Development of module-script generator for lr-mess, lr-mame and mame standalone
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Today I installed channelf and noticed that there is no media when downloading the gamelist for channelf.
Is it gone or has it never been added ?I deleted it because it's now available on Screenscraper and the result is better with that site. Sorry, I forgot to mention it.
New Edit: Maybe I added some missing videos. If it's the case, I'll put those media on the drive
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I tested channelf with retroscraper and the result was very good.
So I agree, we don't need the predefined gamelist anymore.I suggest removing the whole directory
channelf
so there is no misunderstanding about whether there is or isn't a full gamelist+media set.Do you agree ?
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Do you agree ?
Yes
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MAME 0.253 is released
https://www.mamedev.org/?p=523
No tsimquest and tmegaman3
New classich = Bandai Race Time
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
No tsimquest and tmegaman3
Very strange that they are still not added.
New classich = Bandai Race Time
I will update the database when https://www.progettosnaps.net/ is updated. Curious if "Bandai Race Time" is added when I do an update on the classich.ini.
Btw did you try the nabupc of 0.252.
I did, but you have to run a server program locally. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Btw did you try the nabupc of 0.252.
Not yet
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Is it something for making a thread ?
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Is it something for making a thread ?
Yes or on Old Computer Appreciation Thread
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Update to mame0253.00 :
- racetime manually added in classic.ini and good.ini
- database mame0253_systems_sorted_info added
- update scripts add-mamedev-systems.sh and mamedev.sh
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Race Time is now on the gamelist.xml
https://drive.google.com/drive/folders/1R01U_4xjpBLMYn1FjdhFWFCJnGxHCac6 -
Did you also find some artwork ?
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@Folly
I created a video and put a picture of the original box, Nothing fancy. -
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253.03 :
Change the way the retroscraper-remote dependencies are checked and installed :- checking and installing is done when the retroscraper line is selected (so no check, in the beginning anymore, when starting the mamedev.sh modulescript)
- except for pip, all others python modules are checked and installed with fixed versions (which makes it faster and easier)
- speed is improved by sending "pip list" to a variable which is used in the for loop
- using the variable increases the speed about 10 seconds on a pi4 (from about 18 seconds to about 8 seconds)
- update all retroscraper python module dependencies to the latest versions
253.04 :
- add proper detection for system astrocde (Bally Professional Arcade)
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Hi,
I decided to wait with updating the script to 0254.
This because it takes quite a lot of time and I also noticed that the binaries of lr-mame and lr-mess are still on 0.251.
I think updating is better when also lr-mame and lr-mess more in sync or at least more up to date.
For now I want to use the time to improve some stuff if I can.Nevertheless if someone already runs standalone mame 0.254 the Galaxian (Bandai) and Bandai Gunfighter can be added in the proper folder and can be played.
Discussions of moving lr-mame and lr-mess to 0254 :
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EDIT :
The scripts can be found here.- first issue has been fixed in this commit
- change test versions to 253.07
- test versions can now update itself using 00-workdir-00
- moved TEST scripts to 00-workdir-00/supplementary/
- fix github download function for ubuntu 22.04 using a different string variable which fixes downloading retroarch joypad autoconfigs
- Mark them as TEST versions
- change test versions to 253.08
- add sha1sum of updated runcommand.sh which improves adding %SOFTLIST% variable in runcommand
- for more improvements see here
I have been busy for 3 days now and I am about ready to share a major update.
I made quite some changes in the runcommand loaders, adding new replace tokens to improve many things.
The standard %ROM$ and %BASENAME% are such replace tokens.I added :
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%ROMDIR%
The "%ROMDIR% token" that can be used to add the rompath in a runcommand.
When using a runcommand using %BASENAME$, the rom can always be found, even in a sub-directory. This also makes it possible to categorise roms in different folders within a roms directory. -
%DQUOTE% :
Though the "%ROMDIR% token" does not have double quoting.
Why? Because lr-mame and lr-mess can't cope with it.
For this reason the "%DQUOTE% token" is added.
The "%DQUOTE% token" can be placed in other places to get the runcommand working especially when using subdirectories that have spaces in them.
For MAME standalone this will work :
-rompath /home/pi/RetroPie/BIOS/mame;%DQUOTE%%ROMDIR%%DQUOTE%
For lr-mame and lr-mess this will work :
-rompath %DQUOTE%/home/pi/RetroPie/BIOS/mame;%ROMDIR%/%DQUOTE%
All other attempts to add double quotes to runcommands in a different way failed so using the "%DQUOTE% token" seems to only way to go. -
%CLEANBASENAME% :
The "%CLEANBASENAME% token" is needed for creating a proper per game config directory so mame system configs can be created per game.
For MAME standalone this would not be necessary but lr-mame and lr-mess can't cope with spaces and double quotes in the wrong places.
Therefor the "%CLEANBASENAME% token" can be used which removes all spaces and special characters and is without any double quotes.
The "%CLEANBASENAME% token" could also be used to make a clean savestate file. -
%SOFTLIST% :
The "%SOFTLIST% token" is needed to force proper softlist loading.
For example pacmania is in msx1_cass and in msx2_cart.
If one loads a game with a basename loader, for example pacmania, which comes from msx2_cart, then normally the the soflist msx1_cass has priority over msx2_cart.
So mame thinks it's pacmania from msx1_cass but it is actually pacmania from msx2_cart.
To fix this issue we need to force the correct softlist before the "%BASENAME% token".
The %SOFTLIST% token is the last folder name where the rom is in plus an extra => :.
For pacmania we will have to place it in the folder "msx2_cart".
In the loader you will see it as %SOFTLIST%%BASENAME%, eventually for pacmania it will look like this "msx2_cart:pacmania".
If the rom is in a rompath without => _ then the "%SOFTLIST% token" will be empty and mame will guess the correct softlist.
If "%SOFTLIST% token" gets a value for some reason, because a _ char is in the path, then mame will refuse to load the game.
A check in the runcommand.log will reveal the issue.
( although it's an improvement, for example, msx1_bee_card softlist will not benefit from it, as it needs the beepack inserted as a slot. So softlists that need slot options will still not work with the regular basename loaders )
To be able to use these tokens they have to be in the runcommand.sh script.
My new scripts are able to add that runcommand.sh.My both scripts start now with a clean mamedev_csv array now.
Now both scripts work fine when switching from one to the other.I also made a minor change to the run_mess.sh script to accommodate spaces in the rompath.
Perhaps I forgot something will look at that later.
I would like to discuss the new stuff before I commit because it's quite a change and testing needs to be done.
What do you think about the changes and the testing ?
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You are welcome to join in and test the new scripts.
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@Folly Well, I am just creating a fresh ubuntu vm to get a "fresh" base... on the raspi install I tried it on (manual retropie install over raspberry legacy os), 1st thing i noticed/came into trouble was the Game and Watch Setup. The Script (still) lists mame/lr-mess/lr-gw, and this post of yours sounded that mame/lr-mess are still usable, but the es_systems.cfg just lists .mgw|.MGW as extensions and only lr.gw is available as an emulator from within the runcommand menu.
But that OS "install" has become a mess in recent time and i am just waiting for an excuse to dump it in favour of bullseye 64bit (as that install wasn't really meant to incorporate retropie at 1st, retropie not supporting that ain't really a drawback here), so it may be a "just on my system"-case and not a fault from your script. -
@Ashpool said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly Well, I am just creating a fresh ubuntu vm to get a "fresh" base...
Good idea to make a fresh vm.
Do you use VWware or something else ?
I would suggest pure debian (I am using mate desktop) instead of ubuntu.
Although ubuntu looks very nice I had many issues with ubuntu in the past.
Only thing with debian is that you need to add your user name to the/etc/sudoers
file to be able to use the command sudo.
If you are ready then I would also suggest to put my scripts in theext
directory :
RetroPie-Setup/ext/RetroPie-Share/scriptmodules/supplementary
That way the 3rd-party module-scripts are nicely separated.
I prefer using the mamedev.sh script now over the add-system-mamedev.sh script because :- it's faster
- it will not generate module-scripts but will install systems or categories directly
Only disadvantage is removing a system or category but that can always be done manually if really needed.
Though, testing needs to be done on both versions as I still update both.
Remember : the test versions (253.06) can't be updated right now because they are still in the 00-workdir-00. If update is selected it will downgrade to 253.05.on the raspi install I tried it on (manual retropie install over raspberry legacy os), 1st thing i noticed/came into trouble was the Game and Watch Setup. The Script (still) lists mame/lr-mess/lr-gw, and this post of yours sounded that mame/lr-mess are still usable, but the es_systems.cfg just lists .mgw|.MGW as extensions and only lr.gw is available as an emulator from within the runcommand menu.
Looks like you missed the update.
The thing you describe was the issue.
It should be solved or you have installedlr-gw
the regular way again ( not from my script ), that could cause this issue also.
I checked my code and it should be ok, though the help message can be updated a bit.
I like to know if you still experience it when you do it on the fresh vm.
@DTEAM and I also implemented predefined way of loading the madrigals roms so switching between emulators is not needed between mame/lr-mess or lr-gw when putting all mame and madrigals in one folder.
(this is already in the help btw.)But that OS "install" has become a mess in recent time and i am just waiting for an excuse to dump it in flavour of bullseye 64bit (as that install wasn't really meant to incorporate retropie at 1st, retropie not supporting that ain't really a drawback here), so it may be a "just on my system"-case and not a fault from your script.
I have been using it on Debian bullseye 64 bit for quite a while now. I have VM's on both x86_64 and on aarch64(arm).
Although earlier on I had to patch some stuff seems not really needed anymore using it on 64bit.
It should work fine when the basics are good.Let me know how it goes with the fresh vm.
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@DTEAM and I also implemented predefined way of loading the madrigals roms so switching between emulators is not needed between mame/lr-mess or lr-gw when putting all mame and madrigals in one folder.
(this is already in the help btw.)See this post : https://retropie.org.uk/forum/topic/29682/development-of-module-script-generator-for-lr-mess-lr-mame-and-mame-standalone/1338?_=1684160654975
as @Folly said, the script takes care of it now.
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