Suggestions for ports #2
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Thank you man, worked like a charm !!
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@sleve_mcdichael Do you have any suggestions for slowing the turning speed for Shadow Warrior? It's so damn fast. I went into the sw.cfg file and changed the JoystickAnalogScale(s) to 32767 as another post suggested, but it's still so quick, it's tough to play. Thank you.
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@Drdave79 I've noticed that too but haven't experimented past that same fix yet. I'm not sure but we could try turning down the
Scale
value even further, and/or maybe messing with theSaturate
values.You could try adjusting them in-game and see if that gets you anywhere, or see this post regarding eduke32 (another build engine port, so may or may not be relevant) which suggests some useful values must be set manually via config.
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@sleve_mcdichael said in Suggestions for ports #2:
I want to remove the
timidity
andfreepats
dependencies too, but I need to do some more testing. Does anybody have MIDI bgm (not OGG) working, in any configuration?With help from JonoF I did get the MIDI working. It requires:
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apt install libfluidsynth-dev
-- timidity and freepats were not required; -
modify
sw.cfg
-- FluidSynth tries to use theJACK
output driver by default. We need to change this with:
[Sound Setup] MusicParams = "audio.driver=alsa"
- ...and finally, you have to use the shareware version game data. The registered version doesn't even have MIDI in the
.grp
file (presumably because you're meant to just play with the CD in), only the shareware version does.
With that in mind, it may not be worth installing the extra package and futzing with the config, only to have music in the not even full version (which is free, and has the HQ music anyway.) But if you want it, that's how.
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@sleve_mcdichael Thanks. I tried the one from the second post. Slightly better but still too quick. May have to mess with those numbers some more.
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@Drdave79 it looks like the sliders go from 0-2 in-game which corresponds to values of 0-131072 in the config ("1" = 65536, "0.5" = 32768, etc).
These settings are working well for me...first I set controls to "modern default" and then adjust the "scale" sliders:
LeftX (strafing) 1.5 (98304)
LeftY (moving) 2 (131072)
RightX (turning) 0.25 (16384)
RightY (looking up and down) 0.25 (16384)I didn't touch the "dead" or "saturate" values, just the "scale."
I'm not sure if the strafing and moving values are "optimal"; I didn't really have issue with them except at very low values, when movement slowed to a crawl. There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?
0.25 does seem good for the turning and looking axes though, for me. 0.13 was a little sluggish and 0.38 was still pretty quick. Of course you could set values in between those, if you edit the config manually.
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@sleve_mcdichael Thanks for the follow-up advice. I found turning leftx down to .25 and turning worked pretty well. Overall it's running pretty smooth now!
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@sleve_mcdichael said in Suggestions for ports #2:
There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?
I played with this some more. Values above "1" don't seem to do anything; values below "1" do reduce your top speed but "run" still isn't doing anything? I thought maybe like "0.75" would let you walk slower but still go up to full "1" speed when running, but that doesn't seem to be the case. Let us know if you make any progress here.
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I'm interested in trying fofix, the script seems to work but when I launch the game from the ports menu, I get a black screen and then it goes back to the ports menu.
Am I missing a step?
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Edit:
actually I've just tried tosudo apt install fofix
and it came back "has no installation candidate." I'm not sure this works as-is? There's a git repo: https://github.com/fofix/fofixEdit edit:
https://fofix.readthedocs.io/en/latest/quickstart/installation.htmlSays there are apt repositories for Debian 8 and 9 but not 10, so I don't think this is going to work with an
aptInstall
anymore.Original post:
@Jste84 What hardware are you on? I see FoFiX is using the sameglshim
that was in SuperTuxKart:https://retropie.org.uk/forum/post/273988 says it's not needed on Pi4. I haven't installed this but here's something you could try if you're on that:In file:/opt/retropie/configs/ports/fofix/emulators.cfg
It should look something like:fofix = "LD_LIBRARY_PATH=/opt/retropie/supplementary/glshim LIBGL_FB=1 xinit fofix" default = "fofix"
Edit the file and change the first line so it reads simply:fofix = "XINIT:fofix"
Let us know if this helps. -
@Jste84 I haven't tested this yet, but it should replicate the steps outlined in:
https://github.com/fofix/fofix/blob/master/doc/source/quickstart/Linux_Setup_Guide.md
...with some educated guesses in re: the
md_ret_files
and# symlink config dirs
functions.Make a backup, first. It wants to install
pip
from an external source (https://bootstrap.pypa.io/pip/2.7/get-pip.py -- seems legit, I guess? See also: https://github.com/pypa/get-pip#readme) and then use it to install some additional packages; also it wants to remove packagelibjack-jackd2-0
and replace withlibjack0
as a dependency required to to installportaudio19-dev
.I haven't tested because I have no interest in playing this with a keyboard, and the GH controller I thought was in the back of my closet turned out to be for PlayStation (so, not USB), so I'm going to leave my system as-is. Let us know if it works for you, though, and I'll submit a PR; in any case, we should probably remove the old script, as it doesn't do anything useful (it builds
glshim
that isn't needed, and then it attempts to install a package that doesn't exist and configure a port that wasn't installed.)To use, paste this code into your
~/RetroPie-Setup/ext/RetroPie-Extra/scriptmodules/ports/fofix.sh
file, replacing all of its existing contents, and then reinstallfofix
throughRetroPie-Setup
.#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="fofix" rp_module_desc="Frets on Fire X - Guitar Hero and Rock Band clone" rp_module_licence="GPL2 https://raw.githubusercontent.com/fofix/fofix/master/COPYING" rp_module_repo="git https://github.com/fofix/fofix.git" rp_module_section="exp" rp_module_flags="noinstclean !mali !x86" function depends_fofix() { getDepends python2 libglu1-mesa-dev freeglut3-dev mesa-common-dev ffmpeg pkg-config libogg-dev libportmidi-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libsoundtouch-dev libswscale-dev libtheora-dev libvorbis-dev mesa-utils portaudio19-dev python-dev gettext xorg # install pip and packages local tmpdir="$(mktemp -d)" local url="https://bootstrap.pypa.io/pip/2.7/get-pip.py" local file="${url##*/} download "$url" "$tmpdir" python2 "$tmpdir/$file" rm -rf "$tmpdir" pip2 install - numpy pip2 install --upgrade cython pip2 install PyOpenGL PyOpenGL_accelerate } function sources_fofix() { gitPullOrClone } function build_fofix() { python setup.py build_ext --inplace --force python setup.py msgfmt pip install -r requirements.txt # ensure build completed md_ret_require="$md_build/build" } function install_fofix() { md_ret_files=( 'fofix' 'data' 'FoFiX.py' ) } function configure_fofix() { local script="$md_inst/$md_id.sh" local file="$md_inst/FoFiX.py" addPort "$md_id" "fofix" "FoFiX - Guitar Hero and Rock Band clone" "XINIT:$script" moveConfigDir "$home/.fofix" "$md_conf_root/$md_id" [[ "$md_mode" == "remove" ]] && return # chown install dir -- may not be necessary? #chown -R $user:$user "$md_inst" # symlink config dirs local dir for dir in mods shaders songs themes tutorials users; do moveConfigDir "$md_inst/data/$dir" "$md_conf_root/$md_id/$dir" done cat > "$script" << _EOF_ #!/bin/bash python "$file" _EOF_ chmod +x "$script" }
...if it installs but doesn't play (or if it plays but doesn't save, or crashes), try removing the
#
from line#chown -R $user:$user "$md_inst"
, and install again. This will make the install directory user-owned instead of admin, allowing files to be written to here by the normal user when the game is running. -
Got one for the "unstable" repo. It works, but requires a keyboard.
"Chopper Commando Revisited" is a port for modern systems of the 1990 (1988? Sources differ) DOS game "Chopper Commando" (
CHOPPER2.EXE
), written by at-the-time 15-year-old Mark Currie while learning to program and ported to SDL2 by Jason McSweeney (loadzero), with additional work by Harvey Patterson.Get the scriptmodule at https://raw.githubusercontent.com/Exarkuniv/RetroPie-Extra-unstable/master/scriptmodules/ports/chopper258.sh or in RetroPie-Extra-unstable.
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Hi fellow Ports-fans. I just found a new potential game for the Retropie: Arx Fatalis (also available on GOG).
The source code was made public and there is the project Arx Libertatis on Github. I tried to compile it (which worked). But when I run it, it crashes. I think it's sound related, but I'm not sure...
Maybe some else wants to take a shot. ;)
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just wanted to let you all know, im back on working on my scripts.
i have updated the main repo with a few scripts from @sleve_mcdichael.
and i have started taking a better look at the other scripts and cleaning them up a little more and doing a better test to see what works and what doesn't.
i might even try to mess around with making a few new ones too.
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I have added
chopper258.sh
and
prototype.sh
to Extras, thanks to @sleve_mcdichael for taking a shot at them.
they both need keyboards but otherwise play fine.i moved
amphetamine.sh
due to it not going fullscreen and it being a small window in the upper left corneri have installed and played around with
abuse.sh
- Classic action game
augustus.sh
- Augustus - Enhanced Caesar III source port
audacity.sh
Audacity open-source digital audio editor
bstone.sh
- Blake Stone - BStone A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strikethey all work well and are full screen,
for Augustus i fixed the missing assets
bstone i believe i have got it so it starts with full screen out of boxI will be posting updates as i get through a handfull
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I forgot with my last post i also added a new BGM script made by @sleve_mcdichael
Please givebgm123.sh
a try and let him know how it works and if any improvements are needed or ideas
it is in the supplementary part of the Retropie setupi have done more clean up and testing on my end
barrage.sh
Shooting Gallery action game
bermudasyndrome.sh
Bermuda Syndrome engine
bloboats.sh
Fun physics game
breaker.sh
Arkanoid clone
burgerspace.sh
BurgerTime clone
chocolate-doom.sh
- DOOM source port
chocolate-doom-system.sh
- For setting up DOOM as an emulated system, not port
chromium.sh
- Open Source Web Browser
crispy-doom.sh
DOOM source port
crispy-doom-system.sh
For setting up DOOM as an emulated system, not portfor these
bermudasyndrome.sh
works but i cant figure out how to exit the game
breaker.sh
need to drop the resolutions down to the lowest to get full screen
burgerspace.sh
need to drop the resolutions down to the lowest to get full screenboth crispy-doom-system and chocolate-doom-system makes its own system folder for the WADS to go into
as always let me know what needs work on my github
UPDATE
corsixth.sh
- Theme Hospital engine clone -
crack-attack.sh
- Tetris Attack clone -corsixth
now installs the demo and correct data path
crack-attack.sh
need to drop the resolutions down to the lowest to get full screen kinda. you'll see if you try it -
@ExarKunIv said in Suggestions for ports #2:
Please give
bgm123.sh
a try and let him know how it works and if any improvements are needed or ideas
it is in the supplementary part of the Retropie setupYou can follow my development version here:
https://github.com/s1eve-mcdichae1/RetroPie-Extra/blob/bgm123/scriptmodules/supplementary/bgm123.sh
This might be about ready for a bump, I'll put in the PR soon.
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@sleve_mcdichael nice work
I'll play around with it later this week
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