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    Suggestions for ports #2

    Scheduled Pinned Locked Moved Ideas and Development
    portsgamesscripts
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    • D
      Drdave79 @NIGHTKILLER05
      last edited by

      This post is deleted!
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      • D
        Drdave79 @Drdave79
        last edited by

        @sleve_mcdichael Do you have any suggestions for slowing the turning speed for Shadow Warrior? It's so damn fast. I went into the sw.cfg file and changed the JoystickAnalogScale(s) to 32767 as another post suggested, but it's still so quick, it's tough to play. Thank you.

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        • S
          sleve_mcdichael @Drdave79
          last edited by sleve_mcdichael

          @Drdave79 I've noticed that too but haven't experimented past that same fix yet. I'm not sure but we could try turning down the Scale value even further, and/or maybe messing with the Saturate values.

          You could try adjusting them in-game and see if that gets you anywhere, or see this post regarding eduke32 (another build engine port, so may or may not be relevant) which suggests some useful values must be set manually via config.

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          • S
            sleve_mcdichael @sleve_mcdichael
            last edited by sleve_mcdichael

            @sleve_mcdichael said in Suggestions for ports #2:

            I want to remove the timidity and freepats dependencies too, but I need to do some more testing. Does anybody have MIDI bgm (not OGG) working, in any configuration?

            With help from JonoF I did get the MIDI working. It requires:

            • apt install libfluidsynth-dev -- timidity and freepats were not required;

            • modify sw.cfg -- FluidSynth tries to use the JACK output driver by default. We need to change this with:

            [Sound Setup]
            MusicParams = "audio.driver=alsa"
            
            • ...and finally, you have to use the shareware version game data. The registered version doesn't even have MIDI in the .grp file (presumably because you're meant to just play with the CD in), only the shareware version does.

            With that in mind, it may not be worth installing the extra package and futzing with the config, only to have music in the not even full version (which is free, and has the HQ music anyway.) But if you want it, that's how.

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            • ExarKunIvE ExarKunIv referenced this topic on
            • D
              Drdave79 @sleve_mcdichael
              last edited by

              @sleve_mcdichael Thanks. I tried the one from the second post. Slightly better but still too quick. May have to mess with those numbers some more.

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              • S
                sleve_mcdichael @Drdave79
                last edited by sleve_mcdichael

                @Drdave79 it looks like the sliders go from 0-2 in-game which corresponds to values of 0-131072 in the config ("1" = 65536, "0.5" = 32768, etc).

                These settings are working well for me...first I set controls to "modern default" and then adjust the "scale" sliders:

                LeftX (strafing) 1.5 (98304)
                LeftY (moving) 2 (131072)
                RightX (turning) 0.25 (16384)
                RightY (looking up and down) 0.25 (16384)

                I didn't touch the "dead" or "saturate" values, just the "scale."

                I'm not sure if the strafing and moving values are "optimal"; I didn't really have issue with them except at very low values, when movement slowed to a crawl. There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?

                0.25 does seem good for the turning and looking axes though, for me. 0.13 was a little sluggish and 0.38 was still pretty quick. Of course you could set values in between those, if you edit the config manually.

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                • D
                  Drdave79 @sleve_mcdichael
                  last edited by

                  @sleve_mcdichael Thanks for the follow-up advice. I found turning leftx down to .25 and turning worked pretty well. Overall it's running pretty smooth now!

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                  • S
                    sleve_mcdichael @sleve_mcdichael
                    last edited by

                    @sleve_mcdichael said in Suggestions for ports #2:

                    There's also a "run" function that can be mapped to a button that didn't seem to do anything but maybe if I set it to where the "regular" movement is less than full-speed, it might change that?

                    I played with this some more. Values above "1" don't seem to do anything; values below "1" do reduce your top speed but "run" still isn't doing anything? I thought maybe like "0.75" would let you walk slower but still go up to full "1" speed when running, but that doesn't seem to be the case. Let us know if you make any progress here.

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                    • J
                      Jste84
                      last edited by

                      I'm interested in trying fofix, the script seems to work but when I launch the game from the ports menu, I get a black screen and then it goes back to the ports menu.

                      Am I missing a step?

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                      • S
                        sleve_mcdichael @Jste84
                        last edited by sleve_mcdichael

                        Edit:
                        actually I've just tried to sudo apt install fofix and it came back "has no installation candidate." I'm not sure this works as-is? There's a git repo: https://github.com/fofix/fofix

                        Edit edit:
                        https://fofix.readthedocs.io/en/latest/quickstart/installation.html

                        Says there are apt repositories for Debian 8 and 9 but not 10, so I don't think this is going to work with an aptInstall anymore.

                        Original post:
                        @Jste84 What hardware are you on? I see FoFiX is using the same glshim that was in SuperTuxKart:

                        https://retropie.org.uk/forum/post/273988 says it's not needed on Pi4. I haven't installed this but here's something you could try if you're on that:

                        In file:

                        /opt/retropie/configs/ports/fofix/emulators.cfg
                        

                        It should look something like:

                        fofix = "LD_LIBRARY_PATH=/opt/retropie/supplementary/glshim LIBGL_FB=1 xinit fofix"
                        default = "fofix"
                        

                        Edit the file and change the first line so it reads simply:

                        fofix = "XINIT:fofix"
                        

                        Let us know if this helps.

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                        • S
                          sleve_mcdichael @Jste84
                          last edited by

                          @Jste84 I haven't tested this yet, but it should replicate the steps outlined in:

                          https://github.com/fofix/fofix/blob/master/doc/source/quickstart/Linux_Setup_Guide.md

                          ...with some educated guesses in re: the md_ret_files and # symlink config dirs functions.

                          Make a backup, first. It wants to install pip from an external source (https://bootstrap.pypa.io/pip/2.7/get-pip.py -- seems legit, I guess? See also: https://github.com/pypa/get-pip#readme) and then use it to install some additional packages; also it wants to remove package libjack-jackd2-0 and replace with libjack0 as a dependency required to to install portaudio19-dev.

                          I haven't tested because I have no interest in playing this with a keyboard, and the GH controller I thought was in the back of my closet turned out to be for PlayStation (so, not USB), so I'm going to leave my system as-is. Let us know if it works for you, though, and I'll submit a PR; in any case, we should probably remove the old script, as it doesn't do anything useful (it builds glshim that isn't needed, and then it attempts to install a package that doesn't exist and configure a port that wasn't installed.)

                          To use, paste this code into your ~/RetroPie-Setup/ext/RetroPie-Extra/scriptmodules/ports/fofix.sh file, replacing all of its existing contents, and then reinstall fofix through RetroPie-Setup.

                          #!/usr/bin/env bash
                          
                          # This file is part of The RetroPie Project
                          #
                          # The RetroPie Project is the legal property of its developers, whose names are
                          # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source.
                          #
                          # See the LICENSE.md file at the top-level directory of this distribution and
                          # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md
                          #
                          
                          rp_module_id="fofix"
                          rp_module_desc="Frets on Fire X - Guitar Hero and Rock Band clone"
                          rp_module_licence="GPL2 https://raw.githubusercontent.com/fofix/fofix/master/COPYING"
                          rp_module_repo="git https://github.com/fofix/fofix.git"
                          rp_module_section="exp"
                          rp_module_flags="noinstclean !mali !x86"
                          
                          function depends_fofix() {
                              getDepends python2 libglu1-mesa-dev freeglut3-dev mesa-common-dev ffmpeg pkg-config libogg-dev libportmidi-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libsoundtouch-dev libswscale-dev libtheora-dev libvorbis-dev mesa-utils portaudio19-dev python-dev gettext xorg
                          
                              # install pip and packages
                              local tmpdir="$(mktemp -d)"
                              local url="https://bootstrap.pypa.io/pip/2.7/get-pip.py"
                              local file="${url##*/}
                          
                              download "$url" "$tmpdir"
                              python2 "$tmpdir/$file"
                              rm -rf "$tmpdir"
                          
                              pip2 install - numpy
                              pip2 install --upgrade cython
                              pip2 install PyOpenGL PyOpenGL_accelerate
                          }
                          
                          function sources_fofix() {
                              gitPullOrClone
                          }
                          
                          function build_fofix() {
                              python setup.py build_ext --inplace --force
                              python setup.py msgfmt
                              pip install -r requirements.txt
                          
                              # ensure build completed
                              md_ret_require="$md_build/build"
                          }
                          
                          function install_fofix() {
                              md_ret_files=(
                                  'fofix'
                                  'data'
                                  'FoFiX.py'
                              )
                          }
                          
                          function configure_fofix() {
                              local script="$md_inst/$md_id.sh"
                              local file="$md_inst/FoFiX.py"
                          
                              addPort "$md_id" "fofix" "FoFiX - Guitar Hero and Rock Band clone" "XINIT:$script"
                              moveConfigDir "$home/.fofix" "$md_conf_root/$md_id"
                              [[ "$md_mode" == "remove" ]] && return
                          
                              # chown install dir -- may not be necessary?
                              #chown -R $user:$user "$md_inst"
                          
                              # symlink config dirs
                              local dir
                              for dir in mods shaders songs themes tutorials users; do
                                  moveConfigDir "$md_inst/data/$dir" "$md_conf_root/$md_id/$dir"
                              done
                          
                              cat > "$script" << _EOF_
                          #!/bin/bash
                          python "$file"
                          _EOF_
                              chmod +x "$script"
                          }
                          

                          ...if it installs but doesn't play (or if it plays but doesn't save, or crashes), try removing the # from line #chown -R $user:$user "$md_inst", and install again. This will make the install directory user-owned instead of admin, allowing files to be written to here by the normal user when the game is running.

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                          • S
                            sleve_mcdichael
                            last edited by sleve_mcdichael

                            Got one for the "unstable" repo. It works, but requires a keyboard.

                            "Chopper Commando Revisited" is a port for modern systems of the 1990 (1988? Sources differ) DOS game "Chopper Commando" (CHOPPER2.EXE), written by at-the-time 15-year-old Mark Currie while learning to program and ported to SDL2 by Jason McSweeney (loadzero), with additional work by Harvey Patterson.

                            B85FD5B8-B10D-40EC-9D33-4AA2BC2A8276.jpeg

                            Get the scriptmodule at https://raw.githubusercontent.com/Exarkuniv/RetroPie-Extra-unstable/master/scriptmodules/ports/chopper258.sh or in RetroPie-Extra-unstable.

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                            • ectoE
                              ecto
                              last edited by

                              Hi fellow Ports-fans. I just found a new potential game for the Retropie: Arx Fatalis (also available on GOG).

                              The source code was made public and there is the project Arx Libertatis on Github. I tried to compile it (which worked). But when I run it, it crashes. I think it's sound related, but I'm not sure...

                              Maybe some else wants to take a shot. ;)

                              1 Reply Last reply Reply Quote 1
                              • ExarKunIvE
                                ExarKunIv
                                last edited by

                                just wanted to let you all know, im back on working on my scripts.

                                i have updated the main repo with a few scripts from @sleve_mcdichael.

                                and i have started taking a better look at the other scripts and cleaning them up a little more and doing a better test to see what works and what doesn't.

                                i might even try to mess around with making a few new ones too.

                                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                Maintainer of RetroPie-Extra .

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                                • ExarKunIvE
                                  ExarKunIv
                                  last edited by

                                  I have added
                                  chopper258.sh
                                  and
                                  prototype.sh to Extras, thanks to @sleve_mcdichael for taking a shot at them.
                                  they both need keyboards but otherwise play fine.

                                  i moved
                                  amphetamine.sh due to it not going fullscreen and it being a small window in the upper left corner

                                  i have installed and played around with
                                  abuse.sh - Classic action game
                                  augustus.sh - Augustus - Enhanced Caesar III source port
                                  audacity.sh Audacity open-source digital audio editor
                                  bstone.sh - Blake Stone - BStone A source port of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike

                                  they all work well and are full screen,

                                  for Augustus i fixed the missing assets
                                  bstone i believe i have got it so it starts with full screen out of box

                                  I will be posting updates as i get through a handfull

                                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                  Maintainer of RetroPie-Extra .

                                  1 Reply Last reply Reply Quote 5
                                  • ExarKunIvE
                                    ExarKunIv
                                    last edited by ExarKunIv

                                    I forgot with my last post i also added a new BGM script made by @sleve_mcdichael
                                    Please give bgm123.sh a try and let him know how it works and if any improvements are needed or ideas
                                    it is in the supplementary part of the Retropie setup

                                    i have done more clean up and testing on my end

                                    barrage.sh Shooting Gallery action game
                                    bermudasyndrome.shBermuda Syndrome engine
                                    bloboats.sh Fun physics game
                                    breaker.sh Arkanoid clone
                                    burgerspace.sh BurgerTime clone
                                    chocolate-doom.sh- DOOM source port
                                    chocolate-doom-system.sh- For setting up DOOM as an emulated system, not port
                                    chromium.sh - Open Source Web Browser
                                    crispy-doom.sh DOOM source port
                                    crispy-doom-system.sh For setting up DOOM as an emulated system, not port

                                    for these
                                    bermudasyndrome.sh works but i cant figure out how to exit the game
                                    breaker.sh need to drop the resolutions down to the lowest to get full screen
                                    burgerspace.shneed to drop the resolutions down to the lowest to get full screen

                                    both crispy-doom-system and chocolate-doom-system makes its own system folder for the WADS to go into

                                    as always let me know what needs work on my github

                                    UPDATE
                                    corsixth.sh - Theme Hospital engine clone -
                                    crack-attack.sh - Tetris Attack clone -

                                    corsixth now installs the demo and correct data path
                                    crack-attack.shneed to drop the resolutions down to the lowest to get full screen kinda. you'll see if you try it

                                    RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                    RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                    Maintainer of RetroPie-Extra .

                                    S 1 Reply Last reply Reply Quote 4
                                    • S
                                      sleve_mcdichael @ExarKunIv
                                      last edited by

                                      @ExarKunIv said in Suggestions for ports #2:

                                      Please give bgm123.sh a try and let him know how it works and if any improvements are needed or ideas
                                      it is in the supplementary part of the Retropie setup

                                      You can follow my development version here:

                                      https://github.com/s1eve-mcdichae1/RetroPie-Extra/blob/bgm123/scriptmodules/supplementary/bgm123.sh

                                      This might be about ready for a bump, I'll put in the PR soon.

                                      1 Reply Last reply Reply Quote 1
                                      • S
                                        sleve_mcdichael
                                        last edited by sleve_mcdichael

                                        Nice!: https://github.com/Exarkuniv/RetroPie-Extra/pull/69

                                        ExarKunIvE 1 Reply Last reply Reply Quote 0
                                        • ExarKunIvE
                                          ExarKunIv @sleve_mcdichael
                                          last edited by

                                          @sleve_mcdichael nice work

                                          I'll play around with it later this week

                                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                          Maintainer of RetroPie-Extra .

                                          1 Reply Last reply Reply Quote 0
                                          • N
                                            NIGHTKILLER05
                                            last edited by

                                            Hey guys, would you help me. please? I can't go fullscreen in Rise of the Triad: Dark War, I am using the "rott-darkwar.sh" port/script from https://github.com/Exarkuniv/RetroPie-Extra, and I don't know what to do, I only can view the game in a diminute window.

                                            IMG_20220708_175647.jpg

                                            ExarKunIvE 1 Reply Last reply Reply Quote 0
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