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    • ChaosEffect

      Lightgun flash filtering/removal
      Help and Support • retroarch lightgun • • ChaosEffect

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      No one has replied

    • Teh_Lurv

      Remove jitter from wiimotes in lightgun games?
      Help and Support • wiimote lightgun jittering • • Teh_Lurv

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      53
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      No one has replied

    • DirtBagXon

      Singe ActionMax - VHS Lightgun Emulator
      Ideas and Development • actionmax hypseus singe lightgun • • DirtBagXon

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      G30FF

      @dirtbagxon Confirming that with the new update, joystick support works!

    • Jose luis

      Pointer problem with Gun4Air in retroarch
      Help and Support • lightgun gun4air retroarch psx • • Jose luis

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    • Drdave79

      Mazan: Flash of the Blade (Naomi)
      Help and Support • naomi lightgun • • Drdave79

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      pjft

      @chaoseffect Done. It's possible it'll just lead to a "mute" moment, but it's worth a shot :D I'm happy to follow a lead, but I really just don't know where to go from there.

    • wxscooter

      Multiple Mice with Emulation Station
      Help and Support • multiple mice trackball spinner lightgun • • wxscooter

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      No one has replied

    • retrotarta

      Operation Wolf (Sega Master System) with a standard controller
      Help and Support • master system lightgun • • retrotarta

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      mitu

      According to the manual, it can be played with the Light Phaser or the Controller, but the controller should be in Port 2.

      You can choose, in the Port 1/2 controls sub-menus, to which console port the controllers are mapped. If you map the 1st controller to Port 2 and vice-versa (2nd controller to Port 1), this will enable you to play using the controller, without a light gun device - the game will detect you have the controller in the 2nd port and start without light gun support.

    • ChaosEffect

      lr-FCEUMM: Space Shadow + Bandai Hyper Shot (setup guide + question)
      Help and Support • lightgun lr-fceumm • • ChaosEffect

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      61
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      No one has replied

    • pinokiooo

      Two players or more for lightgun
      Help and Support • lightgun wiimote dolphinbar • • pinokiooo

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      barbudreadmon

      @pinokiooo i'm not an expert (i did this once, long ago, with 2 mouses), but i remember dual pointer devices need udev as retroarch's input driver, and you might also need to set appropriate mouse indexes for each players in retroarch's input settings.

    • polygaryd

      Wiimote as mouse/lightgun not working
      Help and Support • wiimote wminput duckhunt lightgun dolphin bar • • polygaryd

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      polygaryd

      So I was able to make this work by simply unplugging the mouse from the pi, leaving the controller settings in retroarch for fceumm set to auto NOT zapper, and then under settings change zapper mode to mouse.

      My wminputA file is as follows:

      #IR for mouse REL - fps style
      #Plugin.ir_fps.X = REL_X
      #Plugin.ir_fps.Y = REL_Y

      #ir_ptr
      Plugin.ir_ptr.X = ~ABS_X
      Plugin.ir_ptr.Y = ~ABS_Y

      #custom buttons
      Wiimote.A = BTN_RIGHT
      Wiimote.B = BTN_LEFT
      Wiimote.Up = KEY_UP
      Wiimote.Down = KEY_DOWN
      Wiimote.Left = KEY_LEFT
      Wiimote.Right = KEY_RIGHT
      Wiimote.Minus = KEY_ESC
      Wiimote.Plus = KEY_ENTER
      Wiimote.Home = KEY_LEFTALT

      Wiimote.1 = KEY_LEFTCTRL
      Wiimote.2 = KEY_SPACE

      Nunchuk.C = KEY_C
      Nunchuk.Z = KEY_Z

      #plugin for nunchuk stick
      Plugin.nunchuk_kb.Up = KEY_W
      Plugin.nunchuk_kb.Down = KEY_S
      Plugin.nunchuk_kb.Left = KEY_A
      Plugin.nunchuk_kb.Right = KEY_D

      Plugin.led.Led1 = 1

      #EOF

      #IR for mouse REL - fps style
      #Plugin.ir_fps.X = REL_X
      #Plugin.ir_fps.Y = REL_Y

      works as a mouse in zapper games BUT not even close to as well as

      #ir_ptr
      Plugin.ir_ptr.X = ~ABS_X
      Plugin.ir_ptr.Y = ~ABS_Y

      so I'd use the ir_prt not ir_fps mapping.

      I've found that if you forget to unplug your mouse before you start the game you can simply unplug it and the wiimote will take over immediately as the mouse.

      If using a wireless mouse you must unplug the dongle not just turn the power off to the mouse. This could be problematic for wireless keyboard/mouse combos as you have to unplug the dongle and lose both keyboard and ouse function.

      So far I havent been able to get the hot keys to work in game (even thought they work fine in emulationstation) to exit the game and have to use the keyboard for that unless you have a gamepad installed (which doesnt interfere with the wiimote as a mouse as a zapper) then you can use the game pad to exit the game.

    • Jackieboi

      Sinden lightgun
      Help and Support • lightgun • • Jackieboi

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      Jackieboi

      @g30ff cheers. I have tried all versions of drivers in the folder with the same output each time.

      Appreciate the reply mate.

    • dtyler3

      Dolphin Bar and Wii Remote Sync Issue with Retroarch (works kind of in advmame)
      Help and Support • wii sensor bar dolphinbar mame2003 lightgun • • dtyler3

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      Unknown

      @dtyler3 What is your version of retropie? Are any other modifications made to it? We need a little more info to help you, and a verbrose log would be very useful too.

    • icebear81

      Sinden Lightgun Stops Responding after update
      Help and Support • mouse mapping mouse cursor sinden lightgun • • icebear81

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      icebear81

      @g30ff the drive is just a script that boots a service, but yep tried that ... and also working with Sinden too .. but since this was such a needle, was hoping there was some known mouse issues lingering that could help me pinpoint a resultion

      THANKS !!!

    • FreaKzero

      lr-pcsx-rearmed with dolphinbar, Lightgun
      Help and Support • dolphinbar lightgun lr-pcsx-rearmed • • FreaKzero

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      FreaKzero

      @mitu
      Will browse a lil bit through the code maybe i can read it out.
      Thank you very much for your help :D

    • escc1986

      Any Way to get Virtual Cop 2 on Flycast to Work ???
      Help and Support • flycast lightgun pi4 • • escc1986

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      escc1986

      @barbudreadmon

      Hi barbudreadmon

      Also thank you to you for explaining that Virtual Cop for Dreamcast needs a more beefy system

      Really appreciate it

    • pjft

      [Solved] Multiple Mice on Flycast and lr-fbneo
      Help and Support • fbneo flycast lightgun mouse • • pjft

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      pjft

      Submitted a PR: https://github.com/libretro/RetroArch/pull/11388 .

      Should address https://github.com/libretro/flycast/issues/562 and related issues in the X11 version of RetroArch for multiple lightguns.

      Closing this now.

      toccata10 created this issue in libretro/flycast open multi-mouse broken #562 pjft created this issue in libretro/RetroArch closed Change udev driver for dual lightgun support in X11 #11388
    • BJRetro

      Anyone getting the Sinden light gun?
      General Discussion and Gaming • sinden lightgun • • BJRetro

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      AdamBeGood

      @barbudreadmon Cheers! Duly noted. I'll give FBNeo a go then!

    • escc1986

      3DO Emulation on Pi4 : Question Regarding Mad Dog McCree
      Help and Support • 3do lightgun pi4 • • escc1986

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      prince_rakeem

      @trapexit I am having the same issue as @escc1986 where I am unable to reload in Mad Dog McCree. I am also having similar issues with Space Pirates.

      Other ALG games I have tried the reload works fine (Crime Patrol 1+2, Mad Dog 2, Last Bounty Hunter). I have settings > input > port 1 controls > gun reload mapped to mouse 2 (pump action on my lightgun). I have also tried mouse button 3 and mapping either to AuxA to see if that made any difference, but it doesn't.

      I am using lr-opera 1.0.0 3849c96 on a Pi4 running Retropie with RA 1.9.14. Port 1 is set to 3do lightgun.

      One thing to note about Mad Dog McCree is on an initial load of the game I can shoot/reload on the main menu using the pump action, but in game it fires shots (same as the trigger/mouse 1). Once the .srm file is created, If I exit the game and start it again reload no longer works at the main menu, it instead fires shots.

      Please let me know what additional details I can provide.

      Side question: does opera support 2 arcade lightgun for arcade games such as Shootout at Old Tucson? I am able to get the game to run with 1 lightgun (which is detected and plays as player 2), but I am unable to get 2 lightguns to work. I can start a new thread for this if it is preferred.

    • escc1986

      Anyone interested in Making a Crosshairs for PS1 LightGun games
      Help and Support • lightgun pcsx rearmed • • escc1986

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