Suggestions for ports #2
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@JimmyFromTheBay i would not know. i dont do homebrew. so for me it dont matter,
i can take look into it. thats all i can promise -
Here is a Christmas update for you all
Emulators
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duckstation.sh
-"PlayStation emulator - Duckstation standalone" Installs, Plays great - -
box86.sh
-"Box86 emulator" Installs, Runs fine
Ports
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ikemen-go.sh
- I.K.E.M.E.N GO - Clone of M.U.G.E.N. - Installs, Plays great - -
openclaw.sh
- Reimplementation of Captain Claw - Installs, Plays great - -
sqrxz2.sh
- Sqrxz 2 - Two seconds until death - Installs, Plays great - -
sqrxz3.sh
- Sqrxz 3 - Adventure For Love - Installs, Plays great - -
sqrxz4.sh
- Sqrxz 4 - Cold Cash - Installs, Plays great - -
supaplex.sh
- Reverse engineering Supaplex - Installs, Plays great - -
temptations.sh
- Enhanced version of the MXS game - Installs, Plays great - -
xump.sh
- The Final Run - Installs, Plays great - -
wine.sh
- WINEHQ - Wine Is Not an Emulator - Installs and runs fine
Supplementary
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golang-1.17.sh
- Golang v1.17 binary install Installs fine - -
mesa.sh
- Mesa3d OpenGL and Vulkan Drivers - Installs fine (updated to 21.3.9) - -
retroscraper.sh
- Scraper for EmulationStation by kiro - Installs, Runs fine
ikemen-go was made by @superfromnd
box86, wine and mesa were made by @George
all i did was take the scripts and added them to Exrtasretroscraper was made and maintained by @kiro
like always let me know if anything doesnt work for anyone, but i have tested them all on my build and they all play.
i did come across a issue with sqrxz3 not going into the main menu, but i did have everything on this list installed, so i think it was a issue with mesa, but not certain on that. but it worked fine with a clean load and with everything but wine and the required things installed
Enjoy
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@ExarKunIv very cool! Has duckstation got access to achievements? As I think the standalone on Mac has access to the retroachievements API which is nice
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@retropieuser555 since this is a binary made by someone else. I don't think so.
I don't have time to test every thing with these. I made make sure the game starts and I play them for like 5 to 10 min. So I don't get far in any of them
All I can say is try it and see. If it doesn't, it will have to wait till I get a way to install the right QT version it needs to be compiled
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Ladys and Gentment I have another update you for all.
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lr-applewin
- Apple2e emulator - AppleWin (current) port for libretro - Installs, Plays, Runs well -
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0ad.sh
- Battle of Survival - is a futuristic real-time strategy game - Installs Plays fine -
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avp.sh
- AVP - Aliens versus Predator port - Installs plays fine, needs mouse -
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captains.sh
- Captain 'S' The Remake - Installs, plays great -
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diablo2.sh
- Diablo 2 - Lord of Destruction port - Installs, Plays great -
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dosbox-x.sh
- DOSbox-X - Testing of a new DOSbox system - Installs, Plays great -
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fallout2.sh
- Fallout2-ce - Fallout 2 Community Edition - Installs, Plays great -
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hero2.sh
- FHeroes2 - Heroes of Might and Magic II port - Installs, Plays great -
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ja2.sh
- Stracciatella - Jagged Alliance 2 engine - Installs, Plays great -
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revolt.sh
- REvolt - a radio control car racing themed video game - Installs, Plays fine -
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starcraft.sh
- Starcraft - Installs, Plays great -
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sorrv2.sh
- Streets of Rage Remake port with latest engine- Installs, Plays great
For DOSbox-X I didnt know how to get it to install and run as a system, which is why its in ports. If someone wants to give it a shot. I will gladly update the repo with the improved script.
I hope you all can enjoy these, I'm happy that i was able to get these working,
A note for diablo2 and starcraft they use a arm version of wine and it does not play well with the x86 version. so if you have box86 and wine86 installed you might have issues, just a warning
With that being said.
It seems the the enthusiasm as waned for new ports, but any new ones I have made or found have be greatly appreciated which is why I have pushed myself to get these done
I'm taking a step back on focusing on making new scripts for RetroPie-Extras.
I'm NOT STOPPING from maintaining the repo. I'm just taking a break from only doing scripts.
I'm be making them, but its going to be few and far between.
I still have a list of games i want to bring to ports. so there will be more
Just so people dont think I'm not maintaining anything since I'm not going to be dropping big updates like i have in the pastIm always willing and looking for new scripts to add to the collection, so please let me know what you make or find.
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@ExarKunIv THANK YOU for all of your hard work and dedication. I know I'm not the only one who appreciates all that you do.
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GREAT UPDATE !!!!!! THANK YOU!!!!
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@ExarKunIv Hi, sorry to bother you! I updated
lr-swanststion
yesterday. When I started the emulator I got a message, that GL is not supported, and I should fallback to software renderer.I'm using a RPi4 with KMS and generally had no problems with GL rendering, as far as I tested. I'd like to use the geometry correction of duck-/swanstation, so I always have it enabled. According to this issue GL falls back to GLES, so it should work.
I can upload the verbose log tonight, but it had something to do with some shader parsing, iirc. Do you see a similar behavior?
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@ecto i dont know. i belive i did test it at some point
i have it installed in my current setup, so i can take a look at it.
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@ecto
I tried it and I don't have this message. But, I don't use KMS. -
Managed to get the zelda3 source port working. Takes a bit of work installing python3 Pillow, pip, pyyaml etc. Also haven't got my controller working yet or an exit key.
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@retropieuser555 looks nice, keep up the good work.
once you get everything working. you can post a how to here, or on my github so i can get a script working for it
once im back to making scripts
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@ExarKunIv So I got the controls working, found that the High res version of the map screen causes slowdown so left the config on low res Mode7 map and it runs fine.
But I still can't quit out of the game unless I run killall from ssh. Weirdly if I run the game in Pixel Desktop environment I can exit using ALT+F4. But this doesn't work on retropie, at least not for me. I'm launching the game with just this:-
#!/bin/bash cd /home/pi/zelda3 /home/pi/zelda3/zelda3
I tried matchbox window but that didn't allow to use alt+f4 either. To me two options exist:-
Ask the dev to add a dedicated quit application/program function to a SDL event in the code. Or add one ourselves.
Or to figure out how to launch the game the same way pixel does so we can use ALT+F4 to quit
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@WhiteT982 I'm having the same exact problem. Did you ever get it working?
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@retropieuser555 okay so I ended up choosing to write a bit of SDL gamecontroller code to the game itself. It's this pull request here
https://github.com/snesrev/zelda3/pull/237
So now game runs, controls work and start & select quits. Hopefully they'll accept my pull request.
I found when I installed it I had to upgrade to python 3.11 to get the game files to extract, which I had to undo as it broke things like retropie_setup.sh from loading.
If I can workout a more elegant way to install it I'll write a proper script. Having to install newer python just for a basic SNES game source port is pretty overkill.
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@ExarKunIv I know you updated this app for Rise of The Triad, but I have attempted to switch to the 800x600 resolution with no success. My Pi 4B has 4 GB of RAM. The screen still appears at the upper left hand corner. Normally, my TV is 1024x768. I added a few other first person shooters you have prepared through scripts, but I am still stuck trying to resolve this issue. I made sure to switch to the first option within the loading screen (by pressing on the "A" key on my keyboard and selecting my resolution listed on there as the first choice).
I also had problems getting sound to work on StarCraft. The app for it allows me to play the game without any other issues. Perhaps I should look at the files I uploaded from my StarCraft folder to see if any audio files went missing, but I did try to increase the volume for sounds and music without any luck.
Another issue I had was to get Streets of Rage Remake (v5.2) to work with my 8-bitdo SNES Pro Controller. I went into the system.txt file and changed the controller selection to PSP, but in the options screen I was not able to get button presses or controller movements to respond.
Otherwise, I'd have to say that once you figure out which files need to be adjusted to change the resolution configurations, you just need to remember to select the same choice in that menu that pops up before your game starts. I'd like to try Star Wars: Jedi Academy, Jedi Outcast, and Dark Forces 1 and 2 as well. Hopefully, you can get Sin, Star Wars: Battlefront I and II, and maybe even Republic Commando to work eventually (one could hope, if it's actually possible).
Thank you for putting forth your effort in getting these to work! :-)
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@Striderx99 said in Suggestions for ports #2:
but I have attempted to switch to the 800x600 resolution with no success
how are you trying this, only through the runcommand menu? thats the only place i see for my version that i can change anything, (it does nothing for me)
@Striderx99 said in Suggestions for ports #2:
getting sound to work on StarCraft
thats odd, since its working on my system. granted the intro will freeze, but i didnt make this programs
if you can postruncommand.log
from/dev/shm
@Striderx99 said in Suggestions for ports #2:
Streets of Rage Remake (v5.2) to work with my 8-bitdo SNES Pro Controller.
i believe you need to use a keyboard to map the controller to the game or change it from keyboard to gamepad, im useing the built in xbox mapping for my 8bit fc30 and it worked with out anychange other then from keyboard to game pad
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If you go to /opt/retropie/ports/rott-darkwar, there is a file called rott-darkwar inside that folder. If you change it to a text file, most of the characters appear garbled after opening it. But if you go to Edit>Find and search for resolution, there's a line that says "Fullscreen ; Screen Resolution, supported resolutions: ; 320x200, 640x480, and 800x600." If you click on Find Next, moving towards the middle of the following line it will say RESOLUTION - Specify the screen resolution to use - next param is <widthxheight>, valid resolutions are: - 320x200, 640x480, and 800x600" I haven't changed any of those values, but maybe if done correctly it might help. I just thought I'd ask how to do that (if that's a possible workaround).
I didn't find any items inside my /dev/shm folder. I think I'll recheck if I added those files from my StarCraft folder (and I might replace the ones the installed app left in the folders, if that's what should be done). I'll write to the person who prepared the script for it and ask if anything else should be done.
Thanks for the solution to getting Streets of Rage Remake (v5.2) working with the controller. I'll try that later today. One other thing I should mention is the option to run the mods on Streets of Rage Maker. A few years ago, I posted a message about how it crashes in version 5 when you load it. Does it still have the same issue? Has it been fixed? Thanks again for your input.
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@Striderx99 glad the sorr controller got cleared up for you.
As for mods. It depends on what engine you are using. If you are using bdgi 333 which is installed from sorr.sh they should work. If you are using bdgi 354 which is installed sorrv2.sh then they will not.
No I can't fix it since I have not figured out how they where compiled.
For rott. I will have to look at it and see what I can find out. Since I didn't know about changing the file.
For StarCraft I would say try just using what my script installs. And see if you get sound.
Also do you have box86 or a different version of wine installed
I made the script to install his files for retropie.
He might help or might not since retropie is not a system he supports -
I'll probably use the original sorr.sh with the bdgi 333 engine. The mods were pretty interesting and if the Streets of Rage Maker function was fixed, I'd like to try it out. I'll go back to the bdgi 354 engine if it gets fixed.
I'll wait on Rise of the Triad and see what you find out. If you notice anything about the file I mentioned and make any adjustments, please let me know. I'll attempt to follow whatever changes need to be made.
I never installed box86 or any version of wine, so I'm beginning to think that maybe it has to do with the version of StarCraft I have. Maybe I can try looking for another and pull the files from it again. I'm willing to bet that the sounds add more to the game, as the campaign itself is really entertaining. It's like a better version of Sega's Herzog Zwei.
I'm attempting to get Star Wars Jedi Knight: Jedi Academy and Star Wars Jedi Knight II: Jedi Outcast working. Does anyone have a guide on what files and subfolders should be used within the jediacademy and jedioutcast folders in the ports section? Thanks for your suggestions.
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