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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • 4
      4RetroPieTFT @mechafatnick
      last edited by mitu

      @mechafatnick thanks i will search in data sites for the correct rom. I share a gameplay in a group and one without see it or read the title, just say "is not supported in raspberry pi" 🤦‍♂️🤣🤣🤣 . So today, i discovered that i have a PC with the form of a pi 4b and with the exact form and size, peripherals 🤣🤣🤣🤦‍♂️ . Thanks again for your work.

      1 Reply Last reply Reply Quote 0
      • M
        mechafatnick @phialek
        last edited by

        @phialek This is quite a conundrum! The only other thing I can think of is the 3d engine. The emulator needs to have the legacy 3d engine switched on - the pi doesn't have enough grunt to run the current one.

        Can you paste up the contents of your supermodel.ini file?

        @4RetroPieTFT ahh yes, I love those groups and their experts 😂

        P 1 Reply Last reply Reply Quote 0
        • P
          phialek @mechafatnick
          last edited by

          @mechafatnick

          i hope this will help to get it running, here is the content:

          ;;
          ;; Supermodel Configuration File
          ;; Default settings for Version 0.3a.
          ;;

          ;
          ; Quick Overview
          ; --------------
          ;
          ; All settings are case sensitive. Numbers must be integers. Check your
          ; spelling carefully because invalid settings are silently ignored. To verify
          ; that your settings are being parsed correctly, check the contents of
          ; error.log.
          ;
          ; Global options apply to all games. To create configuration profiles for
          ; individual games, place settings under sections with the same name as the
          ; corresponding MAME ROM set, like so:
          ;
          ; ; Scud Race
          ; [ scud ]
          ;
          ; SoundVolume = 50
          ; MusicVolume = 200
          ; ; ... etc. ...
          ;
          ; Input mappings are an exceptional case: they are only allowed in the global
          ; section. Per-game input mappings are not supported.
          ;
          ; For a list of all valid settings, please consult README.txt. Only default
          ; inputs are assigned here.
          ;

          [ Global ] ; Input settings can only be read from the global section!

          ; Network board
          Network = 0
          SimulateNet = 1
          PortIn = 1970
          PortOut = 1971
          AddressOut = "127.0.0.1"

          ; Common
          InputStart1 = "KEY_1,JOY1_BUTTON9"
          InputStart2 = "KEY_2,JOY2_BUTTON9"
          InputCoin1 = "KEY_3,JOY1_BUTTON10"
          InputCoin2 = "KEY_4,JOY2_BUTTON10"
          InputServiceA = "KEY_5"
          InputServiceB = "KEY_7"
          InputTestA = "KEY_6"
          InputTestB = "KEY_8"
          InputUIExit = "KEY_ESCAPE,JOY1_BUTTON10+JOY1_BUTTON9"
          InputUIPause = "JOY1_BUTTON9+JOY1_BUTTON1"
          InputUIScreenShot = "JOY1_BUTTON9+JOY1_BUTTON5"
          InputUISaveState = "JOY1_BUTTON9+JOY1_BUTTON7"
          InputUILoadState = "JOY1_BUTTON9+JOY1_BUTTON8"

          ; 4-way digital joysticks
          InputJoyUp = "KEY_UP,JOY1_UP"
          InputJoyDown = "KEY_DOWN,JOY1_DOWN"
          InputJoyLeft = "KEY_LEFT,JOY1_LEFT"
          InputJoyRight = "KEY_RIGHT,JOY1_RIGHT"
          InputJoyUp2 = "JOY2_UP"
          InputJoyDown2 = "JOY2_DOWN"
          InputJoyLeft2 = "JOY2_LEFT"
          InputJoyRight2 = "JOY2_RIGHT"

          ; Fighting game buttons
          InputPunch = "KEY_A,JOY1_BUTTON1"
          InputKick = "KEY_S,JOY1_BUTTON2"
          InputGuard = "KEY_D,JOY1_BUTTON3"
          InputEscape = "KEY_F,JOY1_BUTTON4"
          InputPunch2 = "JOY2_BUTTON1"
          InputKick2 = "JOY2_BUTTON2"
          InputGuard2 = "JOY2_BUTTON3"
          InputEscape2 = "JOY2_BUTTON4"

          ; Spikeout buttons
          InputShift = "KEY_A,JOY1_BUTTON1"
          InputBeat = "KEY_S,JOY1_BUTTON2"
          InputCharge = "KEY_D,JOY1_BUTTON3"
          InputJump = "KEY_F,JOY1_BUTTON4"

          ; Virtua Striker buttons
          InputShortPass = "KEY_A,JOY1_BUTTON1"
          InputLongPass = "KEY_S,JOY1_BUTTON2"
          InputShoot = "KEY_D,JOY1_BUTTON3"
          InputShortPass2 = "JOY2_BUTTON1"
          InputLongPass2 = "JOY2_BUTTON2"
          InputShoot2 = "JOY2_BUTTON3"

          ; Steering wheel
          InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left
          InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right
          InputSteering = "JOY1_XAXIS" ; analog, full steering range

          ; Pedals
          InputAccelerator = "KEY_UP,JOY1_UP"
          InputBrake = "KEY_DOWN,JOY1_DOWN"

          ; Up/down shifter manual transmission (all racers)
          InputGearShiftUp = "KEY_Y" ; sequential shift up
          InputGearShiftDown = "KEY_H" ; sequential shift down

          ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race)
          InputGearShift1 = "KEY_Q,JOY1_BUTTON5"
          InputGearShift2 = "KEY_W,JOY1_BUTTON6"
          InputGearShift3 = "KEY_E,JOY1_BUTTON7"
          InputGearShift4 = "KEY_R,JOY1_BUTTON8"
          InputGearShiftN = "KEY_T"

          ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race)
          InputVR1 = "KEY_A,JOY1_BUTTON1"
          InputVR2 = "KEY_S,JOY1_BUTTON2"
          InputVR3 = "KEY_D,JOY1_BUTTON3"
          InputVR4 = "KEY_F,JOY1_BUTTON4"

          ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2)
          InputViewChange = "KEY_A,JOY1_BUTTON1"

          ; Handbrake (Dirt Devils, Sega Rally 2)
          InputHandBrake = "KEY_S,JOY1_BUTTON2"

          ; Harley-Davidson controls
          InputRearBrake = "KEY_S,JOY1_BUTTON2"
          InputMusicSelect = "KEY_D,JOY1_BUTTON3"

          ; Virtual On macros
          InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG"
          InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS"
          InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG"
          InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS"
          InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG"
          InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS"
          InputTwinJoyJump = "KEY_E,JOY1_BUTTON1"
          InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2"

          ; Virtual On individual joystick mapping
          InputTwinJoyLeft1 = "NONE"
          InputTwinJoyLeft2 = "NONE"
          InputTwinJoyRight1 = "NONE"
          InputTwinJoyRight2 = "NONE"
          InputTwinJoyUp1 = "NONE"
          InputTwinJoyUp2 = "NONE"
          InputTwinJoyDown1 = "NONE"
          InputTwinJoyDown2 = "NONE"

          ; Virtual On buttons
          InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5"
          InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6"
          InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7"
          InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8"

          ; Analog joystick (Star Wars Trilogy)
          InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left
          InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right
          InputAnalogJoyUp = "KEY_UP" ; digital, move up
          InputAnalogJoyDown = "KEY_DOWN" ; digital, move down
          InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis
          InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis
          InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON"
          InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON"
          InputAnalogJoyTrigger2 = "KEY_D,JOY_BUTTON2"
          InputAnalogJoyEvent2 = "NONE"

          ; Light guns (Lost World)
          InputGunLeft = "KEY_LEFT" ; digital, move gun left
          InputGunRight = "KEY_RIGHT" ; digital, move gun right
          InputGunUp = "KEY_UP" ; digital, move gun up
          InputGunDown = "KEY_DOWN" ; digital, move gun down
          InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
          InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
          InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
          InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen
          InputAutoTrigger = 0 ; automatic reload when off-screen
          InputGunLeft2 = "NONE"
          InputGunRight2 = "NONE"
          InputGunUp2 = "NONE"
          InputGunDown2 = "NONE"
          InputGunX2 = "JOY2_XAXIS"
          InputGunY2 = "JOY2_YAXIS"
          InputTrigger2 = "JOY2_BUTTON1"
          InputOffscreen2 = "JOY2_BUTTON2"
          InputAutoTrigger2 = 0

          ; Analog guns (Ocean Hunter, LA Machineguns)
          InputAnalogGunLeft = "KEY_LEFT" ; digital, move gun left
          InputAnalogGunRight = "KEY_RIGHT" ; digital, move gun right
          InputAnalogGunUp = "KEY_UP" ; digital, move gun up
          InputAnalogGunDown = "KEY_DOWN" ; digital, move gun down
          InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis
          InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis
          InputAnalogTriggerLeft = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON"
          InputAnalogTriggerRight = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON"
          InputAnalogGunLeft2 = "NONE"
          InputAnalogGunRight2 = "NONE"
          InputAnalogGunUp2 = "NONE"
          InputAnalogGunDown2 = "NONE"
          InputAnalogGunX2 = "NONE"
          InputAnalogGunY2 = "NONE"
          InputAnalogTriggerLeft2 = "NONE"
          InputAnalogTriggerRight2 = "NONE"

          ; Ski Champ controls
          InputSkiLeft = "KEY_LEFT"
          InputSkiRight = "KEY_RIGHT"
          InputSkiUp = "KEY_UP"
          InputSkiDown = "KEY_DOWN"
          InputSkiX = "JOY1_XAXIS"
          InputSkiY = "JOY1_YAXIS"
          InputSkiPollLeft = "KEY_A,JOY1_BUTTON1"
          InputSkiPollRight = "KEY_S,JOY1_BUTTON2"
          InputSkiSelect1 = "KEY_Q,JOY1_BUTTON3"
          InputSkiSelect2 = "KEY_W,JOY1_BUTTON4"
          InputSkiSelect3 = "KEY_E,JOY1_BUTTON5"

          ; Magical Truck Adventure controls
          InputMagicalLeverUp1 = "KEY_UP"
          InputMagicalLeverDown1 = "KEY_DOWN"
          InputMagicalLeverUp2 = "NONE"
          InputMagicalLeverDown2 = "NONE"
          InputMagicalLever1 = "JOY1_YAXIS"
          InputMagicalLever2 = "JOY2_YAXIS"
          InputMagicalPedal1 = "KEY_A,JOY1_BUTTON1"
          InputMagicalPedal2 = "KEY_S,JOY2_BUTTON1"

          ; Sega Bass Fishing / Get Bass controls
          InputFishingRodLeft = "KEY_LEFT"
          InputFishingRodRight = "KEY_RIGHT"
          InputFishingRodUp = "KEY_UP"
          InputFishingRodDown = "KEY_DOWN"
          InputFishingStickLeft = "KEY_A"
          InputFishingStickRight = "KEY_D"
          InputFishingStickUp = "KEY_W"
          InputFishingStickDown = "KEY_S"
          InputFishingRodX = "JOY1_XAXIS"
          InputFishingRodY = "JOY1_YAXIS"
          InputFishingStickX = "JOY1_RXAXIS"
          InputFishingStickY = "JOY1_RYAXIS"
          InputFishingReel = "KEY_SPACE,JOY1_ZAXIS_POS"
          InputFishingCast = "KEY_Z,JOY1_BUTTON1"
          InputFishingSelect = "KEY_X,JOY1_BUTTON2"
          InputFishingTension = "KEY_T,JOY1_ZAXIS_NEG"
          ;Our pi-specific non input settings...
          EmulateDSB = 0
          MusicVolume = 60
          SoundVolume = 60
          Stretch=1
          VSync=0
          Throttle=0
          ;GameXMLFile= Config/Games.xml
          New3DEngine=0
          ;daytona 2 power edition
          [ dayto2pe ]
          PowerPCFrequency = 90
          EmulateDSB = 1
          ;daytona 2: battle to the edge
          [ daytona2 ]
          PowerPCFrequency = 90
          EmulateDSB = 1
          ;Dirt Devils (Export, Revision A)
          [ dirtdvls ]
          PowerPCFrequency = 60
          ;Dirt Devils (Australia, Revision A)
          [ dirtdvlsa ]
          PowerPCFrequency = 60
          ;Dirt Devils (German)
          [ dirtdvlsg ]
          PowerPCFrequency = 60
          ;Dirt Devils (Japan, Revision A)
          [ dirtdvlsj ]
          PowerPCFrequency = 60
          ;Emergency Call Ambulance (Export) - NOT WORKING PI
          [ eca ]
          ;Emergency Call Ambulance (Japan) - NOIT WORKING PI
          [ ecaj ]
          ;Emergency Call Ambulance (US location test?) - NOT WORKING PI
          [ ecap ]
          ;Emergency Call Ambulance (USA) - NOT WORKING PI
          [ ecau ]
          ;Fighting Vipers 2 (Japan, Revision A)
          [ fvipers2 ]

          PowerPCFrequency = 55
          ;Fighting Vipers 2 (?)
          [ fvipers2o ]
          PowerPCFrequency = 48
          ;Get Bass (?)
          [ getbass ]
          PowerPCFrequency = 30
          ;Harley-Davidson and L.A. Riders (Revision B) - pi too slow
          [ harley ]
          PowerPCFrequency = 166
          ;Harley-Davidson and L.A. Riders (Revision A) - pi too slow
          [ harleya ]
          PowerPCFrequency = 166
          ;L.A. Machineguns: Rage of the Machines (Japan)
          [ lamachin ]
          PowerPCFrequency = 40
          EmulateDSB = 1
          ;Le Mans 24 (Revision B)
          [ lemans24 ]
          ;The Lost World (Japan, Revision A)
          [ lostwsga ];The Lost World (Original Revision)
          PowerPCFrequency = 30
          [ lostwsgo ]
          PowerPCFrequency = 30
          ;Magical Truck Adventure (Japan)
          [ magtruck ]
          ;The Ocean Hunter - Default works fine on pi
          [ oceanhun ]
          ;Scud Race (Australia, Twin)
          [ scud ]
          PowerPCFrequency = 35
          MusicVolume = 200
          EmulateDSB = 10
          ;Scud Race (Export, Twin)
          [ scuda ]
          PowerPCFrequency = 35
          MusicVolume = 200
          EmulateDSB = 1
          ;Scud Race (Japan, Deluxe)
          [ scudj ]
          PowerPCFrequency = 35
          MusicVolume = 200
          EmulateDSB = 1
          ;Scud Race Plus (Revision A)
          [ scudplus ]
          PowerPCFrequency = 35
          MusicVolume = 200
          EmulateDSB = 1
          ;Scud Race Plus (?)
          [ scudplusa ]
          PowerPCFrequency = 35
          MusicVolume = 200
          EmulateDSB = 1
          ;Ski Champ (Japan)
          [ skichamp ]
          ;PowerPCFrequency = 43
          PowerPCFrequency = 60
          InitStateFile = Saves/skichamp.st

          ;Spikeout Final Edition (?) - too slow on pi
          [ spikeofe ]
          PowerPCFrequency = 100
          EmulateDSB = 1
          ;Spikeout (Revision C)
          [ spikeout ]
          ;PowerPCFrequency = 35
          PowerPCFrequency = 55
          EmulateDSB = 1
          ;Sega Rally 2 (?)
          [ srally2 ]
          EmulateDSB = 1
          PowerPCFrequency = 60
          InitStateFile = Saves/srally2.st
          ;Sega Rally 2 (Prototype)
          [ srally2p ]
          PowerPCFrequency = 48
          EmulateDSB = 1
          ;Sega Rally 2 (Prototype Version A)
          [ srally2pa ]
          PowerPCFrequency = 48
          EmulateDSB = 1
          ;Sega Rally 2 (Deluxe)
          [ srally2x ] ; Playable on pi but more slower down than srally2
          EmulateDSB = 1
          ;Star Wars Trilogy Arcade (Revision A) - not working pi
          [ swtrilgy ]
          PowerPCFrequency = 110
          EmulateDSB = 1
          ;Star Wars Trilogy Arcade (?)
          [ swtrilgya ]
          PowerPCFrequency = 110
          EmulateDSB = 1
          ;Star Wars Trilogy Arcade (?)
          [ swtrilgyp ]
          PowerPCFrequency = 110
          EmulateDSB = 1
          ;Virtua Fighter 3 (Revision D)
          [ vf3 ]
          PowerPCFrequency = 40
          ;Virtua Fighter 3 (Revision A)
          [ vf3a ]
          PowerPCFrequency = 40
          ;Virtua Fighter 3 (Revision C)
          [ vf3c ]
          PowerPCFrequency = 40
          ;Virtua Fighter 3 Team Battle (?)
          [ vf3tb ]
          PowerPCFrequency = 40
          ;Virtual On 2: Oratorio Tangram (Revision B)
          [ von2 ]
          PowerPCFrequency = 30
          ;Virtual On 2: Oratorio Tangram (Ver 5.4g)
          [ von254g ]
          PowerPCFrequency = 30
          ;Virtual On 2: Oratorio Tangram (Revision A)
          [ von2a ]
          PowerPCFrequency = 30
          ;Virtual On 2: Oratorio Tangram (?)
          [ von2o ]
          PowerPCFrequency = 35
          ;Virtua Striker 2 (Step 2.0) - no special settings
          [ vs2 ]
          ;Virtua Striker 2 (Step 1.5) - no special settings
          [ vs215 ]
          ;Virtua Striker 2 (Step 1.5, older) - no special settings
          [ vs215o ]
          ;Virtua Striker 2 '98 (Step 2.0) - no special settings
          [ vs298 ]
          ;Virtua Striker 2 '98 (Step 1.5) - no special settings
          [ vs29815 ]
          ;Virtua Striker 2 '99 (?)
          [ vs299 ]
          ;Virtua Striker 2 '99 (Step 1.5)
          [ vs29915 ]
          ;Virtua Striker 2 '99 (Revision A)
          [ vs299a ]
          ;Virtua Striker 2 '99 (Revision B)
          [ vs299b ]
          ;Virtua Striker 2 '99.1 (Revision B)
          [ vs2v991 ]

          M 1 Reply Last reply Reply Quote 0
          • M
            mechafatnick @phialek
            last edited by

            @phialek Hmm that's all as it should be:
            New3DEngine=0

            I don't suppose you remember installing anything that would intefere with the standard X Server?

            P 1 Reply Last reply Reply Quote 0
            • P
              phialek @mechafatnick
              last edited by phialek

              @mechafatnick

              I don't know what a standard x server is. :))

              modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
              xrandr: Failed to get size of gamma for output default
              xrandr: cannot find mode 800x600

              I really think the problem is in those lines

              FollyF 1 Reply Last reply Reply Quote 0
              • FollyF
                Folly @phialek
                last edited by Folly

                @phialek

                Can you do commands in the terminal ?
                Can you post the output of "xrandr" ?
                Perhaps there is a lead, in there.
                Just type "xrandr" like this :

                pi@raspberrypi:~ $ xrandr
                Screen 0: minimum 320 x 200, current 1600 x 900, maximum 7680 x 7680
                HDMI-1 connected primary 1600x900+0+0 (normal left inverted right x axis y axis) 440mm x 250mm
                   1600x900      60.00*+
                   1920x1080     60.00    59.94  
                   1440x900      59.90  
                   1280x800      59.91  
                   1152x864      75.00  
                   1280x720      60.00    59.94  
                   1024x768      75.03    60.00  
                   832x624       74.55  
                   800x600       75.00    60.32    56.25  
                   720x480       60.00    59.94  
                   640x480       75.00    60.00    59.94  
                   720x400       70.08
                
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                • P
                  phialek @Folly
                  last edited by

                  @folly

                  The outcome is quite funny:

                  Can't open display

                  That's all what the terminal is giving me back.

                  FollyF 1 Reply Last reply Reply Quote 0
                  • FollyF
                    Folly @phialek
                    last edited by Folly

                    @phialek

                    Oh yea sorry, I forgot, you can't run xrandr without X-windows/xinit.
                    As you do not have a desktop environment.
                    So in this state, this output is ok.

                    We have to do it a bit different.
                    Can you add a line in /opt/retropie/configs/supermodel/emulators.cfg :

                    xrandr = "XINIT:xrandr"
                    

                    And when you boot a rom select this line at launch.

                    Now the output of xrandr will show in :
                    /dev/shm/runcommand.log

                    P 1 Reply Last reply Reply Quote 0
                    • P
                      phialek @Folly
                      last edited by

                      @folly

                      ok

                      this is the outcome:

                      Parameters:
                      Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keeptty

                      X.Org X Server 1.20.4
                      X Protocol Version 11, Revision 0
                      Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
                      Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
                      Kernel command line: coherent_pool=1M 8250.nr_uarts=0 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1920x1080M@60 smsc95xx.macaddr=E4:5F:01:37:FC:DD vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=2aba0d10-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
                      Build Date: 19 April 2021 03:23:36PM
                      xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
                      Current version of pixman: 0.36.0
                      Before reporting problems, check http://wiki.x.org
                      to make sure that you have the latest version.
                      Markers: (--) probed, (**) from config file, (==) default setting,
                      (++) from command line, (!!) notice, (II) informational,
                      (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
                      (==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Aug 11 19:34:27 2021
                      (==) Using system config directory "/usr/share/X11/xorg.conf.d"
                      modprobe: FATAL: Module g2d_23 not found in directory /lib/modules/5.10.52-v7l+
                      xrandr: Failed to get size of gamma for output default
                      xrandr: cannot find mode 640x480
                      Set mode 640x480@60Hz on default

                      Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 xrandr

                      xrandr: Failed to get size of gamma for output default
                      Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
                      default connected 1920x1080+0+0 0mm x 0mm
                      1920x1080 0.00*
                      xinit: connection to X server lost

                      waiting for X server to shut down (II) Server terminated successfully (0). Closing log file.

                      FollyF 1 Reply Last reply Reply Quote 0
                      • FollyF
                        Folly @phialek
                        last edited by

                        @phialek

                        Thanks.

                        There are a few things I see.
                        xrandr only sees 1 resolution.
                        And I don't have this :
                        SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37

                        Well, I have to think about that.
                        Not really sure where to look.
                        I think I will hook up a TV and see what my output is.

                        I will look at it tomorrow again and it can take a while before I respond to it.

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                        • P
                          phialek @Folly
                          last edited by

                          @folly
                          im really thankful!

                          1 Reply Last reply Reply Quote 0
                          • mituM
                            mitu Global Moderator
                            last edited by

                            @phialek said in Sega model 3 #segamodel3:

                            xrandr: Failed to get size of gamma for output default
                            Screen 0: minimum 1920 x 1080, current 1920 x 1080, maximum 1920 x 1080
                            default connected 1920x1080+0+0 0mm x 0mm
                            1920x1080 0.00*

                            This may happen because you modified config.txt and instructed the bootloader to ignore the display's EDID. Did you edit the config.txt file ? Then post the contents here - surrounded by code tags (```).

                            P 1 Reply Last reply Reply Quote 0
                            • P
                              phialek @mitu
                              last edited by mitu

                              @mitu

                              thanks for your help. ive defiantly altered the config file because of overclocking, which runs stable. ive also tested supermodel without oc whivh was even slower. here is the config:

                              # For more options and information see
                              # http://rpf.io/configtxt
                              # Some settings may impact device functionality. See link above for details
                              
                              # uncomment if you get no picture on HDMI for a default "safe" mode
                              #hdmi_safe=1
                              
                              # uncomment this if your display has a black border of unused pixels visible
                              # and your display can output without overscan
                              disable_overscan=1
                              
                              # uncomment the following to adjust overscan. Use positive numbers if console
                              # goes off screen, and negative if there is too much border
                              #overscan_left=16
                              #overscan_right=16
                              #overscan_top=16
                              #overscan_bottom=16
                              
                              # uncomment to force a console size. By default it will be display's size minus
                              # overscan.
                              #framebuffer_width=1280
                              #framebuffer_height=720
                              
                              # uncomment if hdmi display is not detected and composite is being output
                              hdmi_force_hotplug=1
                              
                              # uncomment to force a specific HDMI mode (this will force VGA)
                              hdmi_group=2
                              hdmi_mode=82
                              
                              hdmi_ignore_edid_audio=1
                              # uncomment to force a HDMI mode rather than DVI. This can make audio work in
                              # DMT (computer monitor) modes
                              #hdmi_drive=2
                              
                              # uncomment to increase signal to HDMI, if you have interference, blanking, or
                              # no display
                              #config_hdmi_boost=4
                              
                              # uncomment for composite PAL
                              #sdtv_mode=2
                              
                              #uncomment to overclock the arm. 700 MHz is the default.
                              #arm_freq=800
                              over_voltage=8
                              arm_freq=2147
                              gpu_freq=750
                              
                              # Uncomment some or all of these to enable the optional hardware interfaces
                              #dtparam=i2c_arm=on
                              #dtparam=i2s=on
                              #dtparam=spi=on
                              
                              # Uncomment this to enable infrared communication.
                              #dtoverlay=gpio-ir,gpio_pin=17
                              #dtoverlay=gpio-ir-tx,gpio_pin=18
                              
                              # Additional overlays and parameters are documented /boot/overlays/README
                              
                              # Enable audio (loads snd_bcm2835)
                              dtparam=audio=on
                              
                              [pi4]
                              # Enable DRM VC4 V3D driver on top of the dispmanx display stack
                              dtoverlay=vc4-fkms-v3d
                              max_framebuffers=2
                              
                              [all]
                              #dtoverlay=vc4-fkms-v3d
                              #overscan_scale=1
                              gpu_mem=64
                              
                              mituM 1 Reply Last reply Reply Quote 0
                              • mituM
                                mitu Global Moderator @phialek
                                last edited by

                                @phialek Any reason you've added the hdmi_group/mode options ? Comment them, along with the hdmi_force_audio_edid=1 and try again. If you have a Pi4, the gpu_mem is also redundant and it's not needed (default is 76M).

                                P 1 Reply Last reply Reply Quote 1
                                • P
                                  phialek @mitu
                                  last edited by phialek

                                  @mitu

                                  I think i was trying to rotate the screen in moonlight, but i don't remember that really.

                                  Can i just delete the hdmi group and hdmi mode comments there?

                                  FollyF 1 Reply Last reply Reply Quote 0
                                  • FollyF
                                    Folly @phialek
                                    last edited by Folly

                                    @phialek

                                    Good call of @mitu.
                                    Actually I was thinking a bit in the same area, yesterday.

                                    I would not delete the lines just comment them with # .
                                    Your pi should boot if you comment those lines, just like this :

                                    # uncomment if hdmi display is not detected and composite is being output
                                    #hdmi_force_hotplug=1
                                    
                                    # uncomment to force a specific HDMI mode (this will force VGA)
                                    #hdmi_group=2
                                    #hdmi_mode=82
                                    
                                    #hdmi_ignore_edid_audio=1
                                    

                                    Be aware that you always turn on your TV or monitor before turning on the pi.
                                    Not the other way around, as the pi might not recognize the TV or monitor.

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                                      phialek @Folly
                                      last edited by

                                      @folly

                                      That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)

                                      FollyF 1 Reply Last reply Reply Quote 0
                                      • FollyF
                                        Folly @phialek
                                        last edited by Folly

                                        @phialek said in Sega model 3 #segamodel3:

                                        @folly

                                        That is a small problem. I have a cabinet and everything will is powered on at the sane time. I will try it out anyway :)

                                        Powering the tv and pi at the same time will often give the same problem, not recognizing the TV or monitor properly.

                                        Curious if it will improve after all recommendations.

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                                          phialek @Folly
                                          last edited by

                                          @folly

                                          unfortunatly that didnt help at all....

                                          the log changed though, no more errors. but performance is as slow as before.

                                          supermodel
                                          Supermodel-mechafatnick-496x384
                                          /home/pi/RetroPie/roms/supermodel/daytona2.zip
                                          SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 pushd /opt/retropie/emulators/supermodel-mechafatnick; SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=37 ./supermodel -res=496,384 "/home/pi/RetroPie/roms/supermodel/daytona2.zip"

                                          FollyF 1 Reply Last reply Reply Quote 0
                                          • FollyF
                                            Folly @phialek
                                            last edited by

                                            @phialek

                                            Sad to hear it isn't improved.

                                            P 1 Reply Last reply Reply Quote 0
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