Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.
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@folly I updated the top post. Don't all games work with openmsx? I am not sure what doesn't.
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@adambegood said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
@folly I updated the top post. Don't all games work with openmsx? I am not sure what doesn't.
That is what I wanted to know too.
I completed the list for lr-mess and openMSX. -
@folly out of curiosity i was looking at openmsx code, nothing unusual with the sound on sgm games ? i see their ay8910 emulation is based on very old mame code (mame 0.37), not sure how good this sound chip emulation was at the time.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
@adambegood said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
@folly I updated the top post. Don't all games work with openmsx? I am not sure what doesn't.
That is what I wanted to know too.
I completed the list for lr-mess and openMSX.Cool, I'll double check the openMSX problem ROMs on my Pi tomorrow.
Great work here, so thorough!
I'll also keep an ear out for any sound issues with SGM games, as per the @barbudreadmon comment
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@barbudreadmon said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
@folly out of curiosity i was looking at openmsx code, nothing unusual with the sound on sgm games ? i see their ay8910 emulation is based on very old mame code (mame 0.37), not sure how good this sound chip emulation was at the time.
Good point.
Earlier on it seemed ok, though.
I will have a second look at the sound.
I had to move my computer, so I made the list without the sound, assuming it was ok. -
@folly some words about FBNeo and consoles/computers support : we'll basically accept any request for games we are missing on an already emulated system, so feel free to open a topic about it at https://neo-source.com/index.php?board=19.0
On a sidenote, i just added support for spelunker and super space acer after looking at your list. For the different rom versions on a few games i don't know, but if you open a topic at our forum and explain why the other version is better i'm sure it'll get support. -
I am making that list to make a really good comparison, so we know what we are talking about.
It's nice to know it already helps to improve the dat list.
I am not finished yet, so we will see how it evolves.While testing I found that the audio of FBNeo is indeed a bit better than openMSX.
Thanks for the info.
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I have finished the list, it seems there isn't much to add anymore.
If we want them all to work in FBNeo we should discuss this and add a topic like
@barbudreadmon said. -
@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
FBNeo : for now, 30 work out of 36
I did some research :
- the blackonyx version we previously supported was probably a prototype without eeprom support, so i replaced it (maybe i should have kept it as a clone, idk) by the 64k version with eeprom support
- i added support for Ghostbusters, we didn't have this one (the 2x8k game you mentioned is Gust Busters, a totally different game)
- the mario version we support is the 128k "Rev D Final Edition", which i think is the paid version of the game, i believe the one we didn't support is the 64k free edition, i added it as a clone (i named it mariob)
I still need to look into the other ones (we got a 32k version of zombie near btw), help is welcome ;)
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@folly when you have a doubt about where a button is mapped, check retroarch's
Quick Menu > Controls
. Coleco mapping to a modern pad is indeed a problem, too many buttons, so i have to make use of everything available on the pad, this include shoulders buttons, triggers buttons, and even analog sticks. You can remap everything to your liking through that menu though.I wouldn't mind making default per-game optimal layouts for coleco games, where all important buttons for the specific game are in easy to access places, but only if someone is willing to help me by making those lists of important button :).
For now :
- mario's credit is 5, which is mapped to L2
- 0 is mapped to right analog's left
I looked into zombie near this morning, the 128k version is an older version of the game (2011), see http://www.colecovision.dk/oscar-toledo.htm . Since both games are quite different (128k version has different palette and title screen, the character is also moving faster), i'll add the older version as a clone.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
kung-fu-master-2016 - a078f273
I won't add this one, it's actually from 2015 (see title screen), probably a prototype, and apart from the game having a major bug (the character is invincible ?), i can't notice anything different about it. It doesn't seem worth keeping.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
the-stone-of-wisdom-2015 - 342c73ca
I won't add that one either, the only difference between the 2 roms is on the last few bytes (from $0001FF81 to $0001FFA0), i suspect it is only a story of digital signature and retail/free version. It doesn't seem worth having both, nor replacing the one we currently support, except if someone proves me wrong.
Support for the older 128k zombie near version was added (zombnearb, clone of zombnear). I believe that closes the case of missing FBNeo coleco romsets that seem worth keeping.
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I did an update on my generator script, used in post_39 for "lr-mess (adam)"/"mame (adam)".
Now the roms can be started from the normal coleco rom directory.
BTW : You have to do a new adam install. -
I updated the last part in the list.
Not expected, but really, we did a ton of work here ;-)
Now we can run quite some titles on the PI4.
I am quite satisfied now.
But If we want to, there are a few things that still can be done :- We can try to improve game specific controller setting for the problematic "coleco keypad" games (FBNeo)
- add openMSX in RetroPie as an emulator for ColecoVision and ColecoVision_SGM
- improve game compatibility for openMSX
- improve the game compatibility for lr-mess/MAME
Nice, together we have done a really good job here !
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In the first post @AdamBeGood talked about Flappy.
It's a 32kb rom, but it seems it's not in the dat list.5ac80811 flapee-byrd-2014.rom
Not sure, but I think there are much more missing.
Do I have to do some more checking for you ?
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@folly "Flapee Byrd" added, feel free to suggest any other coleco game we are missing.
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@folly said in Colecovision Start-Up Error: Turn Game Off Before Inserting Cartridge or Expansion Module.:
Not sure, but I think there are much more missing.
Flappe Byrd is in the Homebrew list
https://cvaddict.com/list.php?filter=3but not in the filtred list for Super Game Module see:
https://cvaddict.com/list.php?filter=8 -
We have done all SGM games already, I think.
So I was aware of fact that Flappy isn't an SGM one, because it's a 32kb rom.
I should have mentioned it before.I added this because we want good support for all the games out there, not only sgm's
@barbudreadmon also added it like a homebrew only, so I think we are good, don't you think too ?
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