Development of module-script generator for lr-mess, lr-mame and mame standalone
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Point 2, I will have a look at that. I can't tell for sure how we can manage this, at this point.
If feasible, the result should be pretty close to what we expect. You have 33672 arcade games/sytem in arcade.ini in your list 38000.
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Yes indeed, we subtract the mechanical's we can't use.
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@folly
Mechanichal arcade is included in arcade.iniIn mess.ini, you have 4377 systems, so method 2 works with arcade.ini only . We dont need more files
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
Point 2, I will have a look at that. I can't tell for sure how we can manage this, at this point.
If feasible, the result should be pretty close to what we expect. You have 33672 arcade games/sytem in arcade.ini in your list 38000.
You have to know my list isn't perfect due to imperfect code.
There are empty systems and lettes only, so the count isn't correct. -
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
@folly
Mechanichal arcade is included in arcade.iniIn mess.ini, you have 4377 systems, so method 2 works with arcade.ini only . We dont need more files
We keep that in mind and use it when we are ready to do so.
There is still much work to get the basics working.
But it's good to talk about it so we will be prepared a bit. -
@dteam said in Development of module-script generator for lr-mess and mame standalone:
mess.ini = 4377
arcade.ini = 33672
total = 38049You are not far !!
Ok that's nice to know.
Just summarizing again :
Basically we want to categorize the arcade into sections and subsections and we keep the mess systems as they are. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Just summarizing again :
Basically we want to categorize the arcade into sections and subsections and we keep the mess systems as they are.Final result could be something like that (similar to the previous sketch) . For # to Z = 4377 systems. Are you agree with that?
New edit: I forgot something, It's not A to Z but # to Z. Some systems start by a number. -
Nice schematic.
My idea is to share the code so we all can see how this evolves.
Agreed, I hope we can make it like this.
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Agreed, I hope we can make it like this.
I hope also. I hope what @valerino proposed could help for the menu part.
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Here you can see the changes I made to the docsview.sh and trying to convert it to a base for our front-end.
https://github.com/FollyMaddy/RetroPie-Share/commit/07daf2f032dbdd3a06fb030ae2443151bf28e14aYou will see :
- I just changed the page string and the pages array into system and systems.
- I changed the command to get the mame system information into the array.
- I turned of some docsview choices.
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Perhaps very premeture, but we can already create with the front-end script.
https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/main/00-workdir-00/add-mamedev-systems.shDownload to RetroPie-Setup :
( Edit : renamed the file on github as add-mamedev-systems-test1.sh which is saved with this command as add-mamedev-systems.sh )wget -q -nv -O /home/$(ls /home)/RetroPie-Setup/scriptmodules/supplementary/add-mamedev-systems.sh https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/main/00-workdir-00/add-mamedev-systems-test1.sh
Go to -> configuration / tools -> select (192) add (wait 20 sec.) -> view systems -> select a system -> it will generate and install (and will go back to the systems list again)
Then you still have to restart the RetroPie-Setup to see the new module-scripts.
Refresh added in third commit.Commit 1 :
This is what I changed to fix the ownership problem :
Perhaps a bit unconventional but I changed the generate-systems-lr-mess_mame-2v0-alpha.sh so it will create in /home/<user> .
(many times it will become the normal /home/pi though)
It will also change the ownership to the normal <user> .
https://github.com/FollyMaddy/RetroPie-Share/commit/6fa291756f11611204d2ce3262b52e203f0737e4Commit 2 :
Perhaps I also have to fix also the created directory in line 84.
I have to check this (fixed this too) :
https://github.com/FollyMaddy/RetroPie-Share/commit/53265236288a829382dfa6820313c23bb1215b12Edit : I will search for a better user/ownership solution.
It works for now, but it's not the perfect solution, I think.Commit 3 :
Added refresh, so no need to restart RetroPie-Setup :
https://github.com/FollyMaddy/RetroPie-Share/commit/8a3c7d6487b7371652f41a956733e989d158e93fCommit 4 :
Moved refresh to somewhere else, added clear, added unconventional way of installing the generated module-scripts directly :
https://github.com/FollyMaddy/RetroPie-Share/commit/debe1edd0fae83e8572ff9678a1fc2295ebff1ea
It is obvious to see I have to get the module_id with the ls command.
If the generated-script is within the front-en module we can just use those strings to install the generated-script. -
@folly
Wow, you are fast. I don't have time to test it right now, but I will do it ASAP. Great job! -
Yesterday I used the retropie_packages.sh within the front-end-module.
It was possible to directly install the generated module-scripts after generation.
So that is nice to know.I see the possibilities here :
- show systems in dialog menu
- select systems
- refresh modules after generation
- install generated modules directly after generation
But I also encounter some limits with the approach, that I took, with running the generation-script with curl from the front-end-test module,
because strings can't be exchanged easily between the front-end and the generator-script back and forth.
So perhaps it's better to implement the generator-script within the front-end module-script.I also have some concern about the filling of the array's.
I would like to display the systems descriptions instead of the systems names to get a better idea on what we choose/install.
Integrating the generation-script could be the better approach in this case.
Along with filtering can take more time as we build more things into it.
So I have to think about that.
Perhaps there is a way of doing this one time, making fixed array's that are faster, once created.
And then add a refresh option, so things can be refreshed/updated on demand.Well I have to think that a bit, hopefully I don't make it too difficult for myself and others.
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@folly
I Folly, normally I'm fast to reply, but now, I'm busy with real life stuff. Iāll check what you did this tuesday. It looks awesome. regards -
No problem, I understand.
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As a
test-2
, I integraded the generation-script within the front-end module-script.I already notice, that this approach will probably will be much better.
I saved the file on github as add-mamedev-systems-test2.sh.
With this command it is saved/overwritten as add-mamedev-systems.shwget -q -nv -O /home/$(ls /home)/RetroPie-Setup/scriptmodules/supplementary/add-mamedev-systems.sh https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/main/00-workdir-00/add-mamedev-systems-test2.sh
Here you can see most changes of
test-1
vstest-2
:
https://github.com/FollyMaddy/RetroPie-Share/commit/a53ebf77ff2f556558785469e2a1220e6ae5f56c -
I did Test-2 with astrocde and It works! It's alot of systems when Arcade and MESS are togheter .
I also have some concern about the filling of the array's.
I would like to display the systems descriptions instead of the systems names to >get a better idea on what we choose/install.A site like Arcade Database is able to connect systems descriptions and the systems names. They have a Mame Dat Editor
A database probably exist to match that. I'll try to found It.
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To scroll faster you can use the home,page-up, page down and end keys too.
In the future it should become more easy when we filter it.
And we could also add a choice menu of systems that are already tested and working like we did with the desired-script.But for now I an focusing on the basic structure things before I add more.
That way I can improve some stuff an reduce the size a bit so it becomes more easy to add stuff later. (I hope)Do you understand the changes I made ?
A site like Arcade Database is able to connect systems descriptions and the systems names. They have a Mame Dat Editor
A database probably exist to match that. I'll try to found It.
Perhaps, we can use your suggested site.
Let me know what you find.
But first I want to try and get the most information out of mame standalone.Here you can see, there is already a lot of info in mame already :
/opt/retropie/emulators/mame/mame -listdevices svision Driver svision (Super Vision): <root> Super Vision cart_list Software List cartslot Generic Cartridge Slot custom Super Vision Custom Sound @ 4.00 MHz lspeaker Speaker maincpu WDC W65C02 @ 4.00 MHz palette palette rspeaker Speaker screen Video Screen
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@folly said in Development of module-script generator for lr-mess and mame standalone:
But for now I an focusing on the basic structure things before I add more.
That way I can improve some stuff an reduce the size a bit so it becomes more >easy to add stuff later. (I hope)Do you understand the changes I made ?
Yes, I know. I understand your process.
Perhaps, we can use your suggested site.
But first I want to try and get the most information out of mame standalone.šš»
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