Help ! Commands / Input pb
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Hello,
I use a Picade. I configured it and MAME was working perfectly.
I configured also another gamePad to test N64 games. I disconnected
the gamePad and reconfigured the input. But now, I've got a pb. When
I use DOWN + B button (linked to DOWN + left Ctrl according the settings), it
displays a "Reinitialisation" message or "Save slot 1". And I cannot reinit the first configuration. Moreover, my SELECT+START combination to exit MAME doesn't work anymore...
It seems to be a global setting because the same behavior exists into Game&Watch games and GBA games....
So, is this any file to delete to perform a fresh retroarch configuration for MAME ?
Thank youHere is my file content :
#### Input # Path to input remapping file. # input_remapping_path = # Input bind timer timeout. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 # input_bind_timeout = 1 # If enabled, overrides the input binds with the remapped binds set for the current core. # input_remap_binds_enable = true # Maximum amount of users supported by RetroArch. # input_max_users = 16 # Keyboard layout for input driver if applicable (udev/evdev for now). # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # input_keyboard_layout = # Defines axis threshold. Possible values are [0.0, 1.0] # input_axis_threshold = 0.5 # input_analog_deadzone = 0.0 # input_analog_sensitivity = 1.0 # Enable input auto-detection. Will attempt to autoconfigure # joypads, Plug-and-Play style. input_autodetect_enable = "true" # Show the input descriptors set by the core instead of the # default ones. # input_descriptor_label_show = true # Hide input descriptors that were not set by the core. # input_descriptor_hide_unbound = false # Influence how input polling is done inside RetroArch. # 0 : Early - Input polling is performed before call to retro_run. # 1 : Normal - Input polling is performed when retro_input_poll is # requested. # 2 : Late - Input polling is performed on first call to retro_input_state # per frame # # Setting it to 0 or 2 can result in less latency depending on # your configuration. # # When netplay is enabled, the default polling behavior (1) will # be used regardless of the value set here. # input_poll_type_behavior = 1 # Sets which libretro device is used for a user. # Devices are indentified with a number. # This is normally saved by the menu. # Device IDs are found in libretro.h. # These settings are overridden by explicit command-line arguments which refer to input devices. # None: 0 # Joypad (RetroPad): 1 # Mouse: 2 # Keyboard: 3 # Generic Lightgun: 4 # Joypad w/ Analog (RetroPad + Analog sticks): 5 # Multitap (SNES specific): 257 # Super Scope (SNES specific): 260 # Justifier (SNES specific): 516 # Justifiers (SNES specific): 772 # input_libretro_device_p1 = # input_libretro_device_p2 = # input_libretro_device_p3 = # input_libretro_device_p4 = # input_libretro_device_p5 = # input_libretro_device_p6 = # input_libretro_device_p7 = # input_libretro_device_p8 = # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" # is for keypad keys): # # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # rather than relying on a default. input_player1_a = "shift" input_player1_b = "ctrl" input_player1_y = "alt" input_player1_x = "z" input_player1_start = "o" input_player1_select = "i" input_player1_l = "x" input_player1_r = "space" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down" input_player1_l2 = "escape" input_player1_r2 = "enter" # input_player1_l3 = # input_player1_r3 = # Two analog sticks (DualShock-esque). # Bound as usual, however, if a real analog axis is bound, # it can be read as a true analog. # Positive X axis is right, Positive Y axis is down. # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus = # If desired, it is possible to override which joypads are being used for user 1 through 8. # First joypad available is 0. # input_player1_joypad_index = 0 # input_player2_joypad_index = 1 # input_player3_joypad_index = 2 # input_player4_joypad_index = 3 # input_player5_joypad_index = 4 # input_player6_joypad_index = 5 # input_player7_joypad_index = 6 # input_player8_joypad_index = 7 # Input device buttons. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. # E.g. "h0up" # input_player1_a_btn = # input_player1_b_btn = # input_player1_y_btn = # input_player1_x_btn = # input_player1_start_btn = # input_player1_select_btn = # input_player1_l_btn = # input_player1_r_btn = # input_player1_left_btn = # input_player1_right_btn = # input_player1_up_btn = # input_player1_down_btn = # input_player1_l2_btn = # input_player1_r2_btn = # input_player1_l3_btn = # input_player1_r3_btn = # Menu buttons. # menu_search_btn = # menu_info_btn = # menu_default_btn = # menu_scroll_down_btn = # menu_scroll_up_btn = # Swap buttons for OK/Cancel menu_swap_ok_cancel_buttons = "false" # Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. # input_player1_left_axis = # input_player1_right_axis = # input_player1_up_axis = # input_player1_down_axis = # Holding the turbo while pressing another button will let the button enter a turbo mode # where the button state is modulated with a periodic signal. # The modulation stops when the button itself (not turbo button) is released. # input_player1_turbo = # Describes the period and how long of that period a turbo-enabled button should behave. # Numbers are described in frames. # input_turbo_period = 6 # input_turbo_duty_cycle = 3 # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. # Toggles fullscreen. # input_toggle_fullscreen = f # Saves state. # input_save_state = f2 # Loads state. # input_load_state = f4 # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). # When slot is != 0, path will be $path%d, where %d is slot number. input_state_slot_increase = "right" input_state_slot_decrease = "left" # Toggles between fast-forwarding and normal speed. # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward. # input_hold_fast_forward = l # Key to exit RetroArch cleanly. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. input_exit_emulator = "o" # Applies next and previous shader in directory. input_shader_next = "m" input_shader_prev = "n" # Hold button down to rewind. Rewinding must be enabled. input_rewind = "r" # Toggle between recording and not. # input_movie_record_toggle = o # Toggle between paused and non-paused state # input_pause_toggle = p # Frame advance when content is paused # input_frame_advance = k # Reset the content. input_reset = "ctrl" # Cheats. # input_cheat_index_plus = y # input_cheat_index_minus = t # input_cheat_toggle = u # Mute/unmute audio # input_audio_mute = f9 # Take screenshot # input_screenshot = f8 # Netplay flip users. # input_netplay_flip_players = i # Hold for slowmotion. # input_slowmotion = e # Enable other hotkeys. # If this hotkey is bound to either keyboard, joybutton or joyaxis, # all other hotkeys will be disabled unless this hotkey is also held at the same time. # This is useful for RETRO_KEYBOARD centric implementations # which query a large area of the keyboard, where it is not desirable # that hotkeys get in the way. # Alternatively, all hotkeys for keyboard could be disabled by the user. # input_enable_hotkey_btn = # Increases audio volume. # input_volume_up = kp_plus # Decreases audio volume. # input_volume_down = kp_minus # Toggles to next overlay. Wraps around. # input_overlay_next = # Toggles eject for disks. Used for multiple-disk content. # input_disk_eject_toggle = # Cycles through disk images. Use after ejecting. # Complete by toggling eject again. # input_disk_next = # Toggles menu. input_menu_toggle = "z" # RetroPad button combination to toggle menu # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select # input_menu_toggle_gamepad_combo = 0 # allow any RetroPad to control the menu all_users_control_menu = "true" # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, # and keeps the mouse pointer inside the window to allow relative mouse input # to work better. # input_grab_mouse_toggle = f11```
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@kokobowl said in Help ! Command in MAME pb:
I configured also another gamePad to test N64 games. I disconnected
How did you configure the N64 gamepad ?
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@mitu I configured a XBOX 360 pad (EasySMX). But I disconnected it and I reconfigured the Picade joystick.
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This post is deleted! -
The file I edited is
/opt/retropie/configs/all/retroarch.cfg
@mitu Down + Left Ctrl executes a RESET...
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Copy the default
.cfg
from/opt/retropie/configs/all/retroarch.cfg.rp-dist
over/opt/retropie/configs/all/retroarch.cfg
and your edits will be removed.
You can configure your gamepad from EmulationStation - https://retropie.org.uk/docs/Controller-Configuration/ - without editing configuration files or using RetroArch's RGUI. This is the recommended method in RetroPie. -
@mitu said in Help ! Commands / Input pb:
/opt/retropie/configs/all/retroarch.cfg
So, when I play 1942, START is known as "Start record video". I launched the Emulstation Input configuration and the problem is away ! Thank you. Now, just another stupid question, when I recorded the Hotkey key, I pressed ESC instead of a key combinaison (ESC + RETURN or START + SELECT). Is this a method to do it without restarting the procedure ?
Thank you ! -
The 'Hotkey' is a single key, not a combination. It can be used in combination with other keys to trigger the 'hotkey actions/combinations'. See https://retropie.org.uk/docs/Controller-Configuration/#hotkey.
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@mitu I need to read a lot of documentation. Thank you !
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