place settings under sections with the same name as the
; corresponding MAME ROM set, like so:
;
; ; Scud Race
; [ scud ]
;
; SoundVolume = 50
; MusicVolume = 200
; ; ... etc. ...
;
; Input mappings are an exceptional case: they are only allowed in the global
; section. Per-game input mappings are not supported.
;
; For a list of all valid settings, please consult README.txt. Only default
; inputs are assigned here.
;[ Global ] ; Input settings can only be read from the global section!
; Network board
Network = 0
SimulateNet = 1
PortIn = 1970
PortOut = 1971
AddressOut = "127.0.0.1"; Common
InputStart1 = "KEY_1,JOY1_BUTTON9"
InputStart2 = "KEY_2,JOY2_BUTTON9"
InputCoin1 = "KEY_3,JOY1_BUTTON10"
InputCoin2 = "KEY_4,JOY2_BUTTON10"
InputServiceA = "KEY_5"
InputServiceB = "KEY_7"
InputTestA = "KEY_6"
InputTestB = "KEY_8"
InputUIExit = "KEY_ESCAPE,JOY1_BUTTON10+JOY1_BUTTON9"
InputUIPause = "JOY1_BUTTON9+JOY1_BUTTON1"
InputUIScreenShot = "JOY1_BUTTON9+JOY1_BUTTON5"
InputUISaveState = "JOY1_BUTTON9+JOY1_BUTTON7"
InputUILoadState = "JOY1_BUTTON9+JOY1_BUTTON8"; 4-way digital joysticks
InputJoyUp = "KEY_UP,JOY1_UP"
InputJoyDown = "KEY_DOWN,JOY1_DOWN"
InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
InputJoyUp2 = "JOY2_UP"
InputJoyDown2 = "JOY2_DOWN"
InputJoyLeft2 = "JOY2_LEFT"
InputJoyRight2 = "JOY2_RIGHT"; Fighting game buttons
InputPunch = "KEY_A,JOY1_BUTTON1"
InputKick = "KEY_S,JOY1_BUTTON2"
InputGuard = "KEY_D,JOY1_BUTTON3"
InputEscape = "KEY_F,JOY1_BUTTON4"
InputPunch2 = "JOY2_BUTTON1"
InputKick2 = "JOY2_BUTTON2"
InputGuard2 = "JOY2_BUTTON3"
InputEscape2 = "JOY2_BUTTON4"; Spikeout buttons
InputShift = "KEY_A,JOY1_BUTTON1"
InputBeat = "KEY_S,JOY1_BUTTON2"
InputCharge = "KEY_D,JOY1_BUTTON3"
InputJump = "KEY_F,JOY1_BUTTON4"; Virtua Striker buttons
InputShortPass = "KEY_A,JOY1_BUTTON1"
InputLongPass = "KEY_S,JOY1_BUTTON2"
InputShoot = "KEY_D,JOY1_BUTTON3"
InputShortPass2 = "JOY2_BUTTON1"
InputLongPass2 = "JOY2_BUTTON2"
InputShoot2 = "JOY2_BUTTON3"; Steering wheel
InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
InputSteering = "JOY1_XAXIS" ; analog, full steering range; Pedals
InputAccelerator = "KEY_UP,JOY1_UP"
InputBrake = "KEY_DOWN,JOY1_DOWN"; Up/down shifter manual transmission (all racers)
InputGearShiftUp = "KEY_Y" ; sequential shift up
InputGearShiftDown = "KEY_H" ; sequential shift down; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
InputGearShift2 = "KEY_W,JOY1_BUTTON6"
InputGearShift3 = "KEY_E,JOY1_BUTTON7"
InputGearShift4 = "KEY_R,JOY1_BUTTON8"
InputGearShiftN = "KEY_T"; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
InputVR1 = "KEY_A,JOY1_BUTTON1"
InputVR2 = "KEY_S,JOY1_BUTTON2"
InputVR3 = "KEY_D,JOY1_BUTTON3"
InputVR4 = "KEY_F,JOY1_BUTTON4"; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
InputViewChange = "KEY_A,JOY1_BUTTON1"; Handbrake (Dirt Devils, Sega Rally 2)
InputHandBrake = "KEY_S,JOY1_BUTTON2"; Harley-Davidson controls
InputRearBrake = "KEY_S,JOY1_BUTTON2"
InputMusicSelect = "KEY_D,JOY1_BUTTON3"; Virtual On macros
InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"; Virtual On individual joystick mapping
InputTwinJoyLeft1 = "NONE"
InputTwinJoyLeft2 = "NONE"
InputTwinJoyRight1 = "NONE"
InputTwinJoyRight2 = "NONE"
InputTwinJoyUp1 = "NONE"
InputTwinJoyUp2 = "NONE"
InputTwinJoyDown1 = "NONE"
InputTwinJoyDown2 = "NONE"; Virtual On buttons
InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"; Analog joystick (Star Wars Trilogy)
InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
InputAnalogJoyUp = "KEY_UP" ; digital, move up
InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
InputAnalogJoyEvent2 = "NONE"; Light guns (Lost World)
InputGunLeft = "KEY_LEFT" ; digital, move gun left
InputGunRight = "KEY_RIGHT" ; digital, move gun right
InputGunUp = "KEY_UP" ; digital, move gun up
InputGunDown = "KEY_DOWN" ; digital, move gun down
InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
InputAutoTrigger = 0 ; automatic reload when off-screen
InputGunLeft2 = "NONE"
InputGunRight2 = "NONE"
InputGunUp2 = "NONE"
InputGunDown2 = "NONE"
InputGunX2 = "JOY2_XAXIS"
InputGunY2 = "JOY2_YAXIS"
InputTrigger2 = "JOY2_BUTTON1"
InputOffscreen2 = "JOY2_BUTTON2"
InputAutoTrigger2 = 0; Analog guns (Ocean Hunter, LA Machineguns)
InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
InputAnalogGunUp = "KEY_UP" ; digital, move gun up
InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
InputAnalogGunLeft2 = "NONE"
InputAnalogGunRight2 = "NONE"
InputAnalogGunUp2 = "NONE"
InputAnalogGunDown2 = "NONE"
InputAnalogGunX2 = "NONE"
InputAnalogGunY2 = "NONE"
InputAnalogTriggerLeft2 = "NONE"
InputAnalogTriggerRight2 = "NONE"; Ski Champ controls
InputSkiLeft = "KEY_LEFT"
InputSkiRight = "KEY_RIGHT"
InputSkiUp = "KEY_UP"
InputSkiDown = "KEY_DOWN"
InputSkiX = "JOY1_XAXIS"
InputSkiY = "JOY1_YAXIS"
InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"; Magical Truck Adventure controls
InputMagicalLeverUp1 = "KEY_UP"
InputMagicalLeverDown1 = "KEY_DOWN"
InputMagicalLeverUp2 = "NONE"
InputMagicalLeverDown2 = "NONE"
InputMagicalLever1 = "JOY1_YAXIS"
InputMagicalLever2 = "JOY2_YAXIS"
InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"; Sega Bass Fishing / Get Bass controls
InputFishingRodLeft = "KEY_LEFT"
InputFishingRodRight = "KEY_RIGHT"
InputFishingRodUp = "KEY_UP"
InputFishingRodDown = "KEY_DOWN"
InputFishingStickLeft = "KEY_A"
InputFishingStickRight = "KEY_D"
InputFishingStickUp = "KEY_W"
InputFishingStickDown = "KEY_S"
InputFishingRodX = "JOY1_XAXIS"
InputFishingRodY = "JOY1_YAXIS"
InputFishingStickX = "JOY1_RXAXIS"
InputFishingStickY = "JOY1_RYAXIS"
InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
InputFishingCast = "KEY_Z,JOY1_BUTTON1"
InputFishingSelect = "KEY_X,JOY1_BUTTON2"
InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
;Our pi-specific non input settings...
EmulateDSB = 0
MusicVolume = 60
SoundVolume = 60
Stretch=1
VSync=0
Throttle=0
;GameXMLFile= Config/Games.xml
New3DEngine=0
;daytona 2 power edition
[ dayto2pe ]
PowerPCFrequency = 90
EmulateDSB = 1
;daytona 2: battle to the edge
[ daytona2 ]
PowerPCFrequency = 90
EmulateDSB = 1
;Dirt Devils (Export, Revision A)
[ dirtdvls ]
PowerPCFrequency = 60
;Dirt Devils (Australia, Revision A)
[ dirtdvlsa ]
PowerPCFrequency = 60
;Dirt Devils (German)
[ dirtdvlsg ]
PowerPCFrequency = 60
;Dirt Devils (Japan, Revision A)
[ dirtdvlsj ]
PowerPCFrequency = 60
;Emergency Call Ambulance (Export) - NOT WORKING PI
[ eca ]
;Emergency Call Ambulance (Japan) - NOIT WORKING PI
[ ecaj ]
;Emergency Call Ambulance (US location test?) - NOT WORKING PI
[ ecap ]
;Emergency Call Ambulance (USA) - NOT WORKING PI
[ ecau ]
;Fighting Vipers 2 (Japan, Revision A)
[ fvipers2 ]PowerPCFrequency = 55
;Fighting Vipers 2 (?)
[ fvipers2o ]
PowerPCFrequency = 48
;Get Bass (?)
[ getbass ]
PowerPCFrequency = 30
;Harley-Davidson and L.A. Riders (Revision B) - pi too slow
[ harley ]
PowerPCFrequency = 166
;Harley-Davidson and L.A. Riders (Revision A) - pi too slow
[ harleya ]
PowerPCFrequency = 166
;L.A. Machineguns: Rage of the Machines (Japan)
[ lamachin ]
PowerPCFrequency = 40
EmulateDSB = 1
;Le Mans 24 (Revision B)
[ lemans24 ]
;The Lost World (Japan, Revision A)
[ lostwsga ];The Lost World (Original Revision)
PowerPCFrequency = 30
[ lostwsgo ]
PowerPCFrequency = 30
;Magical Truck Adventure (Japan)
[ magtruck ]
;The Ocean Hunter - Default works fine on pi
[ oceanhun ]
;Scud Race (Australia, Twin)
[ scud ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 10
;Scud Race (Export, Twin)
[ scuda ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race (Japan, Deluxe)
[ scudj ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race Plus (Revision A)
[ scudplus ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Scud Race Plus (?)
[ scudplusa ]
PowerPCFrequency = 35
MusicVolume = 200
EmulateDSB = 1
;Ski Champ (Japan)
[ skichamp ]
;PowerPCFrequency = 43
PowerPCFrequency = 60
InitStateFile = Saves/skichamp.st;Spikeout Final Edition (?) - too slow on pi
[ spikeofe ]
PowerPCFrequency = 100
EmulateDSB = 1
;Spikeout (Revision C)
[ spikeout ]
;PowerPCFrequency = 35
PowerPCFrequency = 55
EmulateDSB = 1
;Sega Rally 2 (?)
[ srally2 ]
EmulateDSB = 1
PowerPCFrequency = 60
InitStateFile = Saves/srally2.st
;Sega Rally 2 (Prototype)
[ srally2p ]
PowerPCFrequency = 48
EmulateDSB = 1
;Sega Rally 2 (Prototype Version A)
[ srally2pa ]
PowerPCFrequency = 48
EmulateDSB = 1
;Sega Rally 2 (Deluxe)
[ srally2x ] ; Playable on pi but more slower down than srally2
EmulateDSB = 1
;Star Wars Trilogy Arcade (Revision A) - not working pi
[ swtrilgy ]
PowerPCFrequency = 110
EmulateDSB = 1
;Star Wars Trilogy Arcade (?)
[ swtrilgya ]
PowerPCFrequency = 110
EmulateDSB = 1
;Star Wars Trilogy Arcade (?)
[ swtrilgyp ]
PowerPCFrequency = 110
EmulateDSB = 1
;Virtua Fighter 3 (Revision D)
[ vf3 ]
PowerPCFrequency = 40
;Virtua Fighter 3 (Revision A)
[ vf3a ]
PowerPCFrequency = 40
;Virtua Fighter 3 (Revision C)
[ vf3c ]
PowerPCFrequency = 40
;Virtua Fighter 3 Team Battle (?)
[ vf3tb ]
PowerPCFrequency = 40
;Virtual On 2: Oratorio Tangram (Revision B)
[ von2 ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (Ver 5.4g)
[ von254g ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (Revision A)
[ von2a ]
PowerPCFrequency = 30
;Virtual On 2: Oratorio Tangram (?)
[ von2o ]
PowerPCFrequency = 35
;Virtua Striker 2 (Step 2.0) - no special settings
[ vs2 ]
;Virtua Striker 2 (Step 1.5) - no special settings
[ vs215 ]
;Virtua Striker 2 (Step 1.5, older) - no special settings
[ vs215o ]
;Virtua Striker 2 '98 (Step 2.0) - no special settings
[ vs298 ]
;Virtua Striker 2 '98 (Step 1.5) - no special settings
[ vs29815 ]
;Virtua Striker 2 '99 (?)
[ vs299 ]
;Virtua Striker 2 '99 (Step 1.5)
[ vs29915 ]
;Virtua Striker 2 '99 (Revision A)
[ vs299a ]
;Virtua Striker 2 '99 (Revision B)
[ vs299b ]
;Virtua Striker 2 '99.1 (Revision B)
[ vs2v991 ] -
@phialek Hmm that's all as it should be:
New3DEngine=0I don't suppose you remember installing anything that would intefere with the standard X Server?
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I don't know what a standard x server is. :))
modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
xrandr: Failed to get size of gamma for output default
xrandr: cannot find mode 800x600I really think the problem is in those lines
-
Can you do commands in the terminal ?
Can you post the output of "xrandr" ?
Perhaps there is a lead, in there.
Just type "xrandr" like this :pi@raspberrypi:~ $ xrandr Screen 0: minimum 320 x 200, current 1600 x 900, maximum 7680 x 7680 HDMI-1 connected primary 1600x900+0+0 (normal left inverted right x axis y axis) 440mm x 250mm 1600x900 60.00*+ 1920x1080 60.00 59.94 1440x900 59.90 1280x800 59.91 1152x864 75.00 1280x720 60.00 59.94 1024x768 75.03 60.00 832x624 74.55 800x600 75.00 60.32 56.25 720x480 60.00 59.94 640x480 75.00 60.00 59.94 720x400 70.08
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The outcome is quite funny:
Can't open display
That's all what the terminal is giving me back.
-
Oh yea sorry, I forgot, you can't run xrandr without X-windows/xinit.
As you do not have a desktop environment.
So in this state, this output is ok.We have to do it a bit different.
Can you add a line in /opt/retropie/configs/supermodel/emulators.cfg :xrandr = "XINIT:xrandr"
And when you boot a rom select this line at launch.
Now the output of xrandr will show in :
/dev/shm/runcommand.log -
ok
this is the outcome:
Parameters:
Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keepttyX.Org X Server 1.20.4
X Protocol Version 11, Revision 0
Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
Build Date: 19 April 2021 03:23:36PM
xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
Current version of pixman: 0.36.0
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Aug 11 19:34:27 2021
(==) Using system config directory "/usr/share/X11/xorg.conf.d"
modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
xrandr: Failed to get size of gamma for output default
xrandr: cannot find mode 640x480
Set mode 640x480@60Hz on defaultExecuting (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 xrandr
xrandr: Failed to get size of gamma for output default
Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
default connected 1920x1080+0+0 0mm x 0mm
1920x1080 0.00*
xinit: connection to X server lostwaiting for X server to shut down (II) Server terminated successfully (0). Closing log file.
-
Thanks.
There are a few things I see.
xrandr only sees 1 resolution.
And I don't have this :
SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37Well, I have to think about that.
Not really sure where to look.
I think I will hook up a TV and see what my output is.I will look at it tomorrow again and it can take a while before I respond to it.
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@folly
im really thankful! -
@phialek said in Sega model 3 #segamodel3:
xrandr: Failed to get size of gamma for output default
Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
default connected 1920x1080+0+0 0mm x 0mm
1920x1080 0.00*This may happen because you modified
config.txt
and instructed the bootloader to ignore the display's EDID. Did you edit theconfig.txt
file ? Then post the contents here - surrounded by code tags (```
). -
thanks for your help. ive defiantly altered the config file because of overclocking, which runs stable. ive also tested supermodel without oc whivh was even slower. here is the config:
# For more options and information see # http://rpf.io/configtxt # Some settings may impact device functionality. See link above for details # uncomment if you get no picture on HDMI for a default "safe" mode #hdmi_safe=1 # uncomment this if your display has a black border of unused pixels visible # and your display can output without overscan disable_overscan=1 # uncomment the following to adjust overscan. Use positive numbers if console # goes off screen, and negative if there is too much border #overscan_left=16 #overscan_right=16 #overscan_top=16 #overscan_bottom=16 # uncomment to force a console size. By default it will be display's size minus # overscan. #framebuffer_width=1280 #framebuffer_height=720 # uncomment if hdmi display is not detected and composite is being output hdmi_force_hotplug=1 # uncomment to force a specific HDMI mode (this will force VGA) hdmi_group=2 hdmi_mode=82 hdmi_ignore_edid_audio=1 # uncomment to force a HDMI mode rather than DVI. This can make audio work in # DMT (computer monitor) modes #hdmi_drive=2 # uncomment to increase signal to HDMI, if you have interference, blanking, or # no display #config_hdmi_boost=4 # uncomment for composite PAL #sdtv_mode=2 #uncomment to overclock the arm. 700 MHz is the default. #arm_freq=800 over_voltage=8 arm_freq=2147 gpu_freq=750 # Uncomment some or all of these to enable the optional hardware interfaces #dtparam=i2c_arm=on #dtparam=i2s=on #dtparam=spi=on # Uncomment this to enable infrared communication. #dtoverlay=gpio-ir,gpio_pin=17 #dtoverlay=gpio-ir-tx,gpio_pin=18 # Additional overlays and parameters are documented /boot/overlays/README # Enable audio (loads snd_bcm2835) dtparam=audio=on [pi4] # Enable DRM VC4 V3D driver on top of the dispmanx display stack dtoverlay=vc4-fkms-v3d max_framebuffers=2 [all] #dtoverlay=vc4-fkms-v3d #overscan_scale=1 gpu_mem=64
-
@phialek Any reason you've added the
hdmi_group/mode
options ? Comment them, along with thehdmi_force_audio_edid=1
and try again. If you have a Pi4, thegpu_mem
is also redundant and it's not needed (default is 76M). -
I think i was trying to rotate the screen in moonlight, but i don't remember that really.
Can i just delete the hdmi group and hdmi mode comments there?
-
Good call of @mitu.
Actually I was thinking a bit in the same area, yesterday.I would not delete the lines just comment them with # .
Your pi should boot if you comment those lines, just like this :# uncomment if hdmi display is not detected and composite is being output #hdmi_force_hotplug=1 # uncomment to force a specific HDMI mode (this will force VGA) #hdmi_group=2 #hdmi_mode=82 #hdmi_ignore_edid_audio=1
Be aware that you always turn on your TV or monitor before turning on the pi.
Not the other way around, as the pi might not recognize the TV or monitor. -
That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)
-
@phialek said in Sega model 3 #segamodel3:
That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)
Powering the tv and pi at the same time will often give the same problem, not recognizing the TV or monitor properly.
Curious if it will improve after all recommendations.
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