Guide: AM2R (Another Metroid 2 Remake) on RPi 4
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So I got my test function working, after I found the problem (I had an extra space that wasn't supposed to be there, after the second
<
.)Is this ready for prime time? Or at least, do you see anything broken, before I give it a test-drive?
#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="gmloader" rp_module_desc="GMLoader - play GameMaker Studio games for Android on non-Android operating systems" rp_module_help="ROM Extensions: .apk .APK\n\nCopy your APK files to $romdir/ports/droidports and then re-run this installer." rp_module_repo="git https://github.com/JohnnyonFlame/droidports.git master faf3970" rp_module_licence="GPL3 https://github.com/JohnnyonFlame/droidports/blob/master/LICENSE.md" rp_module_section="exp" rp_module_flags="!all rpi4" function depends_gmloader() { getDepends libopenal-dev libfreetype6-dev zlib1g-dev libbz2-dev libpng-dev libzip-dev libsdl2-image-dev cmake } function sources_gmloader() { gitPullOrClone } function build_gmloader() { mkdir build && cd build cmake CMakeLists.txt -DCMAKE_BUILD_TYPE=Release -DPLATFORM=linux -DPORT=gmloader .. make md_ret_require="$md_build/build/gmloader" } function install_gmloader() { md_ret_files="$md_build/build/gmloader" } function configure_gmloader() { mkRomDir "ports/droidports" while read apk; do local apk_filename="${apk##*/}" local apk_basename="${apk_filename%.*}" addPort "$md_id" "droidports" "$apk_basename" "$md_inst/gmloader %ROM%" "$apk" moveConfigDir "$home/.config/$apk_basename" "$md_conf_root/droidports/$apk_basename" done < <(find "$romdir/ports/droidports" \( -name "$*.apk" -o -name "*.APK" \)) }
EDIT: something still didn't work:
pi@retropie:~/RetroPie-Setup/logs $ tail rps_2021-11-29_201831.log [ 96%] Building C object CMakeFiles/gmloader.dir/platform/linux/so_util_linux.c.o [100%] Linking C executable gmloader [100%] Built target gmloader /home/pi /home/pi/RetroPie-Setup/tmp/build/gmloader /home/pi Could not successfully install GMLoader - play GameMaker Studio games for Android on non-Android operating systems (/home/pi/RetroPie-Setup/tmp/build/gmloader//home/pi/RetroPie-Setup/tmp/build/gmloader/build/gmloader not found). /home/pi Log ended at: Mon 29 Nov 2021 08:19:28 PM PST Total running time: 0 hours, 0 mins, 57 secs pi@retropie:~/RetroPie-Setup/logs $
Looking through the other modules, it seems no one is using
md_ret_files
like I am. I changed it to justmd_ret_files="build/gmloader"
(no $md_build/ path), and it did complete.Now, two issues:
The executable from the installation differs from the one I built manually. I can't test if it works or not until tomorrow, probably. But why aren't they identical?
Only one of my APK files was configured with a
~/.config
folder and launch script. The droidports folder hasam2r_155.apk am2r_155_hq.apk FOOBAR.APK
; only the dummy apk FOOBAR was configured when I ran the install. When I bash my test function, it returns all three:pi@retropie:~ $ bash temp/foobar/test.sh mkRomDir ports/droidports addPort gmloader droidports FOOBAR /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/FOOBAR.APK moveConfigDir /home/pi/.config/FOOBAR /opt/retropie/configs/ports/droidports/FOOBAR addPort gmloader droidports am2r_155_hq /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/am2r_155_hq.apk moveConfigDir /home/pi/.config/am2r_155_hq /opt/retropie/configs/ports/droidports/am2r_155_hq addPort gmloader droidports am2r_155 /opt/retropie/ports/gmloader/gmloader %ROM% /home/pi/RetroPie/roms/ports/droidports/am2r_155.apk moveConfigDir /home/pi/.config/am2r_155 /opt/retropie/configs/ports/droidports/am2r_155 pi@retropie:~ $
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@sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
Are there any other ports that function similar that I can check out to base this on?
Yes, Quake2 or Wolfenstein work similarly - if the games are detected during install, then the corresponding port entries are added. For printing messages, I think there's a
printMsgs
helper function you can use.The executable from the installation differs from the one I built manually. I can't test if it works or not until tomorrow, probably. But why aren't they identical?
Compilation flags may be different, the setup script tries to optimize the build by adding platform specific tweaks.
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Only one of my APK files was configured with a ~/.config folder and launch script.
Found the typo!
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@sleve_mcdichael i would like to include your script in my Port list I have going here once its all done of course
and have it posted on my Github for easy download and install.
Of course you get full creditcant wait to give it a try
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@mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
Compilation flags may be different, the setup script tries to optimize the build by adding platform specific tweaks.
The installed version still runs the game and loads my save.
Why does it say "update is available", immediately after installation?
I found the typo that broke the
configure
function.I think this is almost ready.
It doesn't log very much. There's a "-debug" version we can build that is more verbose. Should we build & install them both at the same time so the
-debug
version is available from the start, or split it up into two separate modules so the initial installation is more streamlined, but users can still install the debug version only if they need it?Pro-combined:
Only clone into the repo once
Both executables in the same/opt/retropie/ports/gmloader
directory
Cons:
Takes longer since it has to build both (but, it's only like a minute for each one.)
Extra file (but only 1.5MB) that they may not even need.Pro-split:
Faster installation (each) since it only builds the one you need.
Cons:
Have to clone into the repo two times if you want to install both versions.
Executables in separategmloader
andgmloader-debug
dirs. -
@sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
Why does it say "update is available", immediately after installation?
Probably because your script is not commited to the git repo and the setup script doesn't know the date of its last modification.
Should we build & install them both at the same time so the -debug version is available from the start, or split it up into two separate modules so the initial installation is more streamlined, but users can still install the debug version only if they need it?
I don't think it's needed.
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@mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
@sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
I don't think it's needed.Sure, less is more, right? I think it's ready to go live, then. Please test:
wget https://raw.githubusercontent.com/s1eve-mcdichae1/GMLoader-RPi/main/gmloader.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
If for some reason the debug module is desired, then just edit the file, find the "build" function and change
-DCMAKE_BUILD_TYPE=Release
to-DCMAKE_BUILD_TYPE=Debug
, then re-install. This will log verbose output toruncommand.log
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@sleve_mcdichael works great.
I will be linking your script on my post. if you dont mind.Now we need a list of the games that will work. lol
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@exarkuniv said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
Now we need a list of the games that will work. lol
I don't know how to get any of the rest of these or how to get them in APK format, but there's a partial list here:
www.reddit.com/r/AM2R/comments/pgp2x7/am2r_raspberry_pi_take_4/hbh8vgr
- Minit (Android, linux w/ wrapper)
- Downwell (linux w/ wrapper, game crashes on death, still haven't investigated why)
- Maldita Castilla (ouya)
- Retro Highway (Android)
- Underswap Demo (Android)
- Nuclear Throne (Linux build converted to gms1.4.1804 + wrapper)
- AM2R 1.5.2 and 1.5.5 (Android)
- Psycron Demo (Windows w/ Wrapper)
- Unworthy (Windows w/ Wrapper, runs too slow to be usable even on pi4)
Someone also mentioned Gato Roboto, which looks cool as heck.
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@sleve_mcdichael its better then nothing.
still very cool
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Update: refined the "find" command that configured the games. Now uses:
done < <(find "$romdir/ports/droidports" -maxdepth 1 -type f \( -name "*.apk" -o -name "*.APK" \))
1:
-type f
- we don't want to return directories even if they're called*.apk
. This forces it to only return files.2:
-maxdepth 1
- nothing inherently wrong with using subdirs and normally it would work just fine, but if a user has two files with the same name in different dirs (for example, bothFooBar.apk
andsubdir/FooBar.apk
) then their launch scripts and config dirs will conflict. Setting -maxdepth 1 forces it to only return files in the main droidports directory so there can be no filename conflicts. (Edit: FooBar.apk and FooBar.APK would still conflict. Don't do that, I guess. Anyone know a way to safeguard against this that's simple and easy enough for a noob like me to understand?) -
@sleve_mcdichael
find
knows about-iname
, the command can be shortened tofind "$romdir/ports/droidports" -maxdepth 1 -type f -iname \*.apk
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@mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
\*.apk
That's the same as
"*.apk"
? Is one preferred or "more correct" over the other? -
@sleve_mcdichael It's just shorter, you can use which version you prefer.
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I tried the port and AM2R works without issues on my Pi4. Great work !
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@sleve_mcdichael said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
@mitu said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
It would be better if each game would have its own config folder under
$HOME/.config/gmloader
.I agree but I didn't write the software. Is this something that we can config?
Hey guess what. I "wrote" some software:
https://github.com/JohnnyonFlame/droidports/pull/2/files
(Well, I edited one line in one file. Does this do what I think it does, and without breaking anything else? It seems to work on cursory inspection, but I'm gonna wait a bit and see if the author merges my PR, or has any feedback, rather than just link the script to my version.)
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It's been great playing AM2R. MAJOR kudos!
I've also been able to run .apks of
Sonic SMS Remake 1&2,
Love 2: Kuso,
Undertale aka "Droidtale",
and Spelunky HD Classic.Several of the games have the minor issue of not giving you an option anywhere to quit, but typing the command "pkill gmloader" into the terminal will return you to the ES menu. Spelunky HD Classic crashes when you read a certain signpost in the tutorial level, and has issues if you try to configure your own controls. As for the others, they seem to work fine.
I don't know if any of these will have game-breaking bugs later, but they SEEM to run okay, which is pretty awesome.
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Will this be heading to a repo anytime soon?
I've read through the thread more times than needed and still don't quite understand how to have the port fully installed.
I have it on Xbox One, but there are some strange lighting issues and also a few hard crashes at times. :/
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@addison it's on a repo. it's linked above: https://github.com/s1eve-mcdichae1/GMLoader-RPi
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@addison said in Guide: AM2R (Another Metroid 2 Remake) on Pi 4:
still don't quite understand how to have the port fully installed.
There is a script module linked in the first post and by dankcushions above. Just download the
gmloader.sh
file from that repo and put it in yourscriptmodules/ports
directory on your RPi4. You can do that from the terminal with command:wget https://raw.githubusercontent.com/s1eve-mcdichae1/GMLoader-RPi/main/gmloader.sh -P $HOME/RetroPie-Setup/scriptmodules/ports/
After that you can install the port through RetroPie-Setup > Manage packages > Manage experimental packages
ROM Extensions: .apk .APK
To configure the run-command launch script(s) for EmulationStation, you must first copy at least one APK file to
~/RetroPie/roms/ports/droidports
and then run (or re-run) the installer.
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