How Do I "Wake Up" My Retropie Audio Sooner?
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I have noticed that when turning on my Retroipie, the first 2-3 seconds of my splash screen audio is cut off. I assume this is because some audio component is not detecting sound at first, and then when it does, it clicks on. But it's annoying and kinda makes the splash seem a little jerky.
Is there a way to fix this, so the audio starts as soon as the splash screen begins to play (and none of it gets cut off)? This happens at start-up or restarting.
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You can force the audio channel open with
vcgencmd force_audio hdmi 1
but I'm not sure where you'd put this to have it take effect before the splashscreen. You could probably put it directly in the splashscreen script itself at/opt/retropie/supplementary/splashscreen/asplashscreen.sh
, but it might get overwritten if you update. -
@sleve_mcdichael said in How Do I "Wake Up" My Retropie Audio Sooner?:
You can force the audio channel open with
vcgencmd force_audio hdmi 1
but I'm not sure where you'd put this to have it take effect before the splashscreen. You could probably put it directly in the splashscreen script itself at/opt/retropie/supplementary/splashscreen/asplashscreen.sh
, but it might get overwritten if you update.I tried fiddling with this, but it became a bit too cumbersome. So I just added an audio queue to my splash that should help activate it sooner.
In the meantime, would it be possible to play two splash screens (one small one to "wake up" the pie's audio, then the second could be my main)? Or if I turned on an image splash as well, would that work to load it before the video in order to get the audio channel active sooner? Or is it just a one and done setting for a single video loading at startup and that's it?
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