GPi Zero 2 v1.52 & GPi Zero v1.15(Retropie Images for Pi Zero/Zero2 + GPi Case 1 & GPi Case 2W)
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@Sliver-X any chance of adding Dreamcast to the list of available emulators? I know the pi0 can’t handle much but, I do know the game I want to play is playable on it (Wind and Water Power Battles).
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@celly I mean you can download Reicast and lr-flycast from RetroPie Setup. But obviously don't expect much
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@retropieuser555
flycast
is not enabled on Pi 0 in RetroPie-Setup, it can't be installed.@celly you'll have to manually modify the
lr-flycast
scriptmodule to have the module available to be installed and you'll need to install from source. Note that in order to be able to update RetroPie-Setup, the changes will need to be reverted (but that will not remove the installedlr-flycast
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@mitu ok thanks. Sounds like a lot more involved and I really don’t want to break anything for just one game really.
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Hello i using retropie and i flashed to a new 64 gb sdcard but after i installed some neew emulators and transfering the roms the system stop to boot - corrupted sd card.
The question i have is i will flash retropie to a new 64gb card , can i expand the share partition on gparted and copy some roms before i boot the card on the rasperry pi ?
Can i have problems with this ?
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@joao76 said in GPi Zero 2 v1.4 (Retroflag GPi Image for Pi Zero 2 W):
The question i have is i will flash retropie to a new 64gb card , can i expand the share partition on gparted and copy some roms before i boot the card on the rasperry pi ?
You can do that, but you'll need a Linux system to do it. On 1st boot RetroPie will automatically expand the Linux partition anyway.
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And i can start to copy some roms for their folders whitout problems?
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@joao76 said in GPi Zero 2 v1.4 (Retroflag GPi Image for Pi Zero 2 W):
And i can start to copy some roms for their folders whitout problems?
Since the Linux partition on the image is faily small, without resizing it first you'll not be able to copy much. Do you have any problems using one of the documented transfer methods ?
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I have 1 one card 32 gb retropie the only problems i can not go into ssh .
This i verify and put an ssh file if not exist then i will boot on linux resize partition copy some roms and i hope do not have problems i this.I don't have problems transfering roms but i transfer over wifi and that way is a pain.
Thanks for your help. -
This image will be updated for the latest released version of retropie ? Or that don't make sence ?
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Yesterday i flashed the image to a new sdcard resizing partitions and copy roms. First all working fine then emulationstation crash, im forced shutdown don't have solution. Then the system start ok because the problem i have i'm updating all. The system crash because of new kernel and dtb files i forget this last and big update a few days ago.
So i have to do all again , and i'm asking this image will be updated or is too much work involved ? Thanks for your help and thanks for your work. If wil be and 1.5 version it's better for me to wait.
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@joao76 said in GPi Zero 2 v1.4 (Retroflag GPi Image for Pi Zero 2 W):
So i have to do all again , and i'm asking this image will be updated or is too much work involved ?
I think the author mentioned earlier it will not be updated. Set it up and get it working as is. If you update the OS/kernel, then you have to be careful to keep the GPI specific files.
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I'm probably going to create one last version based on RetroPie 4.8, mainly due to it fixing the hideously bad "Dirty Pipe" vulnerability the v1.4 image I released is susceptible to. I built a 4.8 image for a Zero 2 based console machine I designed recently and overall 4.8 seems a lot more stable than the weeklies I was using before as well.
To go ahead and get this out of the way now, @joao76
I am not a RetroPie developer. I have no ties to the RetroPie developers. I've only been using RetroPie for about six months, total. 9 out of 10 questions you keep asking me here and on Reddit are general RetroPie problems that can be resolved by posting a general thread here or elsewhere, or by bothering to read RetroPie's excellent documentation.
I am not your personal RetroPie/Linux/Computer Usage troubleshooter. Please understand this.
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I've tested and created an archive for v1.5. The first post in this thread has been updated accordingly.
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I've uploaded archives of the four themes I made for this as well as the current versions of the scripts under the "Advanced" menu and a bunch of screenshot-only snaps from my system:
[Themes]
https://www.mediafire.com/file/gqagr4v2g49n7w3/GPi_Zero_2_v1.5_Themes.7z/file[Scripts]
https://www.mediafire.com/file/zimeqwfcaz7mhtf/GPi_Zero_2_v1.5_Advanced_Scripts.7z/file[Screenshots]
https://www.mediafire.com/file/zy2p3hmg8zm4d6q/GPi_Zero_2_Snapshots_Only.zip/file (438MB)There's 14,173 snapshots for 29 of the configured systems, mostly following the No-Intro naming convention. It's very US-centric, but a bunch of English translated games have snaps as well.
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i'm having a problem with the dpad using this image i held down the start and up on d pad light flashes . dpad still doesnt work . am i missing something? or is there something to double check?
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@jspot updated to 1.5 working now
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Hi, I've got v1.5 running a GPi and everything seems to work great, except steering in Mario Kart 64. Is there something extra special I should need to do to get that working?
Changing axis to hat in the mupen64 InputAutoCfg.ini file doesn't seem to help at all.
jstest /dev/input/js0 give the expected output but mupen seems to not be picking up those axes?
I'm actually putting the device together for someone elses birthday, so any pointers would be appreciated.
Thanks. -
@gadg3ts its using lr-mupenplus right rather than the standalone mupen64plus emulator? In the gpi zero with a pi zero 2w I end up using the libretro version rather than the standalone as the standalone for me is really slow
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Select+X > Controls > Port 1 Controls
Set the following:
Auto -1 (Key: up) Control Stick Y -
Auto +1 (Key: down) Control Stick Y +
Auto -0 (Key: left) Control Stick X -
Auto +0 (Key: right) Control Stick X +Go back a menu, select "Save Core Remap File" to make it permanent.
You can flip it back to the following to restore normal behavior (Remember to save the core override...):
Auto -1 (Key: up) Up (digital)
Auto +1 (Key: down) Down (digital)
Auto -0 (Key: left) Left (digital)
Auto +0 (Key: right) Right (digital)Note that this breaks the (Virtual) dpad, so games like Kirby that require it are unplayable unless you start remapping other buttons, which quickly became a case of trying to shoehorn a generalized config for an N64 controller into the GPi case's limited controls... This is impossible, so I left the mappings as default for the N64 core.
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