MSX2 failed to append disk image.
-
hey everyone, I'm using bluemsx to play through the incredible SD Snatcher but I keep running into this weird issue.
I'm playing it through my m3u file and I can swap to my user disk and save my game just fine. a few times...
about the third or fourth time I try to swap and save it suddenly tells me that it failed to append the disk image and it will not mount my user disk anymore no matter what I do.
has anyone else ever encountered this? I can't find a thing through a google search about it.
-
Seems like a know issue with this libretro core:
https://github.com/libretro/blueMSX-libretro/issues/107 -
@mitu I read through that thread and I can't seem to figure out if they agreed that it was a core problem or a retroarch problem. In either case it seems that the problem was never addressed.
I thought that save states would be a good workaround but that doesn't solve the problem of having to disk swap between game areas. not to mention, the save states are named after the disks rather than the m3u file so any save after the first one made must be renamed in order to be used.
is there a way to force the core into naming the save state a certain way?
edit: I'm an idiot. loading creates new disk drives to the index. you just need to pick the proper index slot, hit insert and that's that. arggagahha
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.