Development of module-script generator for lr-mess, lr-mame and mame standalone
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I added your edited code to my repository.
I also added it to my standalone scripts :
generate-systems-lr-mess_mame-1v8-alpha.sh
generate-systems-lr-mess_mame-2v0-alpha.sh
When running above script, the run_mess.sh script is always updated by the script.https://github.com/FollyMaddy/RetroPie-Share/tree/main/00-scriptmodules-00
This shows the difference betweem the original and yours :
https://github.com/FollyMaddy/RetroPie-Share/commit/5f915ca6d2e05f3ff6f0dc7fe6b8ff21ca1d6677 -
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@folly said in Development of module-script generator for lr-mess and mame standalone:
@dteam
You should use the scroll-lock key to toggle between FULL and PARTIAL emulation.
With PARTIAL the UI should be enabled.
If this doesn't work we have to look further.Fixed. It was a simple problem with my default.cfg file in /home/pi/RetroPie/roms/mame/cfg
Not a real issue -
Indeed, I was thinking you knew about the scroll-lock part ,so indeed it had to be something else.
Nice to have that one fixed ! -
@folly said in Development of module-script generator for lr-mess and mame standalone:
I did one test.
Can you both do some tests too ?
I like to know if it still works ok.Nothing happens for me. Is It supposed to generate a .cmd (per game) file in /home/pi/RetroPie/roms/cdimono1 when we load a game?It works
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For those who are reading these posts and really don't know what the run_mess.sh does :
The run_mess.sh makes a temporary
<game>.cmd
file to start the game with lr-mess and adds all the necessary things in this .cmd file to start the game correctly .
The original version of run_mess.sh always made the same<game>.cmd
namedtmpmess.cmd
.
After you have played the game, thistmpmess.cmd
file is removed again.The edited version of run_mess.sh now makes the <game>.cmd named after the game.
That way it's unique per rom/game.
This allows us to specify custom configs, including bezels and screen locations, etc. per rom/game that wasn't possible with the original run_mess.sh. -
@folly
SOLVED : For Coleco_sgm, I'm trying set scroll-lock automaticly when we the system load.Any ideayou need -ui_activemame-system-adam-cart1-autoframeskip = "/opt/retropie/emulators/mame/mame -v -c -autoframeskip adam -ui_active -cart1 %ROM%"
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I tried this :
mame-system-adam-cart1-ui = "/opt/retropie/emulators/mame/mame -v -c adam -uimodekey TAB -cart1 %ROM%"
Now the TAB works as (SCRLOCK + UI) button at the same time.
Seems quite nice, you preserve FULL keyboard emulation until TAB is pressed.Edit :
I will try that -ui_active too.
OK, that works too, nice finding !It looks like you boot in PARTIAL keyboard emulation.
Don't know if that could be a problem.We should do some more tests.
This would be nice function to add, it could make things much simpler.. -
@folly
It works also for Lr-Mess .lr-mess-system-adam-cart1 = "/home/pi/RetroPie-Setup/scriptmodules/run_mess.sh /opt/retropie/emulators/retroarch/bin/retroarch /opt/retropie/libretrocores/lr-mess/mess_libretro.so /opt/retropie/configs/coleco_sgm/retroarch.cfg \adam /home/pi/RetroPie/BIOS/mame -autoframeskip -ui_active -cart1 %ROM%"
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Could be nice to add one of these functions.
Absolutely
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Great to hear that this also works on lr-mess !
Did you try "-uimodekey TAB" too ?
What do you think? -
@folly said in Development of module-script generator for lr-mess and mame standalone:
Great to hear that this also works on lr-mess !
Did you try "-uimodekey TAB" too ?
What do you think?It changes Scroll lock for TAB. Same problem if you don't have a keyboard.
-ui_active is the best option for me. I don't see problems. Most of the time, It's already activated.
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@folly I've tested this with mess running tic-80 games, Sega VMS, and CD-i and each game gets its own config file. I had config files already from the bezelproject for CD-i and they immediately came up as it was no longer reading tmpmess.cmd. Looks good from my testing.
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@dteam said in Development of module-script generator for lr-mess and mame standalone:
@folly said in Development of module-script generator for lr-mess and mame standalone:
Great to hear that this also works on lr-mess !
Did you try "-uimodekey TAB" too ?
What do you think?It changes Scroll lock for TAB. Same problem if you don't have a keyboard.
-ui_active is the best option for me. I don't see problems. Most of the time, It's already activated.
Ok, good to know.
I think it's in our best interest not to make separate lines for that.
I would want to add -ui_active to the normal lines, I think that's the best option, for now.I also want to remove the separate line
mame-system-xxxxxxx-autoframeskip=
.
Using 1 string we can add all options to both mame and lr-mess :mamedevcfgoptions="-v -c -autoframeskip -ui_active"
This way, I only have to edit above line and we reduce some starter lines making it a bit simpler.
Good idea ?If we run into problems we can always revert it.
BTW.
Don't know if we should add this to the CMD and BASENAME lines, we could get into trouble, agreed ? -
@russellb said in Development of module-script generator for lr-mess and mame standalone:
@folly I've tested this with mess running tic-80 games, Sega VMS, and CD-i and each game gets its own config file. I had config files already from the bezelproject for CD-i and they immediately came up as it was no longer reading tmpmess.cmd. Looks good from my testing.
Super, very nice what you made š
Thanks for testing.
I will add this information to the first^post .
You should upvote your own idea in post 1, then we improve our ranking.š
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Ok, good to know.
I think it's in our best interest not to make separate lines for that.
I would want to add -ui_active to the normal lines, I think that's the best option, for now.
I also want to remove the separate line mame-system-xxxxxxx-autoframeskip= .
Using 1 string we can add all options to both mame and lr-mess :
mamedevcfgoptions="-v -c -autoframeskip -ui_active"This way, I only have to edit above line and we reduce some starter lines making it a bit simpler.
Good idea ?
If we run into problems we can always revert it.
BTW.
Don't know if we should add this to the CMD and BASENAME lines, we could get into trouble, agreed ?For -ui_active I agree, but for -autoframeskip, be aware that it slowed down some systems a bit with lr-mess and MAME, but most of the time it is beneficial.
So, yes, I agree with your approach.
mamedevcfgoptions="-v -c -autoframeskip -ui_active"
It's simpler for the user and he can always set buttons to set frameskip option if needed.
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I have had a few hours re-thinking it.
Now I think it's better to do small steps, so I didn't add that much.
Editing the files, it struck me, that the "string" isn't that handy after all, so I have removed it.
That way the options are right in the lines where they suppose to be and the scripts have less lines.
I left the mame-xxxx-autoframeskip line in there, I think you have a point, when you say it doesn't always help that it is on. So I kept both lines.
With lr-mess we already had -autoframeskip in the standard line, so I left it there.https://github.com/FollyMaddy/RetroPie-Share/commit/1843471347f30fe102b3690bb0652d1af77240e4
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Would you like to help more, in improving the scripts ?
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I found the answers to improve the front-end script !
As I told before I now use comma separate value's within the array's.
This worked from the beginning, but there was a problem with speed.
Al the things I used before were very slow for the 38000 entry's of mame.
I couldn't usecut
that's why it took so long to find a better solution.
Now I usesed
to convert the lines into csv and I use IFS to cut on delimiter and get the correct value's.
I also implemented a way of re-using the data of mame within the different menu choices. So it will read all in one time for 20 sec. and re-use this data which takes 4 sec.It now works, only the generator_script part is still old.
For that i also have to fix some things, but those are not that difficult I think.I worked from what I could accomplish, I hope it will match the direction of our ideas.
Here are some pictures :
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