Development of module-script generator for lr-mess, lr-mame and mame standalone
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Amazing story about Japan, really unbelievable ;-)
You probably didn't have time enough to see it all, right !
Surprised that there is not more trade in that retro game area. -
@Folly that was really the only place I went other than Super Potato, which is very famous for retrogaming specifically. Honestly during the trip I went looking for watches more than for video game stuff, because I don't own any retro consoles so there was nothing really small enough for me to bring back with me. I didn't end up getting anything really except some wildly overpriced Yamazaki whisky for my father- and brother-in-law. We stumbled onto a really neat actual flea market we didn't even know about when we went to Odawara Castle (which wasn't even a planned stop - long story there), and the consistent quality of what people were selling was just mindblowing compared to the junk I'd find at a similar event in America.
Anyway, Book Off is a big chain there for secondhand stuff, with other similarly/awkwardly named ones that have different focuses - the weirdest-named, "Hard Off," has more of a physical-goods focus. But the Book Off "Super Bazaar" ones are just insanely huge, like a giant swap meet/thrift store (think Goodwill or Salvation Army in America), except all the stuff is well-organized and generally in perfect condition. There weren't any watches I wanted at that store (though several tempted me), but the retrogame stuff selection has probably 1/4 the stock of Super Potato at a teeny fraction of the cost.
Honestly I think Nagoya was probably far better for those kinds of things than other major cities... it doesn't get many tourists (I found lots of stuff on the city on the hilariously-named "www.nagoyaisnotboring.com"), but has the third-highest population in Japan, so I think their stock wasn't "picked over" by Westerners the way it would be in Tokyo or Osaka. We were only there for one night as a stopover point because my wife and daughter really liked the idea of going to a little suburb there called Arimatsu that is the historical and current epicenter of "Shibori," the ancient art of Japanese tie-dying. There's a teeny museum dedicated to it where for very little money (I think about $12 per person) you can be taught by one of several octogenarian women how to do it yourself on a small hand towel and then they ship it back to your home country when it's done. Honestly it's not something I would've chosen myself but it was super neat and relaxing and after 10+ days of walking a million miles up a million stairs at temples/shrines with throngs of fellow tourists it was one of the highlights of the trip. But we had nothing else really to do there and it was near the end of our vacation so I didn't feel like a jerk sneaking off. I actually brought my daughter while my wife packed and she left with a few Pokémon cards so she was thrilled :).
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Always nice to read about the differences between countries.
And good to hear you all had a great time.I know about to swap meet stuff in America so I can imagine the differences you talk about.
I have family over there, so I have been in California in 2000.
Regular Dutch people don't actually know what a swap meet is. -
@bbilford83 oh wow its like retro heaven wow
and thanks for the background! , too bad ya didn't pack me and the wife in your suitcase LOL looks like a wonderful hunt! -
@bbilford83 added the background to DD2 last night works, thanks again
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@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@bbilford83 added the background to DD2 last night works, thanks again
@bbilford83
I'll create a video with that background for the gamelist. Thanks. Is it from you or you got it on the web? Does the handheld artworks for MAME exist like for the other systems. If it's from the web, can you share the link if it exist please? -
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@DTEAM I "made" this MAME artwork file for tddragon2 its not perfect, could use fine tuning perhaps. But if you want this one, I'll put it here 4 now if anyone is interested in the file to use.
https://mega.nz/file/vGRzQZqK#cJjKPrxAN6kLr78M_TVswn85pY9P26JKEpgpKOebdrg -
MAME 0.265 is released, see here
Coleco_homebrew now supported by MAME
New games for:
gameking:
4 in 1 - Three Battles + Light Sword + Risker + Metal Deform (512KB cartridge, set 2)
[sCZther, SSJ, Gaming Alexandria, TeamEurope]
gameking3:
Diamond, Hemic Battle [sCZther, SSJ, Gaming Alexandria, TeamEurope] -
@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Coleco_homebrew now supported by MAME
Saw that too, indeed very nice !
Got me thinking of this old topic ;-). -
Just updated the script with a nice update 264.03.
I was able to cleverly fix an old issue showing and saving restricted downloads with html url encoding.
It will now display and save with regular characters. -
Fixed a permissions issue in 264.04.
Fixing permissions when using :
/home/<user>/RetroPie/roms/<system>/<subfolder>
or
/home/<user>/RetroPie/downloads/<rompack>/<subfolder>Subfolders can now also be used because they are cut off when restoring the permissions to the default user.
So the permissions are recursively restored from :
/home/<user>/RetroPie/roms/<system>
or
/home/<user>/RetroPie/downloadsThe possible subfolders will therefor automatically be included and we make sure the <system> and downloads folders have good user permissions,
and not faulty root permissions when they are newly created.An example would be the cdtv or cd32 from the restricted downloads placing them in roms/amiga/cdtv or cd32 with proper permissions along the path.
Of-course you will be able to manually alter the path in the form,if needed, to :
roms/cdtv or cd32 -
I changed and added quite some stuff in 264.05.
Would like to ask you both to test the stuff.
Particularly the part switching between database versions and the coleco sgm module part.
For the database part there seemed to be an issue that I never saw before, like many wrong numbers in the dialog box.
Tested all the code and added the unset IFS command.
It looks like it's ok again.
For coleco the sgm module will be added by default now when the database is higher than 0264.
I tested some roms that work with and without sgm module and both seemed to work when the sgm module was inserted.
Still the new 0265 database isn't there yet so if you want to test then you have to change line 1908 into :[[ ${systems[-1]} == coleco ]] && [[ $(expr $rp_module_version_mame + 0) -gt 263 ]] && ExtraPredefinedOptions+=( "-exp sgm" )
( so you will be able to use it with database 0264 )
I also like to know what you both find about the idea that the standard coleco install has the sgm module as we separated this in the past to a coleco_sgm install.
Seems to me that this is the easiest solution.
However, we might need to change the theme for coleco but lets discuss that later.For the other restricted parts we can't talk about that much, but I would like to hear if you could figure it out how it works and if it works for you both.
Remember there are rompacks that are too big for using the added options.
I still need to add that advise/info in the variable of the form forget_all
.
A good start is MSX and MSX2.P.S .
I see that I might need to add sgm for colecop too. -
FYI :
I was trying to make a binary for x86 and x86-64 and got the error :
GCC version 10.3 or later neededSadly mame has recently dropped support for compiling with lower gcc versions.
This makes it more difficult or impossible to compile mame on Buster or Bullseye.
So that could affect what binaries I will add to the g-drive.
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Script has been updated to 265.03
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@Folly apologies I have been out of commission for a while, but I will get back to you shortly. I'm not 100% sure I understand what you'd like me to test but I will read more closely soon :).
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@JimmyFromTheBay said in Tesla PMD-85 computer in RetroPie?:
@Folly Cheers. I'm puzzled why it doesn't work, then, but it looks like this is the end of the road. Cheers for the assistance with the PMD 85, will be handy with other MESS systems :)
The v4psi.zip rom / driver does work for me on my intel x86_64 computer with both standalone mame and the libretro mame.
But as expected it's a preliminary driver.
Seems to be an arcade system as you have to put in money.
The regular lr-mamearcade.so version for the RPI4 will probably not have the driver.
I will check that later but it's probably the reason it doesn't work.Edit :
The driver v4psi isn't compiled within the RPI4/gcc8 libretro core versions.
That is why it doesn't work for you. -
@Folly So, I'm confused - why DOES it work in lr-mame?
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I will explain.
Back in the days there was MAME and there was MESS.
MAME did Arcade systems and Mess the NON-Arcade systems.
Ultimately they joined forces and merged the packages.
So now MAME does all the systems arcade and non-arcade.
But it's possible to make your own driver list and compile mame with only these drivers.
Basically this means that you still can compile mame with only arcade drivers and mame with only non-arcade drivers but you need good lists.
It's also possible to make the lr-mame libretro core full-mame which means it can do all arcade and non-arcade.
The libretro buildbot provides such recent packages for regular PC's.
However with older RPI's the binary is split up because if not some RPI's can have difficulty with it.
I used my regular PC to test, which uses the full-mame libretro core, which definitely has all the drives so I know it can work.
Here you can see what drivers are used when lr-mame or lr-mess is compiled, look for mame.flt and mess.flt :
https://github.com/libretro/mame/tree/master/src/mameThese flt (filters) are not correct therefor you have a mamearcade.so and a mamemess.so with reduced set of drivers.
v4psi is in this perspective missing !Hope you understand it more now.
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