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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Amiberry 5.1 controller mapping problem (since upgrading from 3.x)

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    amiberry 5.0controller
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    • M
      mbernier @nemo93
      last edited by mbernier

      @nemo93

      Good evening,

      Thank you for reply :-)

      I have done all the changes you proposed:

      system ROM = /home/pi/RetroPie/BIOS/amiga
      Configuration files = /opt/retropie/configs/amiga/amiberry/conf/
      https://pastebin.com/qync2PGq (retroarch.cfg)
      https://pastebin.com/yx6z6Y3n (amiberry.conf)
      Controller files = /opt/retropie/configs/amiga/amiberry/conf/
      https://pastebin.com/r4QUW3Kb (Logitech Gamepad F710.cfg)
      RetroArch configuration file = /opt/retropie/configs/all/retroarch.cfg
      https://pastebin.com/xa6scLqY (retroarch.cfg)

      I also pressed the rescan path button and the save configuration (default.uae).

      i also used a brand new "Logitech Gamepad F710.cfg" from here: https://retropie.org.uk/docs/Logitech-Controller/ to be sure starting clean. I added some mapping to exit emulator and access GUI but that is 99% the same file:
      input_enable_hotkey_btn = "10"
      input_menu_toggle_btn = "2"

      I created a Thexder_v1.2_0392.uae with the LEFT SHIFT mapped to a button, a new line appeared in the file:
      joyport1_amiberry_custom_none_b=Left Shift

      Thexder_v1.2_0392.uae is here = https://pastebin.com/ZxWYAnww

      But when i load the game, this custom control does not take effect until i go in the GUI menu at least once and going back to the game (hotkey+X in my case). After having access the GUI (and go back), all the custom mapping are working correctly. I am not sure if this is related, but in the custom control menu, the input device (Logitech Gamepad F710 has an [R] at the end, for RetroArch i suppose...

      I am sorry, i do not want to waste your time because i feel that it may be specific to me. If i am the only one reporting it, it may be what i call a CODE 17 problem, that mean the problem is 17 inches in front of the screen: ME ! LOL

      Concerning the custom control database, i will have to make it for myself for my own games so i will be glad to share it with your to make the amiberry experience even more "plug and play" for the community ! A couple of hours for sure parsing through the old games manuals and write custom button mapping to make games 100% playable through a gamepad without having to use a keyboard or mouse (when it make sense of course).

      regards,

      N 2 Replies Last reply Reply Quote 0
      • N
        nemo93 @mbernier
        last edited by nemo93

        @mbernier thanks again for testing and reporting. I'm now investigating this as there may be issues indeed with Custom Controls.

        UPDATE: ticket created.

        Regarding adding more custom controls there's no obligation! Do that only if you want and have the time. Feel free to post ticket(s) on that github (one per game).

        1 Reply Last reply Reply Quote 0
        • N nemo93 referenced this topic on
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        • N
          nemo93 @mbernier
          last edited by

          @mbernier ticket is progressing and a scenario identified. Not sure about a fix though. Let's be patient!

          M 1 Reply Last reply Reply Quote 0
          • M
            mbernier @nemo93
            last edited by

            @nemo93

            Thanks ! Let's hope we will be able to customize control soon !

            N 1 Reply Last reply Reply Quote 0
            • N
              nemo93 @mbernier
              last edited by nemo93

              @mbernier Amiberry 5.3 has just been released with fix for custom controls (among other stuff). I'll see on the best way to get it in Retropie asap.

              UPDATE: 5.3 has been merged in. Once again big thanks to @mitu for the ever swift response.

              sirhenrythe5thS 1 Reply Last reply Reply Quote 2
              • sirhenrythe5thS
                sirhenrythe5th @nemo93
                last edited by sirhenrythe5th

                @nemo93 thanks for the info nemo93!
                I just upgraded yesterday and i am one step further indeed:
                now, when i use my 8BitDo-Pad wireless i dont have the freeze anymore!
                But the game selection in ES falls back to the AmiberryGUI, so it seems to loose the ability to use the direct loading of the WHD-files/*.lha.

                When i connect the Pad by USB/Wire everything runs perfect.
                Dont know why this happens (BT-connection produces issues?), but it is ok for me.
                Just for Info ;)

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                • N
                  nemo93 @sirhenrythe5th
                  last edited by

                  @sirhenrythe5th apparently same issue as described here which occurs only with 8BitDo. I don't have such myself and everything works fine with a Xbox One controller (over BT). Please confirm your exact controller model.

                  sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                  • sirhenrythe5thS
                    sirhenrythe5th @nemo93
                    last edited by

                    @nemo93 i have got the 8BitDO SN30Pro.

                    8Bitdo-SF30-Pro-Wireless-Bluetooth-Gamepad-Game-Controller-Dual-Classic-Joystick-For-Switch-Android-Game-Pad.jpg

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                    • mituM
                      mitu Global Moderator
                      last edited by

                      I wonder if it the same issue as https://retropie.org.uk/forum/topic/31569, where SDL reports some joystick axis movement immediately after the initialization of the joystick sub-system, even if there was no input from the user.

                      I do have an 8BitDO SN30Pro that I use occasionally and I could test with it. @sirhenrythe5th are you using the latest firmware version on your gamepad ?

                      N sirhenrythe5thS 2 Replies Last reply Reply Quote 0
                      • N
                        nemo93 @mitu
                        last edited by

                        @sirhenrythe5th thanks for clarifying. There's an open ticket with the exact same controller. The other user confirms no problem over USB only over BlueTooth.

                        @mitu now that you mention it I got a similar issue. Anytime I turn on my controller (xbox one over BT) > direction goes haywire like someone is pushing a direction even if I don't press any button. I can reproduce this each time. Not sure it's related and this would perhaps deserve a separate ticket in order to stay on-topic :)

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @nemo93
                          last edited by

                          @nemo93 said in Amiberry 5.1 controller mapping problem (since upgading from 3.x):

                          Not sure it's related and this would perhaps deserve a separate ticket in order to stay on-topic :)

                          Could be the same issue - SDL related. May be solved in a newer version and wouldn't need a specific fix (like I implemented for joy2key).

                          1 Reply Last reply Reply Quote 0
                          • sirhenrythe5thS
                            sirhenrythe5th @mitu
                            last edited by sirhenrythe5th

                            @mitu said in Amiberry 5.1 controller mapping problem (since upgading from 3.x):

                            I wonder if it the same issue as https://retropie.org.uk/forum/topic/31569, where SDL reports some joystick axis movement immediately after the initialization of the joystick sub-system, even if there was no input from the user.

                            This is interesting!
                            I have this effect every time i (re)connect my Pad via BT.
                            When it is paired it starts to move from top to bottom.
                            I have to push the stick in any dircetion to stop this.
                            So i can confirm to have this issue too.

                            I do have an 8BitDO SN30Pro that I use occasionally and I could test with it. @sirhenrythe5th are you using the latest firmware version on your gamepad ?

                            I doubt it :/, i don“t have a PC to upgrade.
                            Does your Pad work with Amiberry (in wireless mode)?
                            If so i would try to update the FW of my pads at my girlfriend who has got a laptop.

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                            • mituM
                              mitu Global Moderator
                              last edited by

                              @sirhenrythe5th said in Amiberry 5.1 controller mapping problem (since upgading from 3.x):

                              Does your Pad work with Amiberry (in wireless mode)?

                              I'm not using it so much these days, my daily drivers are a pair of PS4/PS3 controllers, so I can't say I noticed it. I think I've upgraded the firmware last time it got some usage, but for sure I haven't used it with Amiberry so far.

                              sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                              • sirhenrythe5thS
                                sirhenrythe5th @mitu
                                last edited by

                                @mitu i see.
                                I also never had these issues before the update to amiberry 5.x.
                                I will give the FW-update a try, maybe this will help.
                                At least i still can play Amiga with a wired connection or use one of my plenty PS3-Pads ;)

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                                • mituM
                                  mitu Global Moderator
                                  last edited by

                                  I tested with the AmigaTestKit and I don't get the Amiberry GUI opening up.
                                  But I think there's a bit of confusion here - I don't have the Pro version of the SN30, your picture shows the previous version of the controller (with the analog joysticks, which is not the Pro version) which I do have (with the SNES US colors).

                                  sirhenrythe5thS 1 Reply Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator
                                    last edited by

                                    @sirhenrythe5th have you tried to use the Amiberry menu and update the gamescontrollerdb ?

                                    1 Reply Last reply Reply Quote 0
                                    • sirhenrythe5thS
                                      sirhenrythe5th @mitu
                                      last edited by

                                      @mitu said in Amiberry 5.1 controller mapping problem (since upgading from 3.x):

                                      But I think there's a bit of confusion here - I don't have the Pro version of the SN30, your picture shows the previous version of the controller (with the analog joysticks, which is not the Pro version) which I do have (with the SNES US colors).

                                      Gosh, you are right! SORRY!
                                      This is the model i meant and use:

                                      fdsfs.JPG

                                      It is the SF30Pro!!!
                                      I own 4 of them.

                                      I updated the controllerdatabase when i had the issues for the first time (update to 5.1), but did not try again since then.
                                      I will give it a shot!, thx

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                                      DTEAMD 1 Reply Last reply Reply Quote 0
                                      • DTEAMD
                                        DTEAM @sirhenrythe5th
                                        last edited by DTEAM

                                        @mitu
                                        Hi Mitu, I have the same problem with my TeensyLc in my handheld system. It worked fine with 3.1 but doesn't work with 5.3. Strangely, my gamepad and touchscreen work fine in the UI.

                                        I uninstalled everything (including the configurations in the opt folder) and re-intalled and it's still the same. I can see two TeensyLc controllers instead of one in the UI like the guy in the other thread with his snes controller!

                                        Do you have an idea of what to do? I'm continuing to dig for a solution.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @DTEAM
                                          last edited by

                                          @DTEAM How is the TeensyLC controller configured - does it connect via USB or GPIO to the Pi ? I assume it appears as a controller to the (host) Linux system and no drivers are needed to make it work.

                                          DTEAMD 1 Reply Last reply Reply Quote 0
                                          • DTEAMD
                                            DTEAM @mitu
                                            last edited by

                                            @mitu said in Amiberry 5.1 controller mapping problem (since upgading from 3.x):

                                            @DTEAM How is the TeensyLC controller configured - does it connect via USB or GPIO to the Pi ? I assume it appears as a controller to the (host) Linux system and no drivers are needed to make it work.

                                            Connected via USB port like a standard wired gamepad.

                                            1 Reply Last reply Reply Quote 0
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