Development of module-script generator for lr-mess, lr-mame and mame standalone
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Maybe you should add a line like this in your first post.
" EXTRA OPTION: To use basename options for a specific system, you have to add the rompath in .. configs/mame/mame.ini like this:
rompath /home/pi/RetroPie/roms/tigerh; /home/pi/RetroPie/roms/konamih
This way, if you have a ROM with the appropriate MAME naming system, you will be able to use hash files with preset from MAMEdev.org and also cheat codes.
Basename option doesn't work for some systems like apfm1000
IMPORTANT: It is not necessary to use the basename option to play games with MAME or lr-MESS. "
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Indeed, for now it's a good option to add it in the first post.
When I have some time I will try to look for a solution again.
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I think we overlooked another issue.
With the mame basename option for, for example tigerh, it adds the systemname tigerh to the runcommand which doesn't work obviously.
It looked like this (not OK
) :
mame-basename = "/opt/retropie/emulators/mame/mame -v -ctigerh
%BASENAME%"I have fixed this now over here. (not on github yet as I have to do more)
So systems with media get the system-name before the %BASENAME% and systems that don't have "media" the system name isn't added.Examples for
tigerh
andapfm1000
as they should be (see the difference) :
tigerh
:
mame-basename = "/opt/retropie/emulators/mame/mame -v -c %BASENAME%"
apfm1000
:
mame-basename = "/opt/retropie/emulators/mame/mame -v -capfm1000
%BASENAME%"With the last line I tried
apfm1000
again, adding the rompath to the mame.ini.
Now it works ;-)I asked myself the question why didn't it work with the line described in post 748.
Well, I think, when we add a rompath in the runcommand line the rompaths in the mame.ini are overruled so then it uses only the rompath that is added to the runcommand line.
Adding more rompaths to a runcommand line isn't possible I think.
So for lr-mess getting a solution for the same problem will be more difficult.So now I have to figure out how I can append the rompaths in the mame.ini automatically.
To be continued ......
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@folly
I agree , on my side, i'm using something like that for Handheldmame-autoframeskip = "/opt/retropie/emulators/mame/mame -autoframeskip %BASENAME%"
For "real" system
mame-basename = "/opt/retropie/emulators/mame/mame -v -c jaguar %BASENAME%"
I didn't mention that before. Good call!!! We already talked about that a long time ago ;-)
https://retropie.org.uk/forum/topic/28462/tutorial-handheld-and-plug-play-systems-with-mame/22
https://retropie.org.uk/forum/topic/29682/development-of-module-script-generator-for-lr-mess-and-mame-standalone/15?_=1638892175522 -
Indeed we somewhat talked about that, seems we didn't realize back then.
Of-course, If I add a line with framekip or autoframeskip, the idea is the same.
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Seems I just found a way to add multiple rompaths to a command, by backslash escaping
\;
( good to know) .
Works :/opt/retropie/emulators/mame/mame -v -c -rompath /home/pi/RetroPie/roms/apfm1000\;/home/pi/RetroPie/BIOS/mame apfm1000 "spacedst"
Doesn't work
:/opt/retropie/emulators/mame/mame -v -c -rompath /home/pi/RetroPie/roms/apfm1000;/home/pi/RetroPie/BIOS/mame apfm1000 "spacedst"
Doesn't work
(altough /home/pi/RetroPie/BIOS/mame apfm1000 is in mame.ini) :/opt/retropie/emulators/mame/mame -v -c -rompath /home/pi/RetroPie/roms/apfm1000 "spacedst"
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I did some investigation on how the rompaths are added in the module-script for mame.
It's added in a plain way, so I can't use that method, because we have to append.I think it's simpler to just add both rompaths in the runcommand line.
Benefit will be that the mame.ini doesn't get overflowed with rompaths.
Also, when we de-install a module-script the emulator.cfg will be wiped.
But if we add rompaths to the mame.ini they aren't removed with a de-install.I have added the rompaths to the runcommand lines.
I have removed the mame-cmd lines as the are no longer needed.
(The name isn't good either because they will not load .cmd files)
Instead I will replace them with equal basename lines.Edit :
It's working I will put it on github soon !https://github.com/FollyMaddy/RetroPie-Share/commit/d7fe855ca321a5a007d963a87d213f37cae1d7d6
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@folly said in Development of module-script generator for lr-mess and mame standalone:
I have added the rompaths to the runcommand lines.
This is a good idea!
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I think you know how to get rid of the old lines in the emulators.cfg.
Can you test for me if cheats are working with these lines ?
If that works then I think it's a very good improvement.Then we can probably take it to the next step and make more retropie names adding for example :
- pinball
- shooter
- calculator
- climbing
etc
For that I want to be able to get these matching arrays in the generator-script part from the database .
At the moment I am busy with a script that will automatically build the new data-base from the new files from progettosnaps.net.
Seems I can get all data now from progettosnaps.net also the categories.
So probably no need to use adb.arcadeitalia.net.
Hopefully I can get it to work, that way it will save a lot of time each time a new mame version comes. -
These lines work to load a game without Rompath in mame.ini but doesn't work for Cheat codes and I can't explain why.
Basename_link = /opt/retropie/emulators/mame/mame -v -c -rompath /home/pi/RetroPie/roms/coleco\;/home/pi/RetroPie/BIOS/mame coleco "spacedst" Basename_link2 = /opt/retropie/emulators/mame/mame -v -c -rompath /home/pi/RetroPie/roms/coleco\;/home/pi/RetroPie/BIOS/mame coleco %BASENAME%"
For cheat codes we need for now (for coleco) :
in mame.inirompath /home/pi/RetroPie/roms/coleco
in emulator.cfg
mame-coleco-cheat= "/opt/retropie/emulators/mame/mame -c -autoframeskip coleco %BASENAME%"
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Seems we don't always are that lucky with this.
Reading your post I presume all systems aren't working with cheats, am I right ?
Or is it only coleco ?When I can will have second look at this problem
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@folly
I did a test with Coleco. I presume it's the same things for the others. -
The cheat issue should be fixed now.
It should also work with the new basename options too. (I tested myself)There was a mismatch between where the cheats were downloaded and the cheatpath in mame.ini.
Can you test it again.
Before testing, you have to download the cheats again in the script.https://github.com/FollyMaddy/RetroPie-Share/commit/5e094182dc9b6d5e7c537175bd7a18ccc0687aa0
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For help menu. where you want my text?
English is not my mother tongue, so feel free to modify if you see mistakes.BTW, seach tool in your script works very well!
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@folly said in Development of module-script generator for lr-mess and mame standalone:
Can you test it again.
Before testing, you have to download the cheats again in the script.
https://github.com/FollyMaddy/RetroPie-Share/commit/5e094182dc9b6d5e7c537175bd7a18ccc0687aa0You have hit the bullseye !!! It works
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Indeed, at last a good solution for the mame basename part, nice, isn't it ;-)
Though we have to take into account that the roms have to be in the root directory structure of : /roms/<system>/<basename_rom_file> .
The solution will not work with this directory structure :/roms/<system>/<subdirectory>/<basename_rom_file>
.
(perhaps I can find a solution for this in the future, but honestly I have no clue now)Making a solution for lr-mess basename still has to be done, but that's for the future..... (no clue either)
The help can be attached to almost every line that can be executed.
This is the comma separate line of selecting the submenu of the handhelds (help part is bold :
",Handheld / plug&play and downloads > Submenu,,subgui_add-mamedev-systems_forum,,,,,dialog_message "install handheld / plug&play and the required downloads","So we can add more in above line.
We can also add help text to, for example :
",Konami Handheld,,run_generator_script kbilly,,,,,dialog_message "HELP","The dialog_message part is executed when we press the help_button.
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I changed post 1 adding the improvements.
I looks like I found why the cheats were in a different path, it's because of lr-mess :
https://retropie.org.uk/forum/topic/29682/development-of-module-script-generator-for-lr-mess-and-mame-standalone/22Basically I have to change the script again so the cheats are downloaded in 2 different paths, one for mame and one for lr-mess :
- /home/pi/RetroPie/roms/mame/cheat/cheat.7z (mame)
- /home/pi/RetroPie/BIOS/mame/cheat/cheat.7z (lr-mess)
https://github.com/FollyMaddy/RetroPie-Share/commit/dbcf27261621484b4d5e5e077b1f1eb665805973
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@folly
Is there a way to skip a line in your script (like press enter in Word) for a help message. I would like to do a multi line message and i'm not able to do that. -
Yes, you can.
You have to that with the newline code\n
.
Adding more newlines will skip 1 or more lines.
Remember you can't directly use comma's because you are in a CSV.",Konami Handheld,,run_generator_script kbilly,,,,,dialog_message "line 1\n\nline 2","
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Some new stuff :
- finished the script for generating new database versions.
- added the new 0238 database with more categories
- added the new add-mamedev-systems-0238.sh
- improved add-mamedev-systems-0238.sh
add system-name to the basename runcommand description lines in version 0238.
For example, coleco and adam are both installed as coleco.
With adding the system-name, more systems can benefit from the basename line, when installed under the same RetroPie-name.
If a system uses "no media" then no system-name is added to the description, like for example with konamih commit - updated post 1 with solutions and an issue
issue added : When using the the last basename options we still have one issue to solve.
The problem is that the games have to be in the root of the systems rompath in order to work with the basename options.
If using more systems we are not be able to separate the specific files from each other when placing them in different subdirectories.
A solution could be to add %DIRNAME% to the runcommand-line but that solution doesn't exist.
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