Anyone getting the Sinden light gun?
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@adambegood https://docs.libretro.com/library/mame_2003/ granted this is 2003 so options might be different but apparently light guns can be supported using some of the option functions?
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@retropieuser555 said in Anyone getting the Sinden light gun?:
@adambegood https://docs.libretro.com/library/mame_2003/ granted this is 2003 so options might be different but apparently light guns can be supported using some of the option functions?
Cheers! I'll have a look at that. I did see lightgun options in the Tab menu on MAME2016 but my gun wasn't responding when I tried to map it.
I've almost got PCSX Rearmed to work. I find on Time Crisis when I press the cover button, the character doesn't stay out of cover so it is impossible to get a shot off. Not sure how to remedy that.
It's fun to be tinkering with the Pi again anyway.
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@adambegood haha do you think anyone sells a USB pedal for time crisis? Maybe one from a racing wheel add on. That would be suitably awesome and unnecessary at the same time ha!
But yeah afraid I don't have a lightgun, been eyeing up a sinden for a long time but I'm not sure how much use I'd get out of it beyond the first few minutes of novelty. Would love to know how you get on with redream btw as that plays Virtua cop I think
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@retropieuser555 Yeah, that is on my list of to dos. I'm just trying out NES at the mo, I've got it calibrated nicely. All the games are so hard though, apart from Duck Hunt!
Foot pedal would be nice!
Edit: I don't think Redream is a goer, getting the border to work is the first thing I need to do, and without the Retroarch menu it is tricky. I've got Flycast working though - Confidential Mission and House of the Dead!
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@g30ff Have you got any quick tips for getting the Sinden working in MAME2016? Was it mainly done through the Tab menu?
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@adambegood lr-mame2016 does not expose any of its controls through Retroarch, they all have to be done through the tab menu. It should work natively, that's how I did it. Configure the light gun X and Y axis through the tab menu. The trigger should work automatically if I recall, though it was a while ago when I set it up.
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@g30ff Cheers! I'll give it a go.
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@g30ff said in Anyone getting the Sinden light gun?:
@adambegood lr-mame2016 does not expose any of its controls through Retroarch, they all have to be done through the tab menu. It should work natively, that's how I did it. Configure the light gun X and Y axis through the tab menu. The trigger should work automatically if I recall, though it was a while ago when I set it up.
Hi @G30FF, feel free to ignore this and I'll have a go on the Discord. I know you're not my Pi helpdesk here...
But in case you do remember, I don't understand how you map the axis. There is an entry in the MAME menu for them, but how do you let MAME know that the gun movement is what it has to look for?
I can't choose Axis Y to map and then wave the gun about, that doesn't work. I can't scroll left and right and pick from options. I just don't understand.
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@adambegood Select the map option, and then hold the lightgun and move it in the direction of the axis. So when trying to map the X axis, hold the gun straight forward, select the map axis option, and then move the gun left and/or right smoothly. Same for the Y axis, just moving up and/or down. Make sure the lightgun is enabled before you open the core, of course. When mapping any buttons in the MAME tab menu you have to select the button to map, and then press the button you want to map to.
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@g30ff Hmmm okay, that makes sense. Maybe MAME isn't seeing the Gun for some reason as I did try this. Let me try some more.
Thank you!
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@adambegood Check the core options menu in Retroarch to make sure that the cursor is enabled and set to mouse. I think the Sinden lightgun uses a mouse as the cursor.
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@g30ff Interesting, that sounds like a possible solution. I'll give it a go!
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@g30ff said in Anyone getting the Sinden light gun?:
@adambegood Check the core options menu in Retroarch to make sure that the cursor is enabled and set to mouse. I think the Sinden lightgun uses a mouse as the cursor.
Hi again,
Did you find that you had to do some kind of calibration to get MAME working? I've found NES, SNES, Dreamcast and PS1 are all happy enough and seem calibrated without any bother but my lr-mame2016 cursor is nowhere near to being anywhere particularly useful.
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@adambegood I have to eat crow, I can't get the light gun to work in lr-mame2016 now. I don't know if it was a driver update or what, it just will not run. I admit I haven't used mine in several months, and I've done multiple full updates of my Pi since then.
I suggest if you really want help, to go to the Discord.
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@g30ff No worries! I'll tinker for a bit longer. I can get the cursor to move in response to my gun, it just isn't calibrated well.
I've got lots of games to try in the systems I have anyway. Thanks for all your help up to this point.
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@adambegood For me it seems to be broken in all of my emulators. I can pull the trigger, and the test application works, but I can't get the cursor to work in any games.
If your problem is your calibration is off, you can adjust it for each player, by editing
LightgunMono.exe.config
:<add key="CalibrateX" value="" /> <add key="CalibrateY" value=””/>
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@g30ff What a nightmare! Hope you sort it out quickly, I wonder what has happened there?
I have been modifying that config file, but I am not sure that is the issue here as it does work for the other cores. I don't want to be amending the values now that it works.
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Has anyone got Resident Evil: Survivor on PSX to work? The calibration screen says to hold A+B alongside Trigger to confirm calibration, but that doesn't seem to work.
I wonder if the Sinden buttons behave differently to the GunCon buttons, and that is the issue here. Or maybe I am just being daft in some way. I can't get past the calibration screen.
Edit: This was on the Japanese version, as I couldn't get the European version to work. After checking Runcommand and some Googling, it was mentioned that a similar previous issue ("Error opening CD-ROM plugin!") had been resolved by updating from source. This turned out to be the case, and the European version works now.
I still had trouble calibrating, it didn't seem to see the gun at all. I got around it by starting with a joypad in Port 1 and then switching the gun to Port 1 once I was in the game. Bit of a workaround, but it works and that is good enough.
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Separately, if anyone has got 3DO to work, I'd be interested to know your bindings. I can get the gun to work in that I can see the cursor moving, but I can't seem to get it to select menu options and start the game.
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