[Pi 4] Cave CV1000 Performance Thread
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@Addison my bad, I mentioned the wrong cfg file (it's been a while since I did it). I edited the post with the correct one.
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@Addison Since it's just for Cave games, instead of copying everything from /opt/retropie/configs/arcade, you could copy everything from /opt/retropie/configs/fbneo to /opt/retropie/configs/cave. Then fbneo would be your only option, and you wouldn't have to mess with config files. I did this to create folders for CPS1-3 and it worked.
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@dodonpachi said in [Pi 4] Cave CV1000 Performance Thread:
@Addison open up es_systems.cfg, copy the block of code for arcade, rename the system and folder name to cave, make a "cave" folder in the roms folder, dump the roms in there.
As for the logo, check this: https://retropie.org.uk/forum/topic/3226/es-custom-svg-logo-pack-includes-specific-mame-logos
I tried editing that es_systems.cfg file last night but it gave me a permission denied error.
I'm using WinSCP by the way.
Think I'll try G30FF's suggestion later tonight.
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@Addison Read the official guide: https://retropie.org.uk/docs/Add-a-New-System-in-EmulationStation/
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"Before you make any changes, you should exit EmulationStation first by pressing F4 on a keyboard or using the Quit EmulationStation option in the start menu."
Think I overlooked that part.
Will give it another try.
Thanks.
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@Addison
You can also just create a "custom collection" in ES. That's all done from within the GUI and no command-line stuff is needed.I have one for Shmups and I put CAVE and Psikyo in there and random others that I like. ES custom collections are cross platform too so you can put any available ROM in those lists.
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There's a custom option in Emulation Station?
Like hit Start to bring up the menu on this?
Going to check that now!
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@Addison There's a default button to "Favorite" a game. That's just a custom collection in essence called "Favorites".
https://retropie.org.uk/docs/EmulationStation/#custom-collections
If you wanted to NOT use custom collections you can go this route:
https://retropie.org.uk/docs/EmulationStation/#es_systemscfg-edits
I'm not sure what your setup is or what you're more familiar with.
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I'm not sure if this option gets much popular use, but I found out you can just create sub-folders inside a system's rom folder and they show up as an entry in the rom list for that system.
So if you make a folder under arcade or fba called 'cave' you can put all your cave games in it. Then all cave games will be inside an entry called 'cave' in the rom list. Then you can add symbols in front of the name if you want to make it appear at the top.
I am considering trying this as a way to categorize all the arcade roms on my setup.
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@YFZdude Sure, you can do this if you want to physically move the ROMs. Scraping may not necessarily follow this "unknown" directory structure without manual edits to files. It depends on your situation I guess.
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Think I'll just follow YFZdude's suggestion and simply use a subfolder.
I do that with most of the systems anyway since I don't scrape any of the contents in them.
My folders on each are usually something like:
Licensed
Translated
Unlicensed (with even more subfolders in there) - for romhacksIt's nice to have a tree structure. :)
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Dink updated fbneo a few days ago with more speed hacks for CV1000. Testing SDOJ doesn't reveal much of a difference for me so far, but it's always appreciated nonetheless! Figured you gents would like the update.
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@dodonpachi said in [Pi 4] Cave CV1000 Performance Thread:
Dink updated fbneo a few days ago with more speed hacks for CV1000. Testing SDOJ doesn't reveal much of a difference for me so far, but it's always appreciated nonetheless! Figured you gents would like the update.
For SDOJ (and the Knuckles hack) the sweet spot for me on an overclocked Pi4B is to set the CPU clock to around 50%. The red character's bomb is otherwise always going to be a problem with framerate. Was able to use a different character and play through the entire first level without any significant framerate hit.
I think it's a small miracle these Cave games are running so well -- a testament to the hard work of the fbneo crew.
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While I previously mentioned that I didn't notice a difference with the speed hacks, it must have been because the binary wasn't updated to match that version or something. I just updated lr-fbneo now, and played through SDOJ with incredible performance. Using el rikas latest suggested CPU and blitter settings (43.2 and 57), I encountered only two instances of sound drops, at the heaviest part of the final stage. Even then, it was only for a split second.
I'm floored at what a difference lr-fbneo has made so far. When I first made this thread back in April, I was lucky if I heard the entire stage 1 theme without drops, using lr-mame2016. Now I just played through the whole game at nearly full speed.
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Hi all. Thanks to everyone who got this working so well, and it's been wonderful being able to play all these cave shooters on a pi. I know I should probably join the FBN forum and ask there, but as I'm new to all of this and have an account here I thought I'd ask: has anyone figured out good numbers to get Pink Sweets running well? On the linked thread that was still discussed as a work in progress, but I haven't seen any follow-up. I may end up testing around myself if nobody else has.
Cheers!
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@bbilford83 Try 37% CPU, with no blitter delay. That's the recommended value in MAME (on a good PC)
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@dodonpachi Thank you! Just played the first level and it seemed perfect!
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@bbilford83 glad I could help!
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@dodonpachi I might as well also ask, I've been messing around with getting the FM Towns Marty emulated on my pi 4 (also a system with a lot of good shmups) and it seems most everything runs like garbage without underclocking the CPU, but doing so has amazingly positive results. But I've been tinkering game-by-game because some games run best with really heavy CPU underclock (like under 40) and some with nearly none. I'm not familiar with whatever list of mame recommendations you found that gave the CPU underclock for Pink Sweets - is there something like that for non-arcade systems I could check to see recommendations for FM Towns? I assume not, but if so, it would be great not to reinvent the wheel...
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@bbilford83 unfortunately, I wouldn't know. The Cave CV1000 games are a unique situation. When Cave developed that series of games, the hardware they used was strategically underpowered so that the game would slow down when there were too many bullets on screen. MAME dev was able to emulate the hardware almost perfectly--the only thing they haven't figured out yet is how to accurately replicate the throttling of the CPU during certain segments of the game. Because Cave's games have a niche following among enthusiasts, they came up with these CPU/blitter values as a sort of workaround for the missing emulation. Not only does it somewhat replicate the slowdown, it has the incidental benefit of making the games more playable on lower end hardware.
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