Bezels for Coleco tabletop arcade games
-
Like many people of a certain age, I always wanted to own the Coleco tabletop versions of Donkey Kong, Frogger, Pac-Man and Ms Pac-Man, but they were just too pricey at the time and they fetch even crazier money now. So it's brilliant to be able to play them in lr-mess, but they look a bit spartan so after much hunting around I've managed to give them all accurate surrounds.
Here are the overlay files.
-
Added Q*Bert and Donkey Kong.
-
(For comparison, the real DK. Pretty pleased with that.)
-
-
A few more:
Galaxy Invader:
Galaxy Invader 1000:
Scramble/Astro Command:
Dig Dug:
-
Crazy Climber:
-
And a few more.
Jungler:
Burger Time:
Kingman:
Turtles:
Zackman:
-
Galaxy II, along with one for its different-graphics UK variant Astro Wars (original release with red logo), which is emulated under the name "galaxy2b":
Also done: Scramble and Astro Blaster (two variant releases of the same game, which is an official Konami licence and a different game to the Grandstand Scramble):
And PacMan 2 by Entex:
And Heiankyo Alien/Earth Invaders:
-
If anyone is wondering how to use these...
They work the same as a MAME overlay.
You need 3 files to make it work.
First File placed in /home/pi/RetroPie/roms/classich (or whereever you put your handheld roms)
- A config file named EXACTLY as the rom is named with the extension included in the name.
Example: Donkey Kong.
If the rom name is donkeyk.zip, your file name would be "donkeyk.zip.cfg"- In that config file you only need the following lines:
input_overlay = /opt/retropie/emulators/retroarch/overlays/donkeyk.cfg
input_overlay_enable = "true"
input_overlay_opacity = 0.700000 (optional, but helpful)This is the file that makes it all work. The first line points to the overlay config file and tells MAME to activate it. That's why it needs to be side-by-side with the game rom and has the same name.
Second File placed in /opt/retropie/configs/all/retroarch/overlay
-
This file points to the overlay graphics file. Without it, it won't work. It needs to be named EXACTLY as you have it spelled in "input overlay = " statement line above. So for this example it is donkeyk.cfg
-
This file has the following lines:
overlays = 1
overlay0_overlay = Textures/donkeyk.png
overlay0_full_screen = true
overlay0_descs = 0
I have all of my overlays in the following folder... /opt/retropie/configs/all/retroarch/overlay/Textures. That "overlay0_overlay = " statement line just needs to be pointing wherever you placed your graphics.
Third File
The actual graphic. Place it wherever you have your overlays. Again, mine are located in /opt/retropie/configs/all/retroarch/overlay/Textures for easy organization. Do whatever works for you.But the name must be EXACTLY as it shows in the config file above. For this example, it would be named donkeyk.png.
That's it. If it doesn't show in the game, you named something wrong, or have the wrong location named... check spelling, capitals, typos... all of that. It's usually something simple and silly.
Enjoy! These are great to have active and look really good, just like the Arcade overlays in MAME do.
-
Two versions of Caveman:
Space Invader (Entex):
Invader From Space:
Galaxy Invader 2000:
-
Pengo:
Recommended custom CFG settings for this one:
input_overlay = /opt/retropie/emulators/retroarch/overlays/bpengo.cfg
input_overlay_enable = truevideo_shader_enable = "false"
aspect_ratio_index = "23"
video_scale_integer = false
input_overlay_scale = 1.000000
input_overlay_opacity = "0.400000"
custom_viewport_x = "226"
custom_viewport_y = "350"
custom_viewport_width = "920"
custom_viewport_height = "470" -
Alien Chase:
-
Pretty much had to draw this one by hand - Power House Pinball:
(Include input_overlay_opacity = "1.000000" in the CFG file in your roms folder.)
-
-
-
-
Fantastic job!!! It works great!! I only have issues with the Pengo specific instructions. It doesn't work for me (full offset). I don't know if it's because I have a 5" screen.
Do you think you can do Raise The Devil (Pinball), Black Knight Pinball and Rocket Pinball?
-
Raise The Devil and Wildfire Pinball:
-
Great job !!!!!
-
Great work !
-
@Folly said in Development of module-script generator for lr-mess and mame standalone:
Are you at least willing to combine the lr-mess bezels into the mame artwork files and place them on the google-drive ?
Others will enjoy that for sure, including me ;-)
This is the first one :
https://ufile.io/ph2miz4n
(be sure you don't overwrite existing files if they are already there)@Folly @JimmyFromTheBay
Today I did Astro Command. Can you test it if you have time? see: https://drive.google.com/file/d/1vjjROtpyMZbIaiVqDeVruaIWuU71qYYt/view?usp=sharingPut it in
/home/pi/RetroPie/BIOS/mame/artworkIf it works well with your screen, I'll continue with the others.
Thanks -
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom. -
@Folly said in Bezels for Coleco tabletop arcade games:
Looking good with 16:9 resolution.
With a 4:3 resolution I have black borders on top and bottom.For 4:3, the black borders are normal if it's outside the Bezel . The original picture size is 1000x562.
For 4:3, is It fit inside the bezel with the videogame output? That's the important thing for now.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.