RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Dithering for 18-bit output?

    Scheduled Pinned Locked Moved Help and Support
    crt
    5 Posts 4 Posters 603 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • theanimachineT
      theanimachine
      last edited by

      I'm using a Raspberry Pi 3 to emulate PS1 connected to a CRT TV through VGA666, but I noticed there's banding on FMVs and some scenes. It appears those scenes use a 24-bit color palette, but the hat is bottlenecking the picture. How can I add dithering to the emulators? I tried editing config.txt inside the boot folder, but that only seems to work on EmulationStation, not the RetroArch emulators.

      dankcushionsD lostlessL 2 Replies Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @theanimachine
        last edited by dankcushions

        @theanimachine can you give an example? fmv in PS1 games used pretty brutal compression. it's typical to see constant ugly colour banding on real hardware.

        I tried editing config.txt inside the boot folder, but that only seems to work on EmulationStation, not the RetroArch emulators.

        what did you add?

        theanimachineT 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver
          last edited by

          There is a dithering option in the RetroArch quick menu options for pcsxrearmed. I believe it's on by default though.

          1 Reply Last reply Reply Quote 1
          • lostlessL
            lostless @theanimachine
            last edited by

            @theanimachine Im sure FMVs on the PS1 were never dithered and were quite compressed. banding was just how they were.

            1 Reply Last reply Reply Quote 0
            • theanimachineT
              theanimachine @dankcushions
              last edited by

              @dankcushions

              can you give an example? fmv in PS1 games used pretty brutal compression. it's typical to see constant ugly colour banding on real hardware.

              Not an FMV, but I believe it's a 24-bit color scene. Comparison between a screenshot and the screen. Some of the grays in the photo aren't completely gray.
              SLUS-00922_2022-02-02_14-28-04.png
              IMG_20220202_153105.jpg

              what did you add?

              I used hvs_set_dither=0x210

              1 Reply Last reply Reply Quote 0
              • First post
                Last post

              Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

              Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.