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    Development of module-script generator for lr-mess, lr-mame and mame standalone

    Scheduled Pinned Locked Moved Ideas and Development
    developmentlr-messmamelr-mamescripts
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    • B
      bbilford83 @duglor
      last edited by

      @duglor What @folly said :). I just create folders and make them visible to anyone who has the link.

      The video setting custom numbers was one idea we had on how to make it work but I was too confused the moment I tried it. But I know how to input the numbers at least if you can share them!

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      • duglorD
        duglor @Folly
        last edited by

        @Folly I'll upload tonight or tomorrow. Thanks.

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        • F
          Folly
          last edited by

          We reached a half million views in this topic ;-)
          Something to celebrate !!!!

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          • F
            Folly @duglor
            last edited by Folly

            @duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

            @Folly I'll upload tonight or tomorrow. Thanks.

            Try to use sub-directories, something like this :
            roms/microvsn/*.cfg
            roms/microvsn/media/retroarch/overlays/*.cfg
            roms/microvsn/media/retroarch/overlays/*.png

            duglorD 1 Reply Last reply Reply Quote 0
            • duglorD
              duglor @Folly
              last edited by duglor

              @Folly

              HERE ARE THE OVERLAYS AND RULES TO SCALE THEM FOR THE MICROVISION GAMES - SEA DUEL, CONNECT 4, BLOCKBUSTER, and SUPER BLOCKBUSTER

              https://drive.google.com/drive/folders/1TV2uGzbM2NmpD1hXFtTqs9h90qjHdC2F?usp=drive_link

              Feel free to use them anywhere in whatever way you wish and even edit them, modify them, turn them upside down or what have you. In other words, I claim nothing for these.

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              • F
                Folly @duglor
                last edited by

                @duglor

                Thanks for sharing.
                Can you change the directory structure and place the files inside :
                /microvsn/<files>
                And share the links of the directory structure ?

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                • duglorD
                  duglor @Folly
                  last edited by duglor

                  @Folly

                  https://drive.google.com/drive/folders/1TV2uGzbM2NmpD1hXFtTqs9h90qjHdC2F?usp=drive_link

                  is the new link with what you asked for. It is also editable by yourself if you'd like.

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                  • duglorD
                    duglor @bbilford83
                    last edited by

                    @bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                    sensitiv

                    My slider adjustements stick for all games using that core. I can't get my adjustment to stick for only one game. Do you just go in and rename the mame.ini after you made the adjustement to the <gamename>.ini ? and then go back and change the mame.ini back to it's old sensitivities so the other games are back to their regular ways and only your one game with its new ini has different sensitivities that stick? For example, my analog changes in one vectex game stuck for all vectrex games using lr-mess-vectrex. I wish i could save the sensitivity for the one vectrex game.

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                    • B
                      bbilford83 @duglor
                      last edited by

                      @duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                      @bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                      sensitiv

                      My slider adjustements stick for all games using that core. I can't get my adjustment to stick for only one game. Do you just go in and rename the mame.ini after you made the adjustement to the <gamename>.ini ? and then go back and change the mame.ini back to it's old sensitivities so the other games are back to their regular ways and only your one game with its new ini has different sensitivities that stick? For example, my analog changes in one vectex game stuck for all vectrex games using lr-mess-vectrex. I wish i could save the sensitivity for the one vectrex game.

                      I hate to say it but now I realize I probably was setting it for the whole system, I'm not sure it was game-specific. I'll check later tonight but I may not be of help :(.

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                      • B
                        bbilford83 @bbilford83
                        last edited by

                        @duglor I think it was system-wide, sorry for the false hope on that. Though is there a reason to have the sensitivity higher for any other games? It seems way too high by default across the board to me.

                        Unrelated, I am testing out your overlays now, thank you so much for sharing them. Only one I tested so far though is connect four and after following your scaling instructions I don't think it's working for me... I can't see the piece on the top to know where I'm putting things and when they land they are going too low. See following picture. Are you getting better results or was this just how it was for you too?

                        alt text

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                        • F
                          Folly @duglor
                          last edited by

                          @duglor said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                          @Folly

                          https://drive.google.com/drive/folders/1TV2uGzbM2NmpD1hXFtTqs9h90qjHdC2F?usp=drive_link

                          is the new link with what you asked for. It is also editable by yourself if you'd like.

                          Sadly not the way I want it.
                          It has to look like this :
                          https://drive.google.com/drive/folders/1f_jXMG0XMBdyOOBpz8CHM6AFj9vC1R6m

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                          • F
                            Folly @bbilford83
                            last edited by Folly

                            @bbilford83

                            My experience with "Orionsangels Realistic Overlays" is that overlays are always customized by the resolution from the initial user.
                            So if @duglor runs with 1920x1080 and you with 1600x900 then the values don't match up anymore.
                            Then @duglor made it for 1920x1080, for example.

                            So back to my example with "ORO".
                            These overlays are made for 1920x1080 and I run on 1600x900 so the widht (x) and height (y) values have to be re-calculated.
                            So if we want to re-calculate the values when using, for example 1600x900, we can do it like this for the width (x) :
                            new_x=initial_x * 1600/1920
                            or for the height (y) :
                            new_y=initial_y * 900/1080

                            So what you need to know is on which resolution you both run and then you can re-calculate it.

                            Not 100% sure but I expect it will work like this.

                            B duglorD 2 Replies Last reply Reply Quote 0
                            • B
                              bbilford83 @Folly
                              last edited by

                              @Folly good point, I should've guessed that. @duglor could you share what resolution you are running at? Mine is 1920x1080 and probably that is not what you're using.

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                              • duglorD
                                duglor @Folly
                                last edited by

                                @Folly I'll check my resolutions

                                duglorD 1 Reply Last reply Reply Quote 1
                                • B
                                  bbilford83
                                  last edited by bbilford83

                                  @Folly if you are interested, I finished all my testing for the two sources of "Zemmix" games - your list of all korean-made MSX1 and MSX2 cartridges and the "zuul" list you found online. Just from those, I have a gamelist now with 138 games that work well and don't use the keyboard at all. I did occasionally add another game that was either a sequel or came out before a game already on my list, and those are on there too. Regardless I have added them to my google drive folder shared already (the one starting with retropie as root) with the folder structure correct for them (although this one I have gamelist in the gamelists folder rather than in the roms folder, long story as to why).

                                  This list is definitely super under-inclusive... and more and more I think it is maybe it is as little as 1/10th of the games that would work on an actual zemmix. I wish there was some shortcut to figuring this out but I think the only way is for me to test all the roms for both msx1 and msx2 cart, which I doubt I'll do (it would take weeks and weeks). But I may at least give msx2 a try.

                                  FYI I also took notes on games that didn't work for some reason, or have issues. Snake-It and the MSX 1 version of 1941 both only work if you disable the first joystick (so if there is some way to do it from the command line they would definitely benefit). All of the following have some flaw that won't let you get into gameplay (either stays black forever, reboots over and over, or won't let any controls work): Dr. Hello, Eagles 5, Ninja Jajamaru-Kun, Tetris (only MSX1 version, MSX2 version works perfectly).

                                  If I do test more I will update the gamelist as I do, but I will probably switch to trying out the C64GS next. I'd also welcome any ideas on how to avoid doing it game by game but not even the Zemmix fansites seem to have any lists that would help so I think I am out of luck. Regardless, it's neat to have the system working well.

                                  Edit: just to see I tested MSX2 "A" games, and there were four more working ones, including the original "Aleste" which is an excellent shmup. I guess that is good and bad news :(. The MSX1 library is huge compared to 2, also...

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                                  • F
                                    Folly @bbilford83
                                    last edited by Folly

                                    @bbilford83

                                    If we want to share a gamelist for Zemmix then it's probably the best way to separate it from MSX.
                                    So you use the MSX2 Zemmix so I think I will call it zemmix2 which can do both msx1 and msx2 zemmix games.
                                    For the msx1 versions I call it zemmix.

                                    I could also try and add that 1 joystick on port1 is active.
                                    Though I have to find how to disable the one on port 2.

                                    An other way of determining the roms for zemmix would be to filter with grep on "zemina" seems there are also years in the roms to filter on like "1987".
                                    Sadly the ones, not made or distributed by Zemina will not be in the list.
                                    And all roms have to be extracted before the filter can do it's job.
                                    Anyhow, I think this is also not a perfect way.

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                                    • F
                                      Folly @bbilford83
                                      last edited by

                                      @bbilford83

                                      The zemmix/zemmix2 detection enabled now in 260.09.

                                      About the joystick problem, I haven't added stuff yet.
                                      Can you also try the cpc61 Zemmix MSX2 to see if that type has the same issue ?

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                                      • B
                                        bbilford83 @Folly
                                        last edited by

                                        @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                        @bbilford83

                                        If we want to share a gamelist for Zemmix then it's probably the best way to separate it from MSX.
                                        So you use the MSX2 Zemmix so I think I will call it zemmix2 which can do both msx1 and msx2 zemmix games.
                                        For the msx1 versions I call it zemmix.

                                        So you mean you want me to change the gamelist and image filepaths so they say "zemmix2" instead of "msx2"? I am happy to if you want, I just kept it in msx2 because I don't have any other msx games on my system.

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                                        • B
                                          bbilford83 @Folly
                                          last edited by

                                          @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                          @bbilford83

                                          About the joystick problem, I haven't added stuff yet.
                                          Can you also try the cpc61 Zemmix MSX2 to see if that type has the same issue ?

                                          OK, I will test it soon. The cpg-120 is a more powerful system, right? I guess that it still might have an issue the older one won't. I assume I need a different cpc-61 bios too.

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                                          • F
                                            Folly @bbilford83
                                            last edited by

                                            @bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                            @Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:

                                            @bbilford83

                                            About the joystick problem, I haven't added stuff yet.
                                            Can you also try the cpc61 Zemmix MSX2 to see if that type has the same issue ?

                                            OK, I will test it soon. The cpg-120 is a more powerful system, right? I guess that it still might have an issue the older one won't.

                                            They are both MSX2.
                                            Indeed, could be that the cpc61 doesn't have the issue.
                                            I know that the cpg120 also has a yamaha ym2413 music chip.
                                            Not sure about the cpc61 yet.

                                            I assume I need a different cpc-61 bios too.

                                            Yes

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