Development of module-script generator for lr-mess, lr-mame and mame standalone
-
You can under-clock the
pc6001
in Retroarch using lr-mess, this will slow down the game :
You can even make game specific option files (.opt).
So setting the best options for every game.
This will be loaded once you run that game again.
The opt files are create here : /opt/retropie/configs/all/retroarch/config/<core> .
These are just text files and can be altered manually if nessesary.
Creating a game specific .opt file is done like this :
If you use 'tosec' games, the file names will say what mode and what pages you have to use.
With pages the memory is set.
Here is an example filename :
Break Through (19xx)(Compac)[Mode 2, Page 2].zip
So you do :
You use mode with the
pc6001mk2
machine, if you install that.
So with both options (mode and page) it looks like this :
-
@folly said in Development of module-script generator for lr-mess and mame standalone:
You can under-clock the pc6001 in Retroarch using lr-mess, this will slow down the game :
Haha - I actually saw that option and then ignored it because it had no negative options :D
Putting it 30 seems to make most things run at the speed of YouTube videos on real hardware, thanks :)
Now can you please tell me there's a way to make savestates work, so that it doesn't take 10 minutes to load Tiny Xevious every time? :D
-
Use hotkey "space" to speed up the loading in lr-mess !
If a libretro-core supports it (lr-mess does), then press hotkey F2 for save and press hotkey F4 for load.I think you can also make save-states in the mame menu (use tab).
-
@folly said in Development of module-script generator for lr-mess and mame standalone:
Use hotkey "space" to speed up the loading in lr-mess !
If a libretro-core supports it (lr-mess does), then press hotkey F2 for save and press hotkey F4 for load.I think you can also make save-states in the mame menu (use tab).
Yes, I know how to make a savestate, it's what I do for most systems with tape loading. But although it works for most of them it doesn't work for PC-6xxx. The savestate does nothing when loaded back in.
(Space is doing nothing for loading speed either.)
-
Are your hotkeys working ?
Tried it with save and load.
Indeed you are right.
It seems to be an issue with lr-mess. -
@folly PC-6xxx emulation just seems to be really fragile. As well as savestates not working, if you make a game config file for the overclock setting, many games won't load at all - when you type RUN it gives you an error. You have to load them at default, then change the overclock manually after the game starts.
-
We should be realistic here.
As you problably already know the mamedev package has always issues, that's because it's so huge and many people are working on it.
Hopefully in time they will fix it.So I can't fix these problems with mame and lr-mess.
That's another story and not really part of my script development.
Perhaps I can place the issues on github,.
Well I have to think about that if this is feasible for me. -
@folly said in Development of module-script generator for lr-mess and mame standalone:
We should be realistic here.
As you problably already know the mamedev package has always issues, that's because it's so huge and many people are working on it.
Hopefully in time they will fix it.So I can't fix these problems with mame and lr-mess.
That's another story and not really part of my script development.
Perhaps I can place the issues on github,.
Well I have to think about that if this is feasible for me.Haha, I wasn't expecting you to fix the entire emulator, I was just chatting at this point :D
-
Haha, what a releaf !!!
-
@folly Here's one bug that might be in your field, though: I've noticed with a lot of these emulators enabled through this method, you can only set a specific emulator for a ROM once. If you try to change it a second time, or simply to delete the preference, it won't do it and you're stuck with your first choice.
You can fix the problem by going into /opt/retropie/configs/all/emulators.cfg and manually deleting the line, but that's the only way.
-
I have had never problems with switching.
But I will have a look. -
To all,
There was still an issue with the descriptions as there wasn't a correct sorting yet.
I have added sorting functions for sorting both systems and system descriptions.
The sorting is done before the information goes to the sub-menus.This is quite an improvement and the sorting doesn't slow down the script ;-)
https://github.com/FollyMaddy/RetroPie-Share/commit/a2ce212147d549fedd24ccf8e0239cf609d365e8
-
I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Also...don't forget about using the built-in Retroarch translation tool. It comes in very handy for a some of these games!
Here's the link to the spreadsheet I'm working on.
If you can think of any that would make it better - please let me know. If you think it would be better as a PDF instead of an online Google sheet, let me know that too.
There's still tons more systems to add and test ... so hopefully this will serve as a good reference to them.
https://docs.google.com/spreadsheets/d/1AQ28J9OUKg55R3d-TZkWO3GH50KjC2hHteCP1Bx59Ns/edit?usp=sharing
-
@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
I've slowly been working on getting some of the MESS systems up and running using the scripts from @valerino, @Folly, @DTEAM, and others as a guide.
I've created an online Google sheets document of my efforts along with usage notes, etc for them.
It's a WIP document still so things will change as time goes on. But hopefully it proves useful to some.
Also...don't forget about using the built-in Retroarch translation tool. It comes in very handy for a some of these games!
Here's the link to the spreadsheet I'm working on.
If you can think of any that would make it better - please let me know. If you think it would be better as a PDF instead of an online Google sheet, let me know that too.
There's still tons more systems to add and test ... so hopefully this will serve as a good reference to them.
https://docs.google.com/spreadsheets/d/1AQ28J9OUKg55R3d-TZkWO3GH50KjC2hHteCP1Bx59Ns/edit?usp=sharingWow. good work. I can't even imagine how long it took you to make this table. Can people contribute to this too (ex .: in notes colum for optimization)? Did you try sometime with MAME standalone or only Lr-MESS?
-
@dteam Sure!
Although right now, I think I am the only one who can edit it.
I'm not a Google Sheets guru ... so I'm not exactly sure how to add folks to allow them to be editors.
-
@dteam said in Development of module-script generator for lr-mess and mame standalone:
E standalone or o
For now, I only used lr-mess and Retroarch.
-
My compliments and thanks for your contribution !
Very nice reference sheet to look in ;-)
I will put this link in the first post, so people can take a peek into it.I keep you posted if I have some suggestions.
-
Perhaps you saw it already I added the sheet to the first post.
The "Notes" are really great for people to look in ;-)
I have only 1 concern though.
The emulator lines are mainly lines created by the Valerino module-scripts.
Not really a problem for most of us, but for many this will be confusing.I was thinking,
can you make a filter for the sheet so I can only present columns A1:E1 in the first post,
just to make it a bit simpler for now. -
@folly .... I made some updates/modifications to the spreadsheet that should now show the use of your script and also provide additional advanced tweaks users can do if they want to.
See if that is better designed.
-
@dmmarti said in Development of module-script generator for lr-mess and mame standalone:
@folly .... I made some updates/modifications to the spreadsheet that should now show the use of your script and also provide additional advanced tweaks users can do if they want to.
See if that is better designed.
Much beter :-)
Perhaps we can use this information within the scripts.
Not sure yet how to do this though, but I will try to think of some solution, if possible.I will remove the note in the first post.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.