Development of module-script generator for lr-mess, lr-mame and mame standalone
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@folly said in Development of module-script generator for lr-mess and mame standalone:
After :
https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/main/00-workdir-00/add-ext-repos.shI Folly, I have installed and used It and It works well. Besides making the installation easier, I find it a good way to consolidate people's work.
It makes a one stop shop. -
I think so too, thanks for testing and letting me know.
btw. I just updated the add-ext-repos.sh script in the normal 00-scriptmodules-00 directory with the csv style and some information of the csv structure.
I now use the first "row" for the descriptions of the "columns" that way we know what all the cells do. :-)# INFORMATION ABOUT THE CSV STRUCTURE USED FOR GENERATING A GUI/SUB-GUI : # - the first value isn't used for the menu, that way the menu begins with 1 # - this first value should be empty or contain a description of the specific column # - make sure every line begins and ends with quotes because of possible spaces # - just use the first and last column in excel/calc for the quotes and you should be fine
So for the front-end it begins to looks like this (not yet on github!) :
",menu_item,empty,to_do," ",install mame,,package_setup mame," ",install lr-mess,,package_setup lr-mess," ",,,," ",Handhelds / Plug & play -> Select and install,,," ",Handhelds / Plug & play -> Select downloads,,gui_add-mamedev-systems_downloads,"
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@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly At Folly's request I'm posting the changes I made to the run_mess.sh script which allows for each game that uses it to be started with a command file that instead of having it named 'tmpmess.cmd' it is named after the ROM that it is starting, e.g. "Alice in Wonderland (USA).cmd". This way each game is unique and RetroArch/mess will save custom game configs to that instead of constantly overwriting 'tmpmess.cfg'.
These are the changes:
First part :_system="$4" _biosdir="$5" +# +# Use the name of the rom to generate the 'tmpmess.cmd' file so RetroArch can save a custom game config +# +_fname="$(basename "${*: -3:1}")" +_fbname="${_fname%.*}"
Second part :
# generate mess.cmd echo "\t/tmp/mess.cmd content: ${_cmdarr[@]}" -_tmpcmd="$_romdir/tmpmess.cmd" +# +# Now use the root name of the rom file as the name of the cmd file +# +_tmpcmd="$_romdir/$_fbname.cmd"
Using this with mess for Philips CD-i roms now every game has a bezel and I changed the screen offset to move the "CD-i" out of the view. Looks cleaner that way to me.
Hope this helps!
RussellB
I have done some tests with your edited parts.
From what I am seeing now, it's a pretty good solution for many issues indeed.Edit :
@RussellB
To read your code clearer I have edited the code part in this post with the diff function.
Can you take a look at it, is it still correct ?
To see how the diff function works just "Quote" my post and you will see how it's done := keep - = remove + = add
I will look at it some more, but overall I think this should be added to the
run_mess.sh
script from Valerino .@valerino
If you have some time, could you take a look at it too ? -
@folly
New stuff! If you add the rom path in the mame.ini file for a system like Coleco, you can run mame basename line in the system menu like we did with konamih or jakks. With that, you can load the cheat codes from MAME.Other thing. In the MAME Arcade Romset, you have Nintendo Playchoice 10 roms and Sega MegaPlay roms . They run well with MAME standalone. For Megaplay, I think It's the only option.
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
@folly
New stuff! If you add the rom path in the mame.ini file for a system like Coleco, you can run mame basename line in the system menu like we did with konamih or jakks. With that, you can load the cheat codes from MAME.Other thing. In the MAME Arcade Romset, you have Nintendo Playchoice 10 roms and Sega MegaPlay roms . They run well with MAME standalone. For Megaplay, I think It's the only option.
Cool !
I have to investigate that. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly At Folly's request I'm posting the changes I made to the run_mess.sh script which allows for each game that uses it to be started with a command file that instead of having it named 'tmpmess.cmd' it is named after the ROM that it is starting, e.g. "Alice in Wonderland (USA).cmd". This way each game is unique and RetroArch/mess will save custom game configs to that instead of constantly overwriting 'tmpmess.cfg'.
These are the changes:
First part :_system="$4" _biosdir="$5" +# +# Use the name of the rom to generate the 'tmpmess.cmd' file so RetroArch can save a custom game config +# +_fname="$(basename "${*: -3:1}")" +_fbname="${_fname%.*}"
Second part :
# generate mess.cmd echo "\t/tmp/mess.cmd content: ${_cmdarr[@]}" -_tmpcmd="$_romdir/tmpmess.cmd" +# +# Now use the root name of the rom file as the name of the cmd file +# +_tmpcmd="$_romdir/$_fbname.cmd"
Using this with mess for Philips CD-i roms now every game has a bezel and I changed the screen offset to move the "CD-i" out of the view. Looks cleaner that way to me.
Hope this helps!
RussellB
I have done some tests with your edited parts.
From what I am seeing now, it's a pretty good solution for many issues indeed.Edit :
@RussellB
To read your code clearer I have edited the code part in this post with the diff function.
Can you take a look at it, is it still correct ?
To see how the diff function works just "Quote" my post and you will see how it's done := keep - = remove + = add
I will look at it some more, but overall I think this should be added to the
run_mess.sh
script from Valerino .@valerino
If you have some time, could you take a look at it too ?That looks correct. Sorry for the late reply.
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@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly At Folly's request I'm posting the changes I made to the run_mess.sh script which allows for each game that uses it to be started with a command file that instead of having it named 'tmpmess.cmd' it is named after the ROM that it is starting, e.g. "Alice in Wonderland (USA).cmd". This way each game is unique and RetroArch/mess will save custom game configs to that instead of constantly overwriting 'tmpmess.cfg'.
These are the changes:
First part :_system="$4" _biosdir="$5" +# +# Use the name of the rom to generate the 'tmpmess.cmd' file so RetroArch can save a custom game config +# +_fname="$(basename "${*: -3:1}")" +_fbname="${_fname%.*}"
Second part :
# generate mess.cmd echo "\t/tmp/mess.cmd content: ${_cmdarr[@]}" -_tmpcmd="$_romdir/tmpmess.cmd" +# +# Now use the root name of the rom file as the name of the cmd file +# +_tmpcmd="$_romdir/$_fbname.cmd"
Using this with mess for Philips CD-i roms now every game has a bezel and I changed the screen offset to move the "CD-i" out of the view. Looks cleaner that way to me.
Hope this helps!
RussellB
I have done some tests with your edited parts.
From what I am seeing now, it's a pretty good solution for many issues indeed.Edit :
@RussellB
To read your code clearer I have edited the code part in this post with the diff function.
Can you take a look at it, is it still correct ?
To see how the diff function works just "Quote" my post and you will see how it's done := keep - = remove + = add
I will look at it some more, but overall I think this should be added to the
run_mess.sh
script from Valerino .@valerino
If you have some time, could you take a look at it too ?That looks correct. Sorry for the late reply.
@valerino....
I ran into the issue that when mame/mess were run with tmpmess.cmd all the roms used the same configuration file, tmpmess.cfg. The first line of code there takes the third-to-last parameter sent to the run_mess.sh and assumes it's the name of the rom. Next line gets the root of the filename minus full path and extension. The last remaining line of code replaces tmpmess.cmd with the root name of the rom and .cmd. That way it's unique per rom. This allowed me to specify custom configs, including bezels and screen locations, etc. per rom.
Hope the explanation helps.
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Can I recommend moving the location of the run_mess file away from the home directory and into something like /opt/retropie/scripts? I moved it because I don't like having rom dependencies in the home folder.
RussellB
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@russellb said in Development of module-script generator for lr-mess and mame standalone:
Can I recommend moving the location of the run_mess file away from the home directory and into something like /opt/retropie/scripts? I moved it because I don't like having rom dependencies in the home folder.
RussellB
I understand what you mean, but there problems doing it that way.
The problem is, the run_mess.sh script is within the fork of @valerino of the RetroPie-Setup.
So when you clone the repository the run_mess.sh script is already there.
In the github Repositories you don't have the directories /opt/retropie/...... .
If you want it there you have to "install/copy" it.
So that is why it's in that place.If we really want this, all the 30+ valerino scripts have to be changed by hand.
And you have to make an installer part for the run_mess.sh.
I don't think Valerino has time for that.I could change my script, but then it isn't compatible anymore with the Valerino fork.
An other reason not put in /opt/retropie/...... is, you have to be "root" to copy it in that folder.
My generator script, the one without the front-end gui, can be run without root user.
I like to keep it that way.So overall, it is better to keep it this way to avoid problems.
I hope you understand.
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This post is deleted! -
This post is deleted! -
I had a bad connection so my post was tripled.
That's why I removed above posts. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
@russellb said in Development of module-script generator for lr-mess and mame standalone:
Can I recommend moving the location of the run_mess file away from the home directory and into something like /opt/retropie/scripts? I moved it because I don't like having rom dependencies in the home folder.
RussellB
I understand what you mean, but there problems doing it that way.
The problem is, the run_mess.sh script is within the fork of @valerino of the RetroPie-Setup.
So when you clone the repository the run_mess.sh script is already there.
In the github Repositories you don't have the directories /opt/retropie/...... .
If you want it there you have to "install/copy" it.
So that is why it's in that place.If we really want this, all the 30+ valerino scripts have to be changed by hand.
And you have to make an installer part for the run_mess.sh.
I don't think Valerino has time for that.I could change my script, but then it isn't compatible anymore with the Valerino fork.
An other reason not put in /opt/retropie/...... is, you have to be "root" to copy it in that folder.
My generator script, the one without the front-end gui, can be run without root user.
I like to keep it that way.So overall, it is better to keep it this way to avoid problems.
I hope you understand.
Got it. Thanks.
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Here a small update on the progress on the front-end module script :
I am working on the front-end module-script
add-mamedev-systems-test5.sh
.
I have made some progress in rebuilding and building stuff into the front-end.
I can now generate sub-menu's for #,A,B,C etc .
But I can't show the systems already in there, this seems quite difficult at the moment.
Progress is really slow at the moment.I have to leave it for a while and re-think my approach again.
I hope I can find some better/easier ways.Another idea is to make this script in such a way that I can just copy and paste my generate-systems-lr-mess_mame-2v0-alpha.sh into the front-end module-script.
That way I can just maintain the 2v0 script and paste it into the front-end each time when I update it. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Another idea is to make this script in such a way that I can just copy and paste my generate-systems-lr-mess_mame-2v0-alpha.sh into the front-end module-script.
That way I can just maintain the 2v0 script and paste it into the front-end each time when I update it.This is what I am doing at the moment with V1.8.
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Ok, yes indeed you can do that too.
Btw. I have been keeping 2.0 and 1.8 both up to date. -
@folly
I know. I updated my cdimono1 with v1.8 to see what RussellB did.I'm running adam for coleco_sgm with MAME. I created a separate folder for that (coleco_sgm). Everything goes well exepted the MAME UI menu. I'm not able to go in. Have you a solution for that. It's the first time I met this problem.
mame-system-adam-cart1 = "/opt/retropie/emulators/mame/mame -v -c adam -cart1 %ROM%"
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You should use the scroll-lock key to toggle between FULL and PARTIAL emulation.
With PARTIAL the UI should be enabled.If this doesn't work we have to look further.
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I added your edited code to my repository.
I also added it to my standalone scripts :
generate-systems-lr-mess_mame-1v8-alpha.sh
generate-systems-lr-mess_mame-2v0-alpha.sh
When running above script, the run_mess.sh script is always updated by the script.https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scriptmodules-00
This shows the difference betweem the original and yours :
https://github.com/FollyMaddy/RetroPie-Share/commit/5f915ca6d2e05f3ff6f0dc7fe6b8ff21ca1d6677
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