Low framerate on main EmulationStation menu - Pi 4
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@stoo @Darksavior what is your result if you pass the cmd line option
emulationstation --vsync 1
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@bluestang No change. fkms or kms.
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@bluestang yeah, seems exactly the same
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@stoo @Darksavior Can you confirm that you can get the 30 fps framerate drop immediately if you invoke the screensaver for 5 secs and then exit to go back to the main menu?
Also, I enabled the Enhanced option of the Power Saver Mode in Other Settings and although I still get the fps drop, ES will go back to 60 fps without having to go into RA separately.
This is a weird bug for sure - @BuZz
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It's primarily a driver/firmware issue or maybe an overlapping issue with SDL2 as the sdl2 Kms driver has some issues. I thought I got some improvements disabling the WSOD / dynamic gpu texture loading code (which does have one bug, in that 0 should be unlimited but isn't). But I'm actually looking into that currently as well as SDL2 due to upstream changes.
Our sdl2 includes the old driver, but isn't used for ES on the rpi4. As GL contexts don't work on the RPI4 on dispmanx, there wouldn't have been any display at all. They co-exist together in our SDL though.
Primarily for rpi3 etc. Our sdl2 will work in both old videocore via dispmanx or via kms on a rpi3.
Newest Mesa doesn't fix the slowdown btw. Before people said switching to the Kms driver sorted it. I can't remember but I'll retest.
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First off I'm sorry for bombarding your PRs with my nonsense. RA made it possible to use the developmental Vulkan driver post v1.8.8 and I was excited to try it out. Just in what I've been able to mess around with, it seems to provide a few improvements.
@BuZz said in Low framerate on main EmulationStation menu - Pi 4:
It's primarily a driver/firmware issue or maybe an overlapping issue with SDL2 as the sdl2 Kms driver has some issues. I thought I got some improvements disabling the WSOD / dynamic gpu texture loading code (which does have one bug, in that 0 should be unlimited but isn't). But I'm actually looking into that currently as well as SDL2 due to upstream changes.
Lowering the resolution to 720p does not exhibit the framerate drop but that is not the ideal solution. Would compiling the latest release of SDL2 with the neon optimizations help?
Our sdl2 includes the old driver, but isn't used for ES on the rpi4. As GL contexts don't work on the RPI4 on dispmanx, there wouldn't have been any display at all. They co-exist together in our SDL though.
Primarily for rpi3 etc. Our sdl2 will work in both old videocore via dispmanx or via kms on a rpi3.
Although the Pi 3 and Pi 4 share the same driver names, which probably leads to more confusion for everyone, they do not follow the same rules when it comes to 3D and video composition.
Newest Mesa doesn't fix the slowdown btw. Before people said switching to the Kms driver sorted it. I can't remember but I'll retest.
I can confirm that when KMS was first exposed in the 5.4 kernel it did fix the issue but that was many moons ago. An update at some point led to the regression, but that may have just been luck as the KMS driver was missing functionality and still does.
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@bluestang said in Low framerate on main EmulationStation menu - Pi 4:
I can confirm that when KMS was first exposed in the 5.4 kernel it did fix the issue but that was many moons ago. An update at some point led to the regression, but that may have just been luck as the KMS driver was missing functionality and still does.
I have had the same experience.
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I couldn’t find this issue at first but I did remember reading at some point. Seems relevant to the issues described in this thread.
https://github.com/raspberrypi/firmware/issues/1154#issuecomment-544428380
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I am glad there is interest in this, thanks for the updates !
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Can anyone with a Pi 3 assist with some info?
With EmulationStation running, can you open an SSH session and run the following cmds and post the results?
cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
vcgencmd measure_clock v3d
vcgencmd dispmanx_list
tvservice -s
Appreciate the help.
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@bluestang said in Low framerate on main EmulationStation menu - Pi 4:
cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
output:ondemand ondemand ondemand ondemand
vcgencmd measure_clock v3d
output:frequency(43)=300000000
vcgencmd dispmanx_list
output:display:2 format:RGB565 transform:0 layer:-127 1920x1080 src:0,0,1920,1080 dst:0,0,1920,1080 cost:889 lbm:0 display:2 format:RGBA32 transform:20000 layer:0 1920x1080 src:0,0,1920,1080 dst:0,0,1920,1080 cost:1156 lbm:0 display:2 format:UNKNOWN transform:20000 layer:10000 0x0 src:0,0,1920,1080 dst:0,0,1920,1080 cost:0 lbm:0 display:2 format:UNKNOWN transform:20000 layer:10000 0x0 src:0,0,1920,1080 dst:0,0,1920,1080 cost:0 lbm:0 display:2 format:UNKNOWN transform:20000 layer:10000 0x0 src:0,0,1920,1080 dst:0,0,1920,1080 cost:0 lbm:0
tvservice -s
output:state 0xa [HDMI CEA (16) RGB lim 16:9], 1920x1080 @ 60.00Hz, progressive
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cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
ondemand ondemand ondemand ondemand
vcgencmd measure_clock v3d
frequency(43)=250000000
vcgencmd dispmanx_list
display:2 format:XRGB8888 transform:0 layer:-127 src:0,0,1920,1080 dst:0,0,1920,1080 cost:1156 lbm:0 display:2 format:UNKNOWN transform:20000 layer:10000 src:0,0,1920,1080 dst:0,0,1920,1080 cost:0 lbm:0 display:2 format:RGBA32 transform:20000 layer:10000 src:0,0,1920,1080 dst:0,0,1920,1080 cost:1156 lbm:0
tvservice -s
state 0x12000a [HDMI CEA (16) RGB lim 16:9], 1920x1080 @ 60.00Hz, progressive
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Well looks like the 30 FPS issue for Pi 4s is related to the clock speed of
v3d
aka the GPU. The framerate drop is easily reproducible on the larger theme sets. (i.e. Cosmic Rise)During video playback, a stock Pi 4's GPU clock speed will scale to 500 Mhz. On my Pi 4, I have a custom splash screen that plays prior to loading the ES main menu. During that video playback, the frequency reported is 500 Mhz. The GPU can technically be clocked higher with specific command line overclocks but for clarity lets eliminate overclocked use cases.
Whatever is telling the scaling governor to downclock the GPU is the cause of the 30 fps issue for Pi 4s. If I go to one of my collection menus where I also have video snaps played back, the GPU will scale its frequency to 500 Mhz, and I do not ever see the 30 FPS issue within those menus. It is only in the Main Menu in my case and I can induce the fps drop by invoking the screensaver where the GPU begins to downclock down to 300 Mhz or lower.
This also makes perfect sense that the issue "goes away" if you play a game and come back to the menu...its safe to say that is because the GPU stays scaled to 500 Mhz until the scaling governor downclocks the GPU.
I put
v3d_freq_min=500
in/boot/config.txt
and that has solved the issue for me. My SoC temp stays around 43/44* C and I'm using the Canakit case with a fan.You could also change the
scaling_governor
toperformance
as well, but that will also keep the arm frequency to the max clock speed as well. -
@bluestang I'll check your fix out soon.
I have no idea about the Pi4 arch, but in my completely ignorant opinion, this sounds like a firmware problem.
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@stoo Yea this could be an issue with how the kernel handles the scaling_governor on the ondemand setting. In fairness though, this could be expected behavior on this setting but I just asked the question on the official forums in the 5.4 Kernel thread.
In RetroPie's use case, it would make sense to scale the GPU to its highest allowable setting but that might not be the desired effect for users outside of RetroPie.
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@bluestang How does it differ from the Pi3? How much does the Pi3 scale the GPU while ES is running?
The reason I ask is that while forcing the GPU to remain at 500MHz does indeed make ES much smoother on the Pi4, I can't help wondering whether we're just masking a deeper performance issue with ES...
...or a deeper performance issue somewhere else in the Pi4.
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@bluestang said in Low framerate on main EmulationStation menu - Pi 4:
In RetroPie's use case, it would make sense to scale the GPU to its highest allowable setting but that might not be the desired effect for users outside of RetroPie.
i don't agree. my retropie box spends 99% of it's uptime idling in ES, so I don't want it maxed out at CPU/GPU frequencies when it doesn't need them - that's just wasting power. for portable users on batteries, it's even more important.
if the issue is confirmed i guess it's a bug with the governor not correctly evaluating the GPU demand.
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@stoo said in Low framerate on main EmulationStation menu - Pi 4:
@bluestang How does it differ from the Pi3? How much does the Pi3 scale the GPU while ES is running?
The reason I ask is that while forcing the GPU to remain at 500MHz does indeed make ES much smoother on the Pi4, I can't help wondering whether we're just masking a deeper performance issue with ES.
Now you are talking about hardware differences between the Pi 3 and Pi 4. There are a lot of variables involved so it's hard to even begin to go down this road.
The Pi 4 is taking a more standard approach to Linux when it comes to software development. What worked on the Pi 0-3 may not work on the Pi 4.
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Also, the reason that this issue is so noticable on the Pi4 seems to be a difference in the way they handle framerate drops, compared to the Pi3.
On the Pi3 (at least, on my Pi3) if you open the "Start" menu in ES (the Main Menu with Scraper etc.), the framerate will drop to around 50fps. This menu seems to have a fairly heavy performance impact.
On the Pi4, opening this menu (and you may have to go into a System and look at a game list to make this happen) causes the framerate to drop to 30fps.
In other words:
Pi3, when losing v-sync, will drop to whatever framerate it can manage.
Pi4, when losing v-sync, will drop to half the refresh-rate.
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@dankcushions said in Low framerate on main EmulationStation menu - Pi 4:
@bluestang said in Low framerate on main EmulationStation menu - Pi 4:
In RetroPie's use case, it would make sense to scale the GPU to its highest allowable setting but that might not be the desired effect for users outside of RetroPie.
i don't agree. my retropie box spends 99% of it's uptime idling in ES, so I don't want it maxed out at CPU/GPU frequencies when it doesn't need them - that's just wasting power. for portable users on batteries, it's even more important.
if the issue is confirmed i guess it's a bug with the governor not correctly evaluating the GPU demand.
And this is the exact reason why I think the ondemand setting may be operating as advertised. No point in wasting cpu/gpu cycles for "low demand" apps.
Without any answers as to why this setting is causing this issue I can speculate all day long but no need to waste anyone's time with that.
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