(REQUEST) Add Daphne Singe emulator?
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@dirtbagxon Thank you for the answer, I did the upgrades as you told me, but I got the same error as before, so now I'm testing the SD and if everything is ok I reinstall Retropie "clean" and then I immediately install your package. I keep you updated.
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@dirtbagxon You were right, it was just a Retropie installation error. Now everything goes. To your scripts I just had to add this line:
cp ~/singe/pics/* ~/.daphne/pics/
because the system could not find this file: ConsoleFont.bmp (and probably the same error would have given it also for the other .bmp)
I changed your script (run.sh) to have the full screen on a Full HD (1920 x 1080) TV by changing the -x and -y parameters, because I noticed that the -fullscreen command is not recognized.
For Ninjia Hayate and Timetraveler I kept your parameters -x 800 and -y 600 because unfortunately they don't accept higher resolutions.
Now I want to try ActionMax.
Thanks for everything. I keep you updated.
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@shift said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon You were right, it was just a Retropie installation error. Now everything goes. To your scripts I just had to add this line:
cp ~/singe/pics/* ~/.daphne/pics/
I have altered the repo README to clarify the installation process, thank you.
I changed your script (run.sh) to have the full screen on a Full HD (1920 x 1080) TV by changing the -x and -y parameters, because I noticed that the -fullscreen command is not recognized.
The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
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The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
No error returns but the image remains 800x600 in the upper left corner. It is as if the -fullscreen parameter is not considered at all.
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@shift said in (REQUEST) Add Daphne Singe emulator?:
The -fullscreen option should work thus:
./run.sh -fullscreen timegal
Can you supply the error if this doesn't work ?
No error returns but the image remains 800x600 in the upper left corner. It is as if the -fullscreen parameter is not considered at all.
Interesting, I am unable to replicate this, effectively SDL ignoring:
sdl_flags |= SDL_FULLSCREEN;
Anyone else seen this issue?
Perhaps a Retropie frontend setting?
If you make these changes in run.sh
if [ "$1" = "-fullscreen" ]; then - FULLSCREEN="-fullscreen" + FULLSCREEN="-fullscreen_window" shift fi
Then run with the -fullscreen argument again?
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@dirtbagxon -fullscreen does nothing on retropie, maybe on X... you can set the resolution in command line with -x 1024 -y 768 (or whatever your screen dimensions are) to fill the screen.
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@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
If you make these changes in run.sh
if [ "$1" = "-fullscreen" ]; then - FULLSCREEN="-fullscreen" + FULLSCREEN="-fullscreen_window" shift fi
Then run with the -fullscreen argument again?
Yes! Now it works perfectly!
Another question ... Is it possible to use the analog stick of the joypad as if it were a mouse?
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@shift said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
If you make these changes in run.sh
Then run with the -fullscreen argument again?
Yes! Now it works perfectly!
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██████▀░░░░▀▀██████▀░░░The -fullscreen_window argument should also work on the Daphne repo, if anyone had similar issues there.
i.e. using SDL_NOFRAME instead of SDL_FULLSCREEN.
Another question ... Is it possible to use the analog stick of the joypad as if it were a mouse?
I recently merged a pull request from @grant2258 and @pjft regarding clearing down the default joystick config.
Perhaps they can offer some help on setup of joystick config.
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@dirtbagxon Thanks for tagging me here.
@shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.
Thanks for the information, as soon as I have some time I dedicate myself to it.
I only noticed now that you have created some fixes to run badlands and bega's battle with daphne, but I don't quite understand the changes I should make, I guess I should install Daphne from source, but before installing it I should modify some source. Have you already tried to see if it can also work on Raspberry? Thanks
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@shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.
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@pjft said in (REQUEST) Add Daphne Singe emulator?:
@shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.
Badlands, Bega's Battle, and Road Blaster work too!
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Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.
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@shift said in (REQUEST) Add Daphne Singe emulator?:
Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.
@shift - Take a look at the Game Types here:
http://www.daphne-emu.com/mediawiki/index.php/CmdLine
Retropie, seems to have a compatibility list here too:
https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md
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@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
@shift - Take a look at the Game Types here:
http://www.daphne-emu.com/mediawiki/index.php/CmdLine
Retropie, seems to have a compatibility list here too:
https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md
Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).
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@shift said in (REQUEST) Add Daphne Singe emulator?:
@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
@shift - Take a look at the Game Types here:
http://www.daphne-emu.com/mediawiki/index.php/CmdLine
Retropie, seems to have a compatibility list here too:
https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md
Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).
If you want every game listed with a ROM entry in the codebase, then I would do: git grep m_shortgamename
git grep m_shortgamename src/game/astron.cpp: m_shortgamename = "astronp"; src/game/astron.cpp: m_shortgamename = "blazer"; src/game/astron.cpp: m_shortgamename = "galaxyp"; src/game/astron.cpp: m_shortgamename = "astron"; src/game/astron.cpp: m_shortgamename = "galaxy"; src/game/astron.cpp: m_shortgamename = "cobraab"; src/game/badlands.cpp: m_shortgamename = "badlands"; src/game/badlands.cpp: m_shortgamename = "badlandp"; src/game/bega.cpp: m_shortgamename = "bega"; src/game/bega.cpp: m_shortgamename = "begar1"; src/game/bega.cpp: m_shortgamename = "cobra"; src/game/bega.cpp: m_shortgamename = "roadblaster"; src/game/cliff.cpp: m_shortgamename = "cliff"; src/game/cliff.cpp: m_shortgamename = "gtg"; src/game/cliff.cpp: m_shortgamename = "cliffalt"; src/game/cliff.cpp: m_shortgamename = "cliffalt2"; src/game/cobraconv.cpp: m_shortgamename = "cobraconv"; src/game/esh.cpp: m_shortgamename = "esh"; src/game/esh.cpp: m_shortgamename = "eshalt"; src/game/esh.cpp: m_shortgamename = "eshalt2"; src/game/esh.cpp: m_shortgamename = "eshalt"; src/game/esh.cpp: m_shortgamename = "eshalt2"; src/game/ffr.cpp: m_shortgamename = "ffr"; src/game/firefox.cpp: m_shortgamename = "firefox"; src/game/firefox.cpp: m_shortgamename = "firefoxa"; src/game/gpworld.cpp: m_shortgamename = "gpworld"; src/game/interstellar.cpp: m_shortgamename = "interstellar"; src/game/lair.cpp: m_shortgamename = "lair"; src/game/lair.cpp: m_shortgamename = "lair_f"; src/game/lair.cpp: m_shortgamename = "lair_e"; src/game/lair.cpp: m_shortgamename = "dle11"; src/game/lair.cpp: m_shortgamename = "dle21"; src/game/lair.cpp: m_shortgamename = "dle20"; src/game/lair.cpp: m_shortgamename = "ace"; src/game/lair.cpp: m_shortgamename = "ace_a2"; src/game/lair.cpp: m_shortgamename = "ace_a"; src/game/lair.cpp: m_shortgamename = "sae"; src/game/lair.cpp: m_shortgamename = "lair_a"; src/game/lair.cpp: m_shortgamename = "lair_b"; src/game/lair.cpp: m_shortgamename = "lair_c"; src/game/lair.cpp: m_shortgamename = "lair_d"; src/game/lair.cpp: m_shortgamename = "lair_n1"; src/game/lair.cpp: m_shortgamename = "lair_x"; src/game/lair2.cpp: m_shortgamename = "lair2"; src/game/lair2.cpp: m_shortgamename = "ace91"; src/game/lair2.cpp: m_shortgamename = "ace91_euro"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_315"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_211"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_300"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_314"; src/game/lair2.cpp:// m_nvram_filename = m_shortgamename = "lair2_317"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_318"; src/game/lair2.cpp: m_shortgamename = "lair2"; // default version, so it gets the default name src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_316_euro"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_319_euro"; src/game/lair2.cpp: m_nvram_filename = m_shortgamename = "lair2_319_span"; src/game/laireuro.cpp: m_shortgamename = "laireuro"; src/game/laireuro.cpp: m_shortgamename = "aceeuro"; src/game/laireuro.cpp: m_shortgamename = "lair_ita"; src/game/laireuro.cpp: m_shortgamename = "lair_d2"; src/game/lgp.cpp: m_shortgamename = "lgp"; src/game/mach3.cpp: m_shortgamename = "mach3"; src/game/mach3.cpp: m_shortgamename = "uvt"; src/game/mach3.cpp: m_shortgamename = "cobram3"; src/game/starrider.cpp: m_shortgamename = "starrider"; src/game/superd.cpp: m_shortgamename = "sdq"; src/game/superd.cpp: m_shortgamename = "sdqshort"; src/game/superd.cpp: m_shortgamename = "sdqshortalt"; src/game/thayers.cpp: m_shortgamename = "tq"; src/game/thayers.cpp: m_shortgamename = "tq_alt"; src/game/thayers.cpp: m_shortgamename = "tq_swear"; src/game/timetrav.cpp: m_shortgamename = "timetrav";
But I know for a fact that quite a few aren't in a working state.
http://www.dragons-lair-project.com/tech/
Feel free to create a list, no one is actively working on this any more ;)
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@dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:
But I know for a fact that quite a few aren't in a working state.
http://www.dragons-lair-project.com/tech/
Feel free to create a list, no one is actively working on this any more ;)Thanks! This is the list I was looking for.
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I was finally able to run singe2 on my 4GB raspberry pi 4, but among the singe 2 games I have tried there is not one that is minimally playable, everything is slow. Has anyone tried singe2 maybe on an 8GB pi4 and it works better? Are there any special settings to minimize the resources required to run discreetly?
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@shift Actually I have, and an 8GB will do nothing about it. It's because the videos included in most games are 1080p, and the rendering is not hardware accelerated. I believe you can play the ActionMax games/older games, as their native resolution is 480p there, but I can't say for sure.
Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.
You might then need to resize the files in the Overlay on some of the games if they render too big for your liking, but that's a second step. I think I only resized them for Cliff Hanger, as I can live with the "level selection screen" not being quite aligned in the other games.
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