Bull's-eye support soon?
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So recently I have put together the Raspberry Pi 4 I had got for Christmas and wanted to put retropie on it. Once I updated I tried to install retropie only to get a lot of errors in the process. After some research I found out that Bull's-eye isn't supported yet. Any time frame on when it will happen?
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@RedBatman No ETA. They do this on their spare time. 'I managed to install retropie on bullseye. Here's my rough process https://retropie.org.uk/forum/post/278441
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@Darksavior said in Bull's-eye support soon?:
@RedBatman No ETA. They do this on their spare time. 'I managed to install retropie on bullseye. Here's my rough process https://retropie.org.uk/forum/post/278441
@Darksavior if you have a few, would you mind sharing some of the benefits you've found and what some of the biggest challenges have been? Also, which emulators aren't supported that you wish were?
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@roslof Most of the challenges are gone thanks to the frequent updates of the retropie team/pi devs. My other post describes the possible audio issues that it might have but requires more testing.
Pi4: I wanted to get rid of the screen tearing once and for all. I also wanted to test out 64bit. I haven't done a thorough comparison (also too lazy) of buster 32 vs bullseye 32 vs bullseye 64, but the increased performance is noticeable on more demanding emulators like
lr-yabause
. So Magic Knight Rayearth is more or less full speed now.I still get slowdowns on the cave shooters even with fbneo's updates but it's nowhere near as bad anymore. I haven't tested the latest cave update from around a week ago.
I didn't test this on buster, but the standalone
flycast
has no big framedrops likelr-flycast
andredream
. It's a wip script so you have to get it from cmitu's repo and load games from within flycast.Pi3b+: Someone was having performance issues with
lr-genesis-plus-gx
with the latest retropie build and I managed to reproduce those slowdowns. I'm not sure what's going on, but on bullseye it's full speed.lr-snes9x
is also full speed as well .All the emulators I use are supported. I don't use any sdl1 emulators. There will probably be a performance issue with
lr-pcsx-rearmed
on 64bit, but I haven't tried it. I'm fine withlr-swanstation
. I had to install 32bit libraries to get the 32bit pegasus frontend working. I should ask the author for a 64bit version. -
I have test the 64 bit Bullseye. I saw big improvement with psp games, they running 10-20% faster even on the Rpi3.
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@windg Which is why I'm starting to think its better to wait for official support.
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@Darksavior said in Bull's-eye support soon?:
@RedBatman No ETA. They do this on their spare time. 'I managed to install retropie on bullseye. Here's my rough process https://retropie.org.uk/forum/post/278441
I have a rpi which i use for a desktop computer replacement. Also have retropie installed. Upgraded to bullseye for other (not retropie related) related reasons, to find out retropie no longer worked.
Made the adjustments in the post above and then ran the "update" options from retropie-setup. It took a very long time (due to no precombiled binaries available and a rpi being very slow to compile it all) but works like a charm!
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@akamming T
here's now a WIP script. I don't believe it has the fixed audiosettings.sh at the moment. https://github.com/joolswills/RetroPie-Setup/tree/rpios_bullseye -
@Darksavior I wouldn't recommend anyone use that branch as it was just for my own testing. Some of the commits there may be included but probably not all (and may have further changes).
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