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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Preventing flickering in lr-tgbdual?

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    gameboyflickerflickering
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    • C
      ChaosEffect
      last edited by

      Pi Model or other hardware: Pi 3B
      Power Supply used: CanaKit 2.5A
      RetroPie Version Used: 4.7.1
      Built From: Pre-made SD Image on RetroPie website
      USB Devices connected: Wireless keyboard/mouse combo, various controllers
      Controller used: Hori Pokken Tournament Pro Pad, wired 8BitDo SN30 Pro, Logitech F310
      Emulator: lr-tgbdual

      Hi everyone,

      Some Game Boy games will introduce flicker in lr-tgbdual due to how they generate transparency effects. The lr-gambatte emulator can negate this with its "Mix frames" setting. A description of that setting and some example GIFs showing the flickering can be found here:

      https://docs.libretro.com/library/gambatte/

      I want to use lr-tgbdual to run Wave Race, a game that causes flickering issues, because of the same-screen, 2-player link feature. However, this emulator doesn't appear to have a setting to counteract the flicker.

      Does anyone know of a settings change, driver change, or maybe even some type of overlay/filter for lr-tgbdual that would eliminate that flicker?

      I am also known as "StormedBubbles"

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