[lr-fbneo] New: right-stick controls for several rotary games
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@pjft said in [lr-fbneo] New: right-stick controls for several rotary games:
@sleve_mcdichael Thanks.
It's been merged upstream, so you can now just update lr-fbneo from source from RetroPie-Setup. Thanks @barbudreadmon for the quick response!
I finally had time to check this out. It's perfect. Really, REALLY enjoyable to play all of these now, but Time Soldiers, esp. Love the 12-way. Thanks for spending the time to do this!
For most of these games and as a preference, I manually mapped Button 2 to the L1 and R1 buttons. This works well on DualShock 4 and similar controllers where your thumbs are on the sticks, so hard to press the normal B/A/Y/X buttons. Feels really good.
Cheers,
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@roslof thank you! Yes, I use that mapping as well - it really only feels awkward on Midnight Resistance, unfortunately, which was the game I really wanted to play and that led me to look into this in the first place :) using triggers to jump is a bit of a mess.
I personally love Caliber 50, a game I didn't know of before. Plays like a modern twin stick shooter, and it's quite fun.
I tried out Time Soldiers and didn't quite feel it, but seeing the love in this thread can someone sell it to me so I can enjoy it further? :)
Thanks all and have a great weekend.
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@pjft said in [lr-fbneo] New: right-stick controls for several rotary games:
I tried out Time Soldiers and didn't quite feel it, but seeing the love in this thread can someone sell it to me so I can enjoy it further? :)
This one is mostly about the nostalgia for me. It's one of the first arcade games I remember, they had one at the corner store by where I lived. It's a major quarter-muncher and I never had more than a couple bucks to feed it so I never got very far. Now I play it like I've got unlimited quarters, and I just try and stay alive long enough to use my special weapons before I eat it.
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This may be only tangentially related, but...
Most of these games that I've tried (ikari, timesold, hbarrel), in addition to the right-stick aiming control (and before it was implemented), had rotate left/rotate right controls on the L1/R1 bumpers, and a singular "rotate" face button (usually on Y/west) that would let you aim with the d-pad.
Caliber 50 (calibr50) has this "rotate" on the Y button, but it doesn't have the "rotate left/rotate right" on the bumpers (and there's no option to enable them, that I see). Is it supposed to? Is there somewhere better I should bring it up?
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@sleve_mcdichael said in [lr-fbneo] New: right-stick controls for several rotary games:
but it doesn't have the "rotate left/rotate right"
Those buttons are a hack, same as the right-stick controls, some rotary game drivers probably never implemented them.
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