Is there a way use a spinner to navigate ES menus
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Hi, I am working on modding an A1UP asteroids partycade. It only has buttons and a spinner. Having issues navigating menus in the emulation station UI. I don't have enough buttons to map everything I need. If I could map the spinner somehow to be either left and right or up and down it would solve the problem. Is there a way to do this? Have the spinner working for games. Just wondering if it can me used in the front end. I am new to all of this and have learned a lot so far, but this has me stumped. Thanks in advance.
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I love this idea - to be able to spin down a long list of games would be great!
I’m just not sure it’s possible to have an analogue controller for the menu system -
If the spinner is recognized as mouse device (which they usually are), then EmulationStation doesn't use them, it doesn't support mouse devices.
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You might give xboxdrv a shot, either by remapping the
evdev
events (hopefully your spinner do provide that) or by remapping the buttons (e.g. long press / button combinations).Majority of use cases is to use
xboxdrv
for an emulator, but if your setup fullfils the assumptions above there is no reason to use it the other way around. Means: Startxboxdrv
inruncommand-onend.sh
and stopxboxdrv
inruncommand-onstart.sh
HTH
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@mitu Thanks for confirming. I thought this was the case. Unfortunate. Would be cool to use it. I may just have to add a couple of small buttons for navigating the ui.
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