Development of module-script generator for lr-mess, lr-mame and mame standalone
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I read that you have found some solutions that is great.
Did you realize ?
Backups are important, I have had that lesson too ;-(.
Next time you should make a new image before messing with a good working image, don't you agree ;-)Perhaps I don't have to mention but you should use \home\pi\Retropie\BIOS\mame instead of \home\pi\Retropie\mame .
You forgot the BIOS part.Now I lost the Astrocade logo and game list in my ES menu.
Did you move the games files from \home\pi\Retropie\roms\astrocade to some other directory ?
If you did that then they aren't displayed anymore in the ES menu.*** update... I realized this is BIOS issues. I've gotten some to work now. SCV and CDi. So what version of MESS is running? That would give me an idea what to look for.
Indeed the new mame and lr-mess will sometimes need newer bios files.
I know with Philips CDI you definitely need more roms inside the zip file.
Don't worry, we have all been there before ;-)I use
mame 0.233
andlr-mess 0.231
(or 0.232)Search the web for
mame-0.231-merged
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@folly said in Development of module-script generator for lr-mess and mame standalone:
I read that you have found some solutions that is great.
Did you realize ?
Backups are important, I have had that lesson too ;-(.
Next time you should make a new image before messing with a good working image, don't you agree ;-)Perhaps I don't have to mention but you should use \home\pi\Retropie\BIOS\mame instead of \home\pi\Retropie\mame .
You forgot the BIOS part.Now I lost the Astrocade logo and game list in my ES menu.
Did you move the games files from \home\pi\Retropie\roms\astrocade to some other directory ?
If you did that then they aren't displayed anymore in the ES menu.*** update... I realized this is BIOS issues. I've gotten some to work now. SCV and CDi. So what version of MESS is running? That would give me an idea what to look for.
Indeed the new mame and lr-mess will sometimes need newer bios files.
I know with Philips CDI you definitely need more roms inside the zip file.
Don't worry, we have all been there before ;-)I use
mame 0.233
andlr-mess 0.231
(or 0.232)Search the web for
mame-0.231-merged
OK, I'm back to working condition. I had to fall back to previous emulator settings for a few like Apple II, Astrocade and Apple IIgs. For whatever reason, this build did not like anything I threw at it as far as BIOS files.
What was really tough was the Apple series. I could not get the Apple II to use the Apple II emulator. I never listed it in the emulators.cfg using this build. Only the Appple IIgsr1 model was listed. So the games would load, but used the Apple IIgs BIOS. Even more troubling was that I could not get the actual Apple IIgs to show. I had to fall back to my original package and use that. Once I did that for both, I was back to where I was, but now using the latest lr-mess build with new BIOS files.
No worries. I'm happy with what I have, just took all day to get it there. And NOW I'll do a backup. LOL. But you're right, I should have done that first before playing around.
Best
JamR
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thanks to your help I can emulate the apfm1000 games. Now I would like to emulate apple2gs but I can't figure out how to properly configure mess. i saw apple2gs hash files and there are 3 software lists: apple2g_flop_orig and apple2gs_flop_misc. For mess are two groups already different games? I had put all the roms in a home / pi / RetroPie / roms / apple2g folder and the configuration files in opt / retropie / configs / apple2gs maybe you need to create folders with the name of the relative hash files like opt / retropie / configs / apple2gs_flop_orig and home / pi / RetroPie / roms / apple2gs_flop_orig
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@isidoro80 said in Development of module-script generator for lr-mess and mame standalone:
thanks to your help I can emulate the apfm1000 games.
Great !
Now I would like to emulate apple2gs but I can't figure out how to properly configure mess.
i saw apple2gs hash files and there are 3 software lists: apple2g_flop_orig and apple2gs_flop_misc. For mess are two groups already different games? I had put all the roms in a home / pi / RetroPie / roms / apple2g folder and the configuration files in opt / retropie / configs / apple2gs maybe you need to create folders with the name of the relative hash files like opt / retropie / configs / apple2gs_flop_orig and home / pi / RetroPie / roms / apple2gs_flop_origI have to try apple2gs first to be able to give some good feedback.
But basically you make it much too difficult for yourself, because I think :
- you should not need to configure
- you should not worry about the hash tables
(but you can look into the hash tables to find which games do work, for example) - there should be no need to create config directories or rom directories using the hash tables names
If I have some time I will test the apple2gs.
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@folly Let me offer what I experienced, it might help.
Loading the Apple series using the build script from post 1 and the "...install upon descriptrions" list, gave me the option to add the Apple //e (enhanced) and Apple IIgs (ROM1). From the "...install upon system names" list, you are offered "apple2ee" and "apple2gsr1" (obviously these two lists load the same emulators, not sure why you guys did it this way)
So loading the Apple //e installed fine, and gave me a large list of several new options under "Manage Packages --> Manage Exp packages -->" . It lists "apple2ee with several variations. BUT, when I activated them in ES... my Apple II menu shows Apple II games however, uses the Apple IIgsr1 emulator. I looked at the major files that point to the emulator selection, but I never saw where it was making this choice. It should be bringing up the Apple IIee emulator if anything, or more correct would be an Apple II variant.
Now, loading the Apple IIgs was another story. The script knocked out my Apple IIgs listing in my es_systems.cfg file so that I had no listing of Apple IIgs in ES. I corrected it, and then once I refreshed, it was good... however... I could not run any games as there is no listing in the emulators.cfg for Apple IIgs emulators.
So that's where the only issue really is. The MESS/MAME based emulation does work because once I fell back to what I had previously, the new version of MESS/MAME worked fine and each emulator was selectable as I had it before. Of course I just had to update my BIOS files to the new version and put them in the correct location. I suggest looking at how the script is building/editing files and the direction it points ES to pick emulators.
There is a need for several separate versions of Apple if it is possible (not sure if this is the fina goal of the project, but here is the list of Apples in order of production):
Apple I
Apple II
Apple II plus
Apple III
Apple IIe
Apple III plus
Apple IIc
Apple IIgsI hope that helps a little if not some words to have a coffee while reading. Lol.
Best regards,JamR
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@jamrom2 said in Development of module-script generator for lr-mess and mame standalone:
@folly Let me offer what I experienced, it might help.
Yes, this could help.
I did not pay much attention to the Apple emulation, as there is so much to emulate ;-)
Hope it helps for you too, understanding how it works.Pffff.. It took me some time to make this reply and drinking some coffee ;-)
Loading the Apple series using the build script from post 1 and the "...install upon descriptrions" list, gave me the option to add the Apple //e (enhanced) and Apple IIgs (ROM1). From the "...install upon system names" list, you are offered "apple2ee" and "apple2gsr1" (obviously these two lists load the same emulators, not sure why you guys did it this way)
We did this because with the system names it's not always obvious, regarding the system-name, what computer you will be installing.
So using the description list it will show the the more obvious description of the computer.
Of-course, selecting a description will look up the system-name and install that system.I would have liked to combine both system-names and description-names in 1 line but, for most systems, there is no room to display all text in the dialog box.
Hope you understand it better now why we did it this way.
So loading the Apple //e installed fine, and gave me a large list of several new options under "Manage Packages --> Manage Exp packages -->" . It lists "apple2ee with several variations. BUT, when I activated them in ES... my Apple II menu shows Apple II games however, uses the Apple IIgsr1 emulator.
In the generator script part we have build in a retropie-system-name detection system. Part of this system is checking the platforms.cfg against mame-system-descriptions. This is done because mame holds so much computer types that are basically doing the same thing. A good example is MSX.
When you use this command in the terminal you will see how much MSX types mame has :/opt/retropie/emulators/mame/mame -listdevices |grep Driver|grep MSX
So when the script finds a mach in the description it won't use the mame-system-name but instead use the retropie-system-name.
So for the Driver apple2gsr1 (Apple IIgs (ROM01)): this means there is a match from within the platforms.cfg and then uses the system-nameapple2
for the directory structure.
The advantage of this matching procedure is that different types will use the same directory structure and that they also use the same ES-theme.
Otherwise you would have to make a theme for every individual system type.With Driver apple2ee (Apple //e (enhanced)): however it doesn't contain
II
and therefor will not have a match and so it will use the regularapple2ee
directory structure.You have to know that the front-end-script will directly install what is selected.
A disadvantage of that is that you don't see the help from the script-module.
But you can see that later when you select the system help in "Manage Packages --> Manage Exp packages -->etc.".
Here you should also see which system-name has been used during generation and where you have to put the games in.I looked at the major files that point to the emulator selection, but I never saw where it was making this choice. It should be bringing up the Apple IIee emulator if anything, or more correct would be an Apple II variant.
Not exactly sure what you mean here.
But I think you mean that where are the systems installed, right ?
As explained, this depends on which system-name is used when installing the system.Now, loading the Apple IIgs was another story. The script knocked out my Apple IIgs listing in my es_systems.cfg file so that I had no listing of Apple IIgs in ES. I corrected it, and then once I refreshed, it was good... however... I could not run any games as there is no listing in the emulators.cfg for Apple IIgs emulators.
That is something I did not foresee.
But indeed, when the matching procedure takes place, explained earlier, it will rewrite the es_system.cfg with the new 'Apple IIgs' information.
Because it already contained that information it will overwrite the old with the new information, I think.So that's where the only issue really is. The MESS/MAME based emulation does work because once I fell back to what I had previously, the new version of MESS/MAME worked fine and each emulator was selectable as I had it before. Of course I just had to update my BIOS files to the new version and put them in the correct location. I suggest looking at how the script is building/editing files and the direction it points ES to pick emulators.
There is a need for several separate versions of Apple if it is possible (not sure if this is the fina goal of the project, but here is the list of Apples in order of production):
Apple I
Apple II
Apple II plus
Apple III
Apple IIe
Apple III plus
Apple IIc
Apple IIgsA possibility is to try and add matching names that would match Apple II :
Apple ][
Apple //
So we can eventually end up with the systems Apple1, Apple2, Apple3Perhaps a better idea is to block the matching part for the "Apple II" part so all Apple types will use the mame-system-name as the directory structure.
Would that help ? (then the driver name will be used as the directory scructure)This is the whole list :
pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -listdevices |grep Driver|grep Apple Driver apple1 (Apple I): Driver apple10 (Apple 10 (Ver 1.21)): Driver apple2 (Apple ][): Driver apple2c (Apple //c): Driver apple2c0 (Apple //c (UniDisk 3.5)): Driver apple2c3 (Apple //c (Original Memory Expansion)): Driver apple2c4 (Apple //c (rev 4)): Driver apple2cp (Apple //c Plus): Driver apple2e (Apple //e): Driver apple2ee (Apple //e (enhanced)): Driver apple2eefr (Apple //e (enhanced, France)): Driver apple2ees (Apple //e (Spain)): Driver apple2eeuk (Apple //e (enhanced, UK)): Driver apple2ep (Apple //e (Platinum)): Driver apple2euk (Apple //e (UK)): Driver apple2gs (Apple IIgs (ROM03)): Driver apple2gsr0 (Apple IIgs (ROM00)): Driver apple2gsr0p (Apple IIgs (ROM00 prototype 6/19/1986)): Driver apple2gsr0p2 (Apple IIgs (ROM00 prototype 3/10/1986)): Driver apple2gsr1 (Apple IIgs (ROM01)): Driver apple2gsr3p (Apple IIgs (ROM03 prototype)): Driver apple2jp (Apple ][ J-Plus): Driver apple2p (Apple ][+): Driver apple3 (Apple ///):
I hope that helps a little if not some words to have a coffee while reading. Lol.
Best regards,JamR
Best regards,
Folly
PS.
I looked at the old valerino script for astrocade here :
https://github.com/valerino/RetroPie-Setup/blob/master/scriptmodules/libretrocores/lr-mess-astrocade.sh
He made things manually and therefor he used the system nameastrocade
.
My generator script uses the mame-system-name from the database and that is:astrocde
See the difference here !
So if you want the see the games list in ES you would have to move your games to the directory astrocde.
Do you get the picture ? ;-) -
I added the
mattelh
to the e scripts in the handeld section.It's described in this thread :
https://retropie.org.uk/forum/topic/31429/are-mattel-electronics-hand-held-games-supported-yetCommits :
https://github.com/FollyMaddy/RetroPie-Share/commit/692e2f9bbd9ea60dcde52b427875671732eafd6c
https://github.com/FollyMaddy/RetroPie-Share/commit/b966da2bef9b8f6de883c9c76555bb5dd2ebd315EDIT: I removed Mattel from the scripts as it will conflict with the Classic Handheld.
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Are you able to make some themes for apfm1000 and
(mattelh)? -
Sure, Iāll do It monday.
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It seems I added Mattel too early.
I discovered, while also being busy with Coleco and Entax handheld, that all these handheld systems are already under the "Classic Handheld Systems".Some Mattel games and perhaps more are missing from the classich array I think.
What shall we do, revert the script back and add the missing games to classich ? -
@folly
This is my old (incomplete) list, but you can see some the manufacturers for Classic Handheld. -
At first sight it's very different from what I can get from the database but I will have a look at it.
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My personal final list is the one from my tutorial (Link in your first post). If you found more working games, let me know, I'll add to my list
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@jamrom2 can you help me for apple2gs? for apple2 I installed lineapple and I solved it so with lr-mess it didn't work. for applegs i am considering whether to compile gsplus but i would prefer to use lr-mess. I created a folder / roms / apple2gs with all the roms and one in / config / apple2gs (the script apple iigs rom01 did not create anything). i don't know what files to put inside this folder to start apple2gs
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@isidoro80 i copy file from config/apple2 to config/apple2gs and substitute in this file reference to apple2 in apple2gs. Now the system start but the game not work. I have error driver not found. I think the problem is bios. Which are the correct bios for game apple2gs?
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I did some work on the Apple types.
First let me say that matching RetroPie names with MAME names has been implemented in a speculative way and not directly keeping track of all systems manually.
So personally, I don't always have the knowledge of what is matched as there are more that 30000 system names !
But the strength is that for many systems this will work.For the "Apple II" types the recognition is incomplete and it seems to be confusing.
That is why I decided to turn of the matching procedure for the "Apple II" types.This way every apple type get's it's own directory structure using the MAME name.
So then we can test and discuss these Apple types better using the MAME system name.I tested the apple2gs but it freezes at boot.
I also tested the apple2gsr1 and it booted the game :
beyond pinball (1986)(dark logic)[cr brian fist].do (bypinbll.zip)
Not directly sure how to play but it works !Earlier I added apple2ee and apple2gsr1 in the "selection of systems -> other systems".
I think I added these two systems in that section because we have talked about these two as working systems.Now that I updated the script I recommend you should use that update.
But before you do that you should de-install them first from within the RetroPie-Setup :
-> Manage Packages
-> Manage Experimental Packages
-> install-apple....................... (do this with all the apple module-scripts)
-> removeThen you should delete all these "install-apple..............sh" scripts from :
/home/pi/RetroPie-Setup/scriptmodules/libretrocores
or if you have them here :
/home/pi/RetroPie-Setup/ext/RetroPie-Share/scriptmodules/libretrocoresThe /home/pi/RetroPie/roms/apple* directories aren't removed.
But I will advice you to backup these directories and remove them.
This way you will notice the new directories, that are created, when installing the systems again with the updated script.Update the script and install the systems again and copy back your game files into :
/home/pi/RetroPie/roms/applegsr1 (for example)For apple2gsr1 you need these bios files :
pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -listroms apple2gsr1 ROMs required for driver "apple2gsr1". Name Size Checksum 341s0345.bin 3072 CRC(48cd5779) SHA1(97e421f5247c00a0ca34cd08b6209df573101480) apple2gs.chr 4096 CRC(91e53cd8) SHA1(34e2443e2ef960a36c047a09ed5a93f471797f89) 342-0077-b 131072 CRC(42f124b0) SHA1(e4fc7560b69d062cb2da5b1ffbe11cd1ca03cc37) 341-0132-d.e12 2048 CRC(c506efb9) SHA1(8e14e85c645187504ec9d162b3ea614a0c421d32)
Search for
mame-0.231-merged
.
I think the are all in apple2gs.7z .If it doesn't work then check your /dev/shm/runcommand.log .
Let me know if you get it working.
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Here some pictures booting bypinbll.zip on apple2gsr1 :
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Are you able to make some themes for apfm1000?
Done ! see on GitHub
https://github.com/DTEAM-1/cygnus-blue-flames -
Perfect !
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@folly if you use supersweettheme there are many theme apple2, apple2gs, apfm1000, etc..
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