Bezels for Coleco tabletop arcade games
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Alien Chase:
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Pretty much had to draw this one by hand - Power House Pinball:
(Include input_overlay_opacity = "1.000000" in the CFG file in your roms folder.)
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Fantastic job!!! It works great!! I only have issues with the Pengo specific instructions. It doesn't work for me (full offset). I don't know if it's because I have a 5" screen.
Do you think you can do Raise The Devil (Pinball), Black Knight Pinball and Rocket Pinball?
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Raise The Devil and Wildfire Pinball:
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Great job !!!!!
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Great work !
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@Folly said in Development of module-script generator for lr-mess and mame standalone:
Are you at least willing to combine the lr-mess bezels into the mame artwork files and place them on the google-drive ?
Others will enjoy that for sure, including me ;-)
This is the first one :
https://ufile.io/ph2miz4n
(be sure you don't overwrite existing files if they are already there)@Folly @JimmyFromTheBay
Today I did Astro Command. Can you test it if you have time? see: https://drive.google.com/file/d/1vjjROtpyMZbIaiVqDeVruaIWuU71qYYt/view?usp=sharingPut it in
/home/pi/RetroPie/BIOS/mame/artworkIf it works well with your screen, I'll continue with the others.
Thanks -
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom. -
@Folly said in Bezels for Coleco tabletop arcade games:
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom.For 4:3, the black borders are normal if it's outside the Bezel . The original picture size is 1000x562.
For 4:3, is It fit inside the bezel with the videogame output? That's the important thing for now. -
Game is within the bezel, so looking good.
indeed, 4:3 is acceptable, if there is no other solution.Can you change the name of the bezel in the mame artwork file into :
Bezel-16:9.png
Then a bezel for lr-mess can be created.Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?I have made some pictures.
4:3 :
19:6 :
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@Folly said in Bezels for Coleco tabletop arcade games:
Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?
I have made some pictures.Good point, i'll use transparent option to avoid this. I'll do it today.
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@Folly said in Bezels for Coleco tabletop arcade games:
Can you change the name of the bezel in the mame artwork file into :
Bezel-16:9.png
Then a bezel for lr-mess can be created.It will be Bezel-16-9.png because we cannot use special characters like / or : . Is it good or do you prefer something else?
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Hi @DTEAM, do you mind if I use some of these bezels in the backend for my scraper?
Thanks!
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@kiro
No problem for me. Also ask @JimmyFromTheBay -
@Folly said in Bezels for Coleco tabletop arcade games:
Edit :
A second good look let me see that the number is just outside the game area, can you make it a bit wider ?Done ! I changed the way the default.lay file was written .
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@DTEAM said in Bezels for Coleco tabletop arcade games:
It will be Bezel-16-9.png because we cannot use special characters like / or : . Is it good or do you prefer something else?
Yes, that is good, I will change it in my script.
Edit :
Done !Tested both astrocmd and bbtimer in mame and lr-mess (16:9) and it works beautifully ;-)
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@Folly
For Caveman, I will have two options in UI named Handheld_Artwork 1 and Handheld_Artwork 2. The first .png will be Bezel-16-9.png and for the second one, it will be Bezel2-16-9.png. Are you ok with that?Already 8 done !
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@DTEAM said in Bezels for Coleco tabletop arcade games:
Bezel2-16-9.png. Are you ok with that?
That's fine by me.
I can add a line that generates the alternatives from these Bezel2 's.Already 8 done !
COOL !
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@DTEAM said in Bezels for Coleco tabletop arcade games:
Caveman
Does it have to added to the classich ?
or do you mean tcaveman. which is already in classich ?
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it's tcaveman. Already there
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