Suggestions for ports #2
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@Striderx99 said in Suggestions for ports #2:
I forgot to ask you this question. If you get the expansion set CD for Brood War or any of the other sets that were created for StarCraft, would they work if you added the appropriate files from each?
As far as Streets of Rage Remake goes, how do you get the xbox mapping to work with the 8 Bit-do SFC30 Pro Controller? I'm going to attempt to follow those instructions to see how it works out. I think I might have to look for an unlocked savegame.sor file, as the one I have stored in /home/pi/RetroPie/roms/ports/sorr has only six of the characters available.
Thanks for all your help.
The wine that is installed with apt get is quite old v4.0 i think tried starcraft with wine 6 and works fine the same goes for diablo 2 too many bugs and eventually crashing due to outdated wine,whille with wine 6 working great
for startcraft use the stratagus engine works only in Rpi3 and down. -
@ExarKunIv Hello. I just tried Serious Sam The First Encounter. It shows the loading progress at the bottom of the screen, leads into the introduction showing the Croteam logo, the Egyptian terrain, and the Serious Sam animation, but when I hit the left mouse button it only loads up this routine again. In the samtfe folder (/home/pi/RetroPie/roms/ports) I have the Bin, Controls, Data, Demos, Locales, Mods, Players, SaveGame, Scripts, Temp, and VirtualTrees folders. There is also a tfe shortcut folder that leads to /opt/retropie/ports/samtfe. Inside, I have the Bin folder that has nine files generated when I installed from source. I moved the Help and Levels folders inside here as well. This also has the six necessary .gro files, along with SE_10b.gro.
My runcommand.log shows the following:
Parameters:
Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keepttyX.Org X Server 1.20.4
X Protocol Version 11, Revision 0
Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
Kernel command line: coherent_pool=1M 8250.nr_uarts=1 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1280x720M@60,margin_left=48,margin_right=48,margin_top=48,margin_bottom=48 smsc95xx.macaddr=DC:A6:32:03:C2:0A vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=a373f3d2-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
Build Date: 19 April 2021 03:23:36PM
xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
Current version of pixman: 0.36.0
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Wed Oct 25 00:13:24 2023
(==) Using system config directory "/usr/share/X11/xorg.conf.d"
(II) modeset(0): Initializing kms color map for depth 24, 8 bpc.
Set mode 1024x768@60Hz on HDMI-1Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=0 /opt/retropie/ports/samtfe/samtfe.sh
STUBBED: load window icon in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/MainWindow.cpp, line 169.
STUBBED: Need SDL invisible window or something in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/MainWindow.cpp, line 330.
STUBBED: !!! FIXME: get the code back in from Ryan's original port. in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Base/Stream.cpp, line 995.
STUBBED: Report actual SDL device name? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Sound/SoundLibrary.cpp, line 270.
STUBBED: co-opt the existing T-buffer support for multisampling? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Graphics/SDL/SDLOpenGL.cpp, line 113.
STUBBED: this can't possibly be right, yeah? in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/Engine/Base/SDL/SDLEvents.cpp, line 147.
STUBBED: SDL2 can handle these events in /home/pi/RetroPie-Setup/tmp/build/samtfe/SamTFE/Sources/SeriousSam/SeriousSam.cpp, line 1250.I'm trying to see what I did wrong. If anyone has an idea, please let me know. Thanks.
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@Striderx99 the issue is, you are running 64bit, some of the ports will need different commands for them to compile correctly, since they are made and tested for 32bit it will be hit or miss
so its not you, its just the script is not set up for it. none of them are,
yes you will have a bunch that will work, but im sure a few will not.and until there is a official release from RretroPie, im not going to be much help
the only thing you can do is go to the github that hosts the files and see what they say about getting it running and then change the script if you cant wait
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@ExarKunIv I understand now. Is this the site I should ask?:
https://github.com/tx00100xt/SeriousSamClassic
If so, I'll give them my specs and ask if they have a workaround or additional commands to use in order to build it. I don't have expertise in coding for Linux, but if they give me those steps, I'll pass that information to you (if you want to use it).
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@Striderx99 yes that's where you want to ask.
They should help you
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@ExarKunIv I updated the RetroPie-Extra section. From there, I launched install-extras.sh, but I was only able to find rott-darkwar (the version I already installed) and rott-huntbgin under the Experimental Section. Are there any additional steps that need to be done to make rottexpr appear? I'd like to try it before I decide to uninstall rott-darkwar.
Thanks.
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@Striderx99 No, Both
rott-darkwar
andrott-huntbgin
have been updated with the new port. I dont like to have the same thing more than once, so the old one was replaced -
@ExarKunIv I took a few pictures to show the steps I tried. I didn't see the rottexpr listing there.
I apologize if I'm being persistent, but with a little tinkering (and some help from Github), I got Serious Sam: First and Second Encounter working. Many of the ports here are great, even if you may have to work on some things. I don't think I would look anywhere else for them.
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@Striderx99 you will not see it.
i update the current script with the newer ports engines
since everyone already knows what they are. its not worth changeing themso
rott-darkwar
andrott-huntbgin
is running rottexpr. -
@ExarKunIv Sorry about that. I'll just check if rottexpr needs additional files and update from source.
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Haven't tried myself as it's 32bit only and I'm messing with the pi5 on 64bit builds but apparently the perfect dark source port has support for Linux Arm 32bit machines if anyone wants to attempt that:-
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@ExarKunIv I took a shot at trying Diablo 2 after getting Diablo to run sucessfully. I downloaded the installers from Battle.net and obtained all the .mpq files requested from Diablo II and the Lord of Destruction Expansion Set. I also set the Virtual Machine resolution to 800x600 in WineCFG before launching the Diablo 2.sh. I am getting the screen that should appear, but there's an error message saying that I'm missing a d2exp.mpq file along with libd2game_sa_arm.exe. According to the runcommand.log, it says that a gtk module doesn't exist too:
Parameters:
Executing: xinit /dev/shm/retropie_xinitrc -- vt1 -keepttyX.Org X Server 1.20.4
X Protocol Version 11, Revision 0
Build Operating System: Linux 5.10.17-v8+ aarch64 Raspbian
Current Operating System: Linux retropie 5.10.52-v7l+ #1441 SMP Tue Aug 3 18:11:56 BST 2021 armv7l
Kernel command line: coherent_pool=1M 8250.nr_uarts=1 snd_bcm2835.enable_compat_alsa=0 snd_bcm2835.enable_hdmi=1 video=HDMI-A-1:1280x720M@60,margin_left=48,margin_right=48,margin_top=48,margin_bottom=48 smsc95xx.macaddr=DC:A6:32:03:C2:0A vc_mem.mem_base=0x3ec00000 vc_mem.mem_size=0x40000000 console=ttyS0,115200 console=tty1 root=PARTUUID=a373f3d2-02 rootfstype=ext4 elevator=deadline fsck.repair=yes rootwait loglevel=3 consoleblank=0 plymouth.enable=0
Build Date: 19 April 2021 03:23:36PM
xorg-server 2:1.20.4-1+rpt3+deb10u3 (https://www.debian.org/support)
Current version of pixman: 0.36.0
Before reporting problems, check http://wiki.x.org
to make sure that you have the latest version.
Markers: (--) probed, (**) from config file, (==) default setting,
(++) from command line, (!!) notice, (II) informational,
(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: "/home/pi/.local/share/xorg/Xorg.0.log", Time: Thu Nov 9 19:40:39 2023
(==) Using system config directory "/usr/share/X11/xorg.conf.d"
(II) modeset(0): Initializing kms color map for depth 24, 8 bpc.
Set mode 800x600@60Hz on HDMI-1Executing (via xinit): SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=19 /opt/retropie/ports/diablo2/diablo2r.sh
/opt/retropie/ports/diablo2/diablo2 ~
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: No module named gtk
0034:fixme:event:wait_for_withdrawn_state window 0x10048/c00001 wait timed out
./diablo2.sh: line 47: kill: (3242) - No such process
xinit: connection to X server lostwaiting for X server to shut down (II) Server terminated successfully (0). Closing log file.
Should I use a certain set of commands to get the gtk file(s) created? Are there any other steps I should take to get this working properly? Please let me know. Thanks.
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@Striderx99 said in Suggestions for ports #2:
ImportError: No module named gtk
This looks like a
python
error, while trying the load thegtk
python module. Maybe you missed an installation pre-requisite (python3-gi-cairo
?). -
@mitu I just used ExarKunlv's scriptmodule, but I'm not sure if I was supposed to use some preliminary installation commands first. I looked at the steps under Package Help and included what was requested for the diablo2 folder, along with the selection for the correct resolution under the General tab and checked off the Virtual Machine option. If anyone knows those commands to add the gtk python module, please let me know. I'll try it out to see if that resolves the issue.
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@Striderx99 again. That's probably not going to work since you are on a 64bit OS. The special library that was custom made for it to work was made with 32bit in mind.
Everything installs correctly with the current image from retropie.
Maybe once bookworm has been out there longer they will make a library that will work for it. But I don't know. -
This is the last game I want to add onto the Ports section before I map the rest of these games to the joysticks I have (8-Bitdo and the Xbox 360). After that, I'll save this image of everything I got working on here. I'll move onto the Pi5 once that is done. If it doesn't work out, I'll just delete Lord of Destruction and add that once that gets ironed out.
I was able to get the Rise of the Triad working (the wrong scriptmodule was in the RetroPie-Setup section for some reason, so I copied the updated one there), but from what I read a few posts ago, joystick controls don't seem to work. The GL port of Hexen 2 also gave me a small problem, but I found a missing pak3.pak file and it works perfectly now.
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