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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    TurboTwist 2 spinner for retropie.

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    • RiverstormR
      Riverstorm @caver01
      last edited by

      @caver01 said in TurboTwist 2 spinner for retropie.:

      I can't be bothered by that. I would rather spend time configuring the Pi.

      Yeah I tell myself no more and I find myself doing one thing more with RetroPie. I'm not sure as it's been a while for me too but I am using an iPad Air 128GB and it's fully loaded with the complete ROM set and working fine. I think you have to jump through some extra hoops to get at it but it's still possible.

      I usually have no issues hacking everything but for some reason I was never compelled to jailbreak an iPad. I thought about it once when I heard ScummVM is workable but also read the on-screen interface was a bit wonky or something. I like the iDevices and have the whole family from the iPad down to the Nano but still prefer a good old fashioned PC. :)

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      • hakan1708H
        hakan1708 @Riverstorm
        last edited by

        @Riverstorm I have the Griddle :) I play sometimes.

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        • hakan1708H
          hakan1708 @caver01
          last edited by

          @caver01 I don't have jailbreak phone but if you use ifunbox you can access your phone apps' folder.

          caver01C 1 Reply Last reply Reply Quote 0
          • hakan1708H
            hakan1708 @caver01
            last edited by

            @caver01 Thanks. I'll sure play with it.

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            • caver01C
              caver01 @hakan1708
              last edited by

              @hakan1708 said in TurboTwist 2 spinner for retropie.:

              @caver01 I don't have jailbreak phone but if you use ifunbox you can access your phone apps' folder.

              Yes, but does it let you open the apps themselves? That's the barrier I was running into. It's not enough to see the list of apps. You have to open them and put ROMs into the iMame (or Gridlee) documents sub-folder. If I recall, apple locked this down so you can't get in that deep, but it has been a while since I tried. Maybe the tools are better now.

              My 4-player cocktail style cabinet built as a custom "roadcase"

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              • hakan1708H
                hakan1708
                last edited by

                Yes. If you open it with ifunbox, it lets you go to the folder structure and you can copy and paste your roms to the folder.

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                • W
                  WoodChucksCNC @caver01
                  last edited by

                  @caver01 ,

                  Can you tell me where this .rc file is? Is that the full name of the file that I need to edit?
                  My turbo twist 2 is also not working. I have tried it at the command prompt and it is functioning there.

                  Thanks for all of your help.

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @WoodChucksCNC
                    last edited by

                    @WoodChucksCNC The config files for each version of AdvanceMAME installed by RetroPie are located here:
                    /opt/retropie/configs/mame-advmame

                    My 4-player cocktail style cabinet built as a custom "roadcase"

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                    • 1
                      1500points
                      last edited by

                      Thanks for this awesome post. I found it via google search and it allowed advmame to work with a TT2 spinner.

                      BUT I still haven't found an answer for how to get a spinner to work with other Retroarch platforms like NES or Atari 2600.

                      Is there a way to get a spinner/mouse to work with Atari 2600....for games like Kaboom, Super Breakout, and the homebrew Stunt Cycle.

                      Thanks in advance for your assistance.

                      caver01C 1 Reply Last reply Reply Quote 0
                      • caver01C
                        caver01 @1500points
                        last edited by

                        @1500points I wish I knew. I have not looked into it, but if you find out, please let us know.

                        My 4-player cocktail style cabinet built as a custom "roadcase"

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                        • 1
                          1500points @caver01
                          last edited by

                          @caver01 said in TurboTwist 2 spinner for retropie.:

                          @1500points I wish I knew. I have not looked into it, but if you find out, please let us know.

                          I did more googling and ran across a reference that it needed to be a reminder on github. So it looks to me like it is currently a no-go beyond advance mame in Retropie.

                          Here is the specific thread that needs comments added to get it supported-
                          https://github.com/libretro/stella-libretro/issues/22

                          caver01C 1 Reply Last reply Reply Quote 0
                          • caver01C
                            caver01 @1500points
                            last edited by caver01

                            @1500points Well now, hold on. The spinners do work fine in lr-mame2003. I thought you might have already known that. Certainly, AdvanceMAME has the most flexibility when it comes to multiple devices, assigning axes and so on, but lr-mame2003 has basic support for 2-axis input. This allows trackballs to work for games like centipede and marble madness. There is also a core option you can enable that splits the x and y among players 1 and 2 which enables two spinners on the same controller to work for games like Blasteroids, or for driving games, etc.

                            It's still in support of arcade games, not consoles like you suggested, so the same titles are covered, but it is handy to run these with Retroarch to take advantage of other benefits as opposed to just AdvanceMAME.

                            My 4-player cocktail style cabinet built as a custom "roadcase"

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                            • 1
                              1500points
                              last edited by

                              updating this thread.

                              Some benefits of using a mouse based spinner, after experimenting-
                              --works with all arcade games that used paddle or spinner.
                              --no dead spots like using joystick axis'
                              --no calibration needed to make the player have full range movement
                              --and here is the great one....they work properly in RetroPie using Stella for the 2600 games! Kaboom feels nice and quick.

                              Now if I could figure out why Stella won't work properly on the cancel mapping to exit out of the emulator back to the Emulation Station menu.
                              LR-stella uses the retroarch settings to cancel out no problem, but no matter what i try for mapping in the stella UI (tab on keyboard) it will only respond to canceling out with the Escape key on the keyboard.

                              caver01C 2 Replies Last reply Reply Quote 0
                              • caver01C
                                caver01 @1500points
                                last edited by

                                @1500points said in TurboTwist 2 spinner for retropie.:

                                LR-stella uses the retroarch settings to cancel out no problem, but no matter what i try for mapping in the stella UI (tab on keyboard) it will only respond to canceling out with the Escape key on the keyboard.

                                Is that not adequate? Since the standalone version does not pick up on retroarch hotkeys, it makes sense that it relies on a single key mapping for exit. Are you trying to get out of it using a key combo or a gamepad button?

                                My 4-player cocktail style cabinet built as a custom "roadcase"

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                                • caver01C
                                  caver01 @1500points
                                  last edited by caver01

                                  @1500points I assume you have seen this which describes the two input modes. Are you perhaps remapping exit in UI.Events mode instead of EMUL.events mode? Just guessing. Maybe a combo would work? Mapping your button/key to a combo event, and then chose to exit/close? I will have to look at this. However, I have a dedicated exit button on my system, naturally mapped to ESC.

                                  My 4-player cocktail style cabinet built as a custom "roadcase"

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                                  • 1
                                    1500points
                                    last edited by

                                    OK, that helped.
                                    Although Keyboard ESC is the Cancel and would take you back to ES, mapping anything else wouldn't do it.
                                    But the EMU UI key was called Quit and mapped to Control-Q, it did allow an alternate mapping to close the game back to ES.
                                    All good.

                                    I tried lr-stella but it doesn't have the Tab UI settings and would only work with the joypad, the mouse controls were ignored. So that is not useful for spinners.

                                    Really impressed with how well the 2600 games work with this spinner. Couldn't be happier.
                                    Thanks for all the insights!

                                    caver01C 1 Reply Last reply Reply Quote 0
                                    • caver01C
                                      caver01 @1500points
                                      last edited by

                                      @1500points I wonder if the lr-stella needs to have a core option enabled to map the mouse to players? It seems like it might need similar features that lr-mame2003 has like input_player1_mouse_index = "0" and maybe something likemame2003-dialsharexy = "enabled". It has not been that long since more advanced mouse input features have been added to retroarch. Now, we need to see these capabilities trickle down to the cores that can use them.

                                      My 4-player cocktail style cabinet built as a custom "roadcase"

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                                      • 1
                                        1500points
                                        last edited by

                                        Stella working great. This particular game image is wrapped up in the bag now.

                                        AdvMame1.4 and Stella were the only emulators needed in Retropie

                                        Atari 2600 short impromptu vid-

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                                        • 1
                                          1500points
                                          last edited by

                                          google some best-of sites this morning and was reminded of tac-scan for 2600, along with omega race for mame.

                                          caver01C 1 Reply Last reply Reply Quote 0
                                          • caver01C
                                            caver01 @1500points
                                            last edited by

                                            @1500points Here are a few of my favorite spinner games for arcade:

                                            Blasteroids
                                            Cameltry
                                            Championship Sprint (racing games in general work well with spinner as steering wheel)
                                            Ironman Stewart's Super Offroad
                                            Off The Wall (Sente)
                                            Omega Race
                                            Star Trek
                                            Tempest

                                            Of course, the vector games need to run in AdvanceMAME, but the rest are good in lr-mame2003.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

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