No sound in games using sound card
-
We're getting closer.
Here's what was in the .asoundrc file:
pcm.!default {
type asym
playback.pcm {
type plug
slave.pcm "output"
}
capture.pcm {
type plug
slave.pcm "input"
}
}
pcm.output {
type hw
card 1
}
ctl.!default {
type hw
card 1
}I saved this file as a backup and created a new file exactly as you recommended and changed the settings in Emulation Station.
I get sound on both the snaps and the games but the sound is no better.
The speaker-test gives me this:
pi@retropie:~ $ speaker-test
speaker-test 1.1.8
Playback device is default
Stream parameters are 48000Hz, S16_LE, 1 channels
Using 16 octaves of pink noise
Channels count (1) not available for playbacks: Invalid argument
Setting of hwparams failed: Invalid argumentand, I'm still getting the error:
AudioManager Error - Unable to open SDL audio: ALSA: Couldn't open audio device: Device or resource busy
The new aplay -l and aplay-L looks like this:
pi@retropie:~ $ aplay -l
**** List of PLAYBACK Hardware Devices ****
card 0: IQaudIODAC [IQaudIODAC], device 0: IQaudIO DAC HiFi pcm512x-hifi-0 [IQaudIO DAC HiFi pcm512x-hifi-0]
Subdevices: 1/1
Subdevice #0: subdevice #0
pi@retropie:~ $ aplay -L
null
Discard all samples (playback) or generate zero samples (capture)
default
sysdefault:CARD=IQaudIODAC
IQaudIODAC, IQaudIO DAC HiFi pcm512x-hifi-0
Default Audio Device
dmix:CARD=IQaudIODAC,DEV=0
IQaudIODAC, IQaudIO DAC HiFi pcm512x-hifi-0
Direct sample mixing device
dsnoop:CARD=IQaudIODAC,DEV=0
IQaudIODAC, IQaudIO DAC HiFi pcm512x-hifi-0
Direct sample snooping device
hw:CARD=IQaudIODAC,DEV=0
IQaudIODAC, IQaudIO DAC HiFi pcm512x-hifi-0
Direct hardware device without any conversions
plughw:CARD=IQaudIODAC,DEV=0
IQaudIODAC, IQaudIO DAC HiFi pcm512x-hifi-0
Hardware device with all software conversions
pi@retropie:~ $ -
The previous
.asoundrc
looks more elaborate than what I posted, you can re-use it by changing the index of the default card to0
:pcm.!default { type asym playback.pcm { type plug slave.pcm "output" } capture.pcm { type plug slave.pcm "input" } } pcm.output { type hw card 0 } ctl.!default { type hw card 0 }
It may behave better. As for the error appearing in ES, my guess is that the mixer's name (Audio Device) is wrong. Run
amixer scontents
and look at the names of the controls. You can also run
alsamixer
and see what's the name of the mixer that's shown in the upper left corner.
Make sure that you set Audio Device in EmulationStation to the same value. If you option list for Audio Device doesn't have it, then you can edit$HOME/.emulationstation/es_settings.cfg
and add it manually - it should be used by EmulationStation and should get rid of the warnings in the log. -
I'm not sure how to add the name manually.
The name from alsamixer is IQaudIODAC.Here's the es_settings.cfg file I have.
<bool name="VideoAudio" value="true" />
<bool name="VideoOmxPlayer" value="true" />
<int name="MaxVRAM" value="600" />
<int name="ScraperResizeHeight" value="0" />
<int name="ScraperResizeWidth" value="400" />
<int name="ScreenSaverSwapImageTimeout" value="10000" />
<int name="ScreenSaverSwapVideoTimeout" value="30000" />
<int name="ScreenSaverTime" value="900000" />
<int name="SubtitleSize" value="55" />
<int name="SystemSleepTime" value="0" />
<string name="AudioCard" value="default" />
<string name="AudioDevice" value="Digital" />
<string name="CollectionSystemsAuto" value="favorites" />
<string name="CollectionSystemsCustom" value="2 Player,Rotary Joystick Games,Spinner Games,Superheroes,Trackball Games" />
<string name="GamelistViewStyle" value="automatic" />
<string name="OMXAudioDev" value="alsa:hw:0,0" />
<string name="PowerSaverMode" value="disabled" />
<string name="SaveGamelistsMode" value="on exit" />
<string name="Scraper" value="TheGamesDB" />
<string name="ScreenSaverBehavior" value="slideshow" />
<string name="ScreenSaverGameInfo" value="never" />
<string name="SlideshowScreenSaverBackgroundAudioFile" value="/home/pi/.emulationstation/slideshow/audio/slideshow_bg.wav" />
<string name="SlideshowScreenSaverImageDir" value="/home/pi/.emulationstation/slideshow/image" />
<string name="SlideshowScreenSaverImageFilter" value=".png,.jpg" />
<string name="StartupSystem" value="" />
<string name="SubtitleAlignment" value="left" />
<string name="SubtitleFont" value="/usr/share/fonts/truetype/freefont/FreeSans.ttf" />
<string name="SubtitleItalicFont" value="/usr/share/fonts/truetype/freefont/FreeSansOblique.ttf" />
<string name="ThemeSet" value="carbon" />
<string name="TransitionStyle" value="fade" />
<string name="UIMode" value="Full" />
<string name="UIMode_passkey" value="uuddlrlrba" /> -
@hhcasey said in No sound in games using sound card:
I'm not sure how to add the name manually.
If you're at the command line, you can use the
nano
text editor to edit the file. Just typenano $HOME/.emulationstation/es_settings.cfg
and modify the line where AudioDevice is set. Make sure EmulationStation is stopped. You can also edit the file by opening it over file shares from the network, it should be accessible at
\\retropie\configs\all\emulationstation
.The name from alsamixer is IQaudIODAC.
Are you sure this isn't the name of the card ? For instance, the
alsamixer
output below show the card name is bcm2835 ALSA and the mixer name is PCM. -
Getting closer...
You're right about the the mixer name. It's "DSP Program".
I changed it in the cfg file and in EmulationStation sound settings.
I have sound in games but not in the snaps now.I've also picked up a new error message:
VolumeControl::getVolume() - Failed to get volume range!
AudioManager Error - Unable to open SDL audio: ALSA: Couldn't open audio device: Device or resource busy -
@hhcasey Please run the command I mentioned earlier and post the output:
amixer scontents
-
pi@retropie:~ $ amixer scontents
Simple mixer control 'DSP Program',0 Capabilities: enum Items: 'FIR interpolation with de-emphasis' 'Low latency IIR with de-emphasis' 'High attenuation with de-emphasis' 'Fixed process flow' 'Ringing-less low late ncy FIR' Item0: 'FIR interpolation with de-emphasis' Simple mixer control 'Analogue',0 Capabilities: pvolume Playback channels: Front Left - Front Right Limits: Playback 0 - 1 Mono: Front Left: Playback 1 [100%] [0.00dB] Front Right: Playback 1 [100%] [0.00dB] Simple mixer control 'Analogue Playback Boost',0 Capabilities: volume Playback channels: Front Left - Front Right Capture channels: Front Left - Front Right Limits: 0 - 1 Front Left: 0 [0%] [0.00dB] Front Right: 0 [0%] [0.00dB] Simple mixer control 'Auto Mute',0 Capabilities: pswitch Playback channels: Front Left - Front Right Mono: Front Left: Playback [on] Front Right: Playback [on] Simple mixer control 'Auto Mute Mono',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'Auto Mute Time Left',0 Capabilities: enum Items: '21ms' '106ms' '213ms' '533ms' '1.07s' '2.13s' '5.33s' '10.66s' Item0: '21ms' Simple mixer control 'Auto Mute Time Right',0 Capabilities: enum Items: '21ms' '106ms' '213ms' '533ms' '1.07s' '2.13s' '5.33s' '10.66s' Item0: '21ms' Simple mixer control 'Clock Missing Period',0 Capabilities: enum Items: '1s' '2s' '3s' '4s' '5s' '6s' '7s' '8s' Item0: '1s' Simple mixer control 'Deemphasis',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'Digital',0 Capabilities: pvolume pswitch Playback channels: Front Left - Front Right Limits: Playback 0 - 207 Mono: Front Left: Playback 207 [100%] [0.00dB] [on] Front Right: Playback 207 [100%] [0.00dB] [on] Simple mixer control 'Max Overclock DAC',0 Capabilities: volume volume-joined Playback channels: Mono Capture channels: Mono Limits: 0 - 40 Mono: 0 [0%] Simple mixer control 'Max Overclock DSP',0 Capabilities: volume volume-joined Playback channels: Mono Capture channels: Mono Limits: 0 - 40 Mono: 0 [0%] Simple mixer control 'Max Overclock PLL',0 Capabilities: volume volume-joined Playback channels: Mono Capture channels: Mono Limits: 0 - 20 Mono: 0 [0%] Simple mixer control 'Volume Ramp Down Emergency Rate',0 Capabilities: enum Items: '1 sample/update' '2 samples/update' '4 samples/update' 'Immediate' Item0: '1 sample/update' Simple mixer control 'Volume Ramp Down Emergency Step',0 Capabilities: enum Items: '4dB/step' '2dB/step' '1dB/step' '0.5dB/step' Item0: '4dB/step' Simple mixer control 'Volume Ramp Down Rate',0 Capabilities: enum Items: '1 sample/update' '2 samples/update' '4 samples/update' 'Immediate' Item0: '1 sample/update' Simple mixer control 'Volume Ramp Down Step',0 Capabilities: enum Items: '4dB/step' '2dB/step' '1dB/step' '0.5dB/step' Item0: '1dB/step' Simple mixer control 'Volume Ramp Up Rate',0 Capabilities: enum Items: '1 sample/update' '2 samples/update' '4 samples/update' 'Immediate' Item0: '1 sample/update' Simple mixer control 'Volume Ramp Up Step',0 Capabilities: enum Items: '4dB/step' '2dB/step' '1dB/step' '0.5dB/step' Item0: '1dB/step'
-
Looking at what mixer controls are available, I'd say you need to use
Analogue
as the mixer name.
Exit EmulationStation and updatees_settings.cfg
and setAudioDevice
:.. <string name="AudioDevice" value="Analogue" /> ..
Then see if audio is working in EmulationStation.
-
That did it. I have sound in the snaps and in the games.
I'm still getting this error:AudioManager Error - Unable to open SDL audio: ALSA: Couldn't open audio device: Device or resource busy
If everything is working though, I guess I'll ignore it.
I still have laggy sound in Golden Tee 2K and a couple of others.
I assume it's the 3B+ struggling.
Would overclocking it a help with the lagging? -
@hhcasey said in No sound in games using sound card:
Would overclocking it a help with the lagging?
Not for Golden Tee.. Glad you fixed your sound, write down the config files somewhere just in case you need to re-install.
-
I'll backup the chip tomorrow and save the configuration to my desktop PC.
Thanks for the help.
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